Beispiel #1
0
        /* 非同期イベントハンドラ
         * CaptureDeviceからのイベントをハンドリングして、バッファとテクスチャを更新する。
         */
        public void OnBuffer(CaptureDevice i_sender, double i_sample_time, IntPtr i_buffer, int i_buffer_len)
        {
            int w = i_sender.video_width;
            int h = i_sender.video_height;
            int s = w * (i_sender.video_bit_count / 8);
            NyARDoubleMatrix44 nyar_transmat = this.__OnBuffer_nyar_transmat;

            //テクスチャにRGBを取り込み()
            lock (this)
            {
                //カメラ映像をARのバッファにコピー
                this._raster.setBuffer(i_buffer, i_buffer_len, i_sender.video_vertical_flip);

                //マーカーは見つかったかな?
                bool is_marker_enable = this._ar.detectMarkerLite(this._raster, 110);
                if (is_marker_enable)
                {
                    //あればMatrixを計算
                    this._ar.getTransmationMatrix(nyar_transmat);
                    NyARD3dUtil.toD3dCameraView(nyar_transmat, 1f, ref this._trans_mat);
                }
                this._is_marker_enable = is_marker_enable;
                //テクスチャ内容を更新
                this._surface.setRaster(this._raster);
            }
            return;
        }
Beispiel #2
0
        public void OnBuffer(CaptureDevice i_sender, double i_sample_time, IntPtr i_buffer, int i_buffer_len)
        {
            int w = i_sender.video_width;
            int h = i_sender.video_height;
            int s = w * (i_sender.video_bit_count / 8);
            NyARDoubleMatrix44 nyar_transmat = this.__OnBuffer_nyar_transmat;


            lock (this)
            {
                //this._raster.setBuffer(i_buffer,i_buffer_len, i_sender.video_vertical_flip);

                #region My Code
                try
                {
                    byte[] bimg = service.getb();
                    //if(bimg != null)
                    {
                        Image img = byteToImage(bimg);
                        if (img != null)
                        {
                            //frm.textBox1.Text = img.ToString();
                            this._raster = new NyARBitmapRaster((Bitmap)img);
                        }
                    }
                    //else
                }
                catch (Exception x)
                {
                    //MessageBox.Show(x.ToString());
                }
                #endregion



                bool is_marker_enable = this._ar.detectMarkerLite(this._raster, 110);
                if (is_marker_enable)
                {
                    this._ar.getTransmationMatrix(nyar_transmat);
                    NyARD3dUtil.toD3dCameraView(nyar_transmat, 1f, ref this._trans_mat);
                }
                this._is_marker_enable = is_marker_enable;

                this._surface.setRaster(this._raster);
            }
            return;
        }
Beispiel #3
0
 /* 非同期イベントハンドラ
  * CaptureDeviceからのイベントをハンドリングして、バッファとテクスチャを更新する。
  */
 public void onSample(WmCapture i_sender, INySample i_sample)
 {
     lock (this)
     {
         IntPtr data = i_sample.GetData();
         this.m_raster.setBuffer(data, i_sender.vertical_flip);
         //テクスチャ内容を更新
         this._back_ground.CopyFromRaster(this.m_raster);
         //マーカーは見つかったかな?
         is_marker_enable = this.m_ar.detectMarkerLite(this.m_raster, 110);
         if (is_marker_enable)
         {
             //あればMatrixを計算
             this.m_ar.getTransmationMatrix(trans_result);
             NyARD3dUtil.toD3dCameraView(trans_result, 1, ref trans_matrix);
         }
     }
     Thread.Sleep(0);
     return;
 }
        void DrawWord(string word, NyARTransMatResult result)
        {
            NyARD3dUtil.toD3dCameraView(result, 1f, ref this._trans_mat);
            this._surface.CopyFromXRGB32(Core.raster);

            lock (pbxNyAR)
            {
                //Ajustando a escala para cada desenho
                switch (word)
                {
                case "bola":
                    scaling = scaleArray[0];
                    break;

                case "gato":
                    scaling = scaleArray[1];
                    break;

                case "peixe":
                    scaling = scaleArray[2];
                    break;

                case "garfo":
                    scaling = scaleArray[3];
                    break;

                case "leao":
                    scaling = scaleArray[4];
                    break;

                case "caneta":
                    scaling = scaleArray[5];
                    break;

                case "panela":
                    scaling = scaleArray[6];
                    break;

                case "radio":
                    scaling = scaleArray[7];
                    break;

                case "tesoura":
                    scaling = scaleArray[8];
                    break;

                case "faca":
                    scaling = scaleArray[9];
                    break;

                case "espada":
                    scaling = scaleArray[10];
                    break;

                case "mesa":
                    scaling = scaleArray[11];
                    break;
                }

                // Background directly to the surface drawing
                Surface   dest_surface  = this._device.GetBackBuffer(0, 0, BackBufferType.Mono);
                Rectangle src_dest_rect = new Rectangle(0, 0, 543, 348);
                this._device.StretchRectangle(this._surface.d3d_surface, src_dest_rect, dest_surface, src_dest_rect, TextureFilter.None);

                // Drawing 3D objects from here
                this._device.BeginScene();
                this._device.Clear(ClearFlags.ZBuffer, Color.DarkBlue, 1.0f, 0);

                //MATRIZ QUE DEFINE O POSICIONAMENTO DO OBJETO 3D
                //On 20mm cube (top marker) to be shifted
                Matrix transform_mat2 = Matrix.Scaling(scaling, scaling, scaling);
                transform_mat2 *= Matrix.RotationX((float)Math.PI * 1 / 2);

                //Multiply the transformation matrix
                transform_mat2 *= this._trans_mat;
                // Coordinate transformation matrix was calculated
                this._device.SetTransform(TransformType.World, transform_mat2);

                // Rendering (drawing)
                //this._cube.draw(this._device);

                //switch (word)
                //{
                //    case "sapo":
                //        DrawMesh(listSpacemesh[0], listSpacemeshmaterials[0], listSpacemeshtextures[0]);
                //        break;
                //    case "bola":
                //        DrawMesh(listSpacemesh[1], listSpacemeshmaterials[1], listSpacemeshtextures[1]);
                //        break;
                //}

                //Plota a imagem
                switch (word)
                {
                case "bola":
                    DrawMesh(listSpacemesh[0], listSpacemeshmaterials[0], listSpacemeshtextures[0]);
                    break;

                case "gato":
                    DrawMesh(listSpacemesh[1], listSpacemeshmaterials[1], listSpacemeshtextures[1]);
                    break;

                case "peixe":
                    DrawMesh(listSpacemesh[2], listSpacemeshmaterials[2], listSpacemeshtextures[2]);
                    break;

                case "garfo":
                    DrawMesh(listSpacemesh[3], listSpacemeshmaterials[3], listSpacemeshtextures[3]);
                    break;

                case "leao":
                    DrawMesh(listSpacemesh[4], listSpacemeshmaterials[4], listSpacemeshtextures[4]);
                    break;

                case "caneta":
                    DrawMesh(listSpacemesh[5], listSpacemeshmaterials[5], listSpacemeshtextures[5]);
                    break;

                case "panela":
                    DrawMesh(listSpacemesh[6], listSpacemeshmaterials[6], listSpacemeshtextures[6]);
                    break;

                case "radio":
                    DrawMesh(listSpacemesh[7], listSpacemeshmaterials[7], listSpacemeshtextures[7]);
                    break;

                case "tesoura":
                    DrawMesh(listSpacemesh[8], listSpacemeshmaterials[8], listSpacemeshtextures[8]);
                    break;

                case "faca":
                    DrawMesh(listSpacemesh[9], listSpacemeshmaterials[9], listSpacemeshtextures[9]);
                    break;

                case "espada":
                    DrawMesh(listSpacemesh[10], listSpacemeshmaterials[10], listSpacemeshtextures[10]);
                    break;

                case "mesa":
                    DrawMesh(listSpacemesh[11], listSpacemeshmaterials[11], listSpacemeshtextures[11]);
                    break;
                }
                //DrawMesh(spacemesh, spacemeshmaterials, spacemeshtextures);
                //DrawMesh(listSpacemesh[2], listSpacemeshmaterials[2], listSpacemeshtextures[2]);

                // Drawing up here
                this._device.EndScene();

                // Drawing on the actual display
                this._device.Present();
            }
        }
 /**
  * アプリケーションフレームワークのハンドラ(マーカ更新)
  */
 protected override void onUpdateHandler(NyARSquare i_square, NyARDoubleMatrix44 result)
 {
     NyARD3dUtil.toD3dCameraView(result, 1f, ref this.transmat);
 }
 /**
  *
  * NyARToolKitの姿勢変換行列を返します。
  * @throws NyARException
  */
 public void getD3dModelViewMatrix(NyARDoubleMatrix44 i_nyar_mat, ref Matrix o_mat)
 {
     NyARD3dUtil.toD3dCameraView(i_nyar_mat, 1f, ref o_mat);
     return;
 }
Beispiel #7
0
        public bool InitializeApplication(Form1 topLevelForm)
        {
            topLevelForm.ClientSize = new Size(SCREEN_WIDTH, SCREEN_HEIGHT);
            this._raster            = new NyARBitmapRaster(new Bitmap(TEST_IMAGE));


            //AR用カメラパラメタファイルをロードして設定
            NyARParam ap = NyARParam.loadFromARParamFile(File.OpenRead(AR_CAMERA_FILE), SCREEN_WIDTH, SCREEN_HEIGHT);

            //AR用のパターンコードを読み出し
            NyARCode code = NyARCode.loadFromARPattFile(File.OpenRead(AR_CODE_FILE), 16, 16);

            //1パターンのみを追跡するクラスを作成
            this._ar = NyARSingleDetectMarker.createInstance(ap, code, 80.0, NyARSingleDetectMarker.PF_NYARTOOLKIT);

            //計算モードの設定
            this._ar.setContinueMode(true);

            //3dデバイスを準備する
            this._device = PrepareD3dDevice(topLevelForm);
            this._device.RenderState.ZBufferEnable = true;
            this._device.RenderState.Lighting      = false;


            //カメラProjectionの設定
            Matrix tmp = new Matrix();

            NyARD3dUtil.toCameraFrustumRH(ap, 10, 1000, ref tmp);
            this._device.Transform.Projection = tmp;

            // ビュー変換の設定(左手座標系ビュー行列で設定する)
            // 0,0,0から、Z+方向を向いて、上方向がY軸
            this._device.Transform.View = Matrix.LookAtLH(
                new Vector3(0.0f, 0.0f, 0.0f), new Vector3(0.0f, 0.0f, 1.0f), new Vector3(0.0f, 1.0f, 0.0f));
            Viewport vp = new Viewport();

            vp.X      = 0;
            vp.Y      = 0;
            vp.Height = ap.getScreenSize().h;
            vp.Width  = ap.getScreenSize().w;
            vp.MaxZ   = 1.0f;
            //ビューポート設定
            this._device.Viewport = vp;

            //カラーキューブの描画インスタンス
            this._cube = new ColorCube(this._device, 40);

            //背景サーフェイスを作成
            this._surface = new NyARD3dSurface(this._device, SCREEN_WIDTH, SCREEN_HEIGHT);

            NyARDoubleMatrix44 nyar_transmat = this.__OnBuffer_nyar_transmat;
            //マーカの認識
            bool is_marker_enable = this._ar.detectMarkerLite(this._raster, 110);

            if (is_marker_enable)
            {
                //あればMatrixを計算
                this._ar.getTransmationMatrix(nyar_transmat);
                NyARD3dUtil.toD3dCameraView(nyar_transmat, 1f, ref this._trans_mat);
            }
            this._is_marker_enable = is_marker_enable;
            //サーフェイスへ背景をコピー
            this._surface.setRaster(this._raster);
            return(true);
        }
Beispiel #8
0
        public void AR_Initialization(Control topLevelForm)
        {
            //Camera parameters
            NyARParam ap = NyARParam.createFromARParamFile(new StreamReader(AR_CAMERA_FILE));

            ap.changeScreenSize(SCREEN_WIDTH, SCREEN_HEIGHT);

            //List of patterns
            ar_code = new NyARCode[Constante.PATT_MAX];

            //Pattern files
            AR_CODE_FILES = new String[Constante.PATT_MAX];

            //Pattern index list
            ar_code_index = new int[Constante.PATT_MAX];

            AR_CODE_FILES[0] = "data/patt_U.dat";
            AR_CODE_FILES[1] = "data/patt_S.dat";
            AR_CODE_FILES[2] = "data/patt_T.dat";
            AR_CODE_FILES[3] = "data/patt_H.dat";
            AR_CODE_FILES[4] = "data/patt_B.dat";


            for (int count = 0; count < Constante.PATT_MAX; count++)
            {
                ar_code[count] = NyARCode.createFromARPattFile(new StreamReader(AR_CODE_FILES[count]), 16, 16);
            }

            marker_width = new double[Constante.PATT_MAX];
            for (int count = 0; count < Constante.PATT_MAX; count++)
            {
                marker_width[count] = 80.0f;
            }


            this._ar = new NyARDetectMarker(ap, ar_code, marker_width, Constante.PATT_MAX);

            this._ar.setContinueMode(true);

            Matrix tmp = new Matrix();

            NyARD3dUtil.toCameraFrustumRH(ap, 1, 2000, ref tmp);
            m_Device.Transform.Projection = tmp;

            // View Matrix:
            Vector3 camera_position = new Vector3(0, 0, -500);

            camera_position.Normalize();
            //camera_position.Multiply(m_Range);

            m_Device.Transform.View = Matrix.LookAtLH(
                camera_position, new Vector3(0.0f, 0.0f, 0.0f), new Vector3(0.0f, 1.0f, 0.0f));
            //m_Device.Transform.Projection = Matrix.PerspectiveFovLH((float)Math.PI / 4, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 2000);
            Viewport vp = new Viewport();

            vp.X = 0;
            vp.Y = 0;
            //vp.Height = ap.getScreenSize().h;
            //vp.Width = ap.getScreenSize().w;
            vp.Height = SCREEN_HEIGHT;
            vp.Width  = SCREEN_WIDTH;
            vp.MaxZ   = 1.0f;

            m_Device.Viewport = vp;

            this._surface = new NyARD3dSurface(m_Device, SCREEN_WIDTH, SCREEN_HEIGHT);

            NyARDoubleMatrix44 nyar_transmat = this.__OnBuffer_nyar_transmat;

            int nb_marker_detected = 0;

            nb_marker_detected = this._ar.detectMarkerLite(this._raster, Constante.binarisation);

            if (nb_marker_detected > 0)
            {
                bestConfidence = 0;
                bestMarker     = 0;

                //if the number of detected markers is bigger than the max number available we set it back to MAX number
                if (nb_marker_detected > Constante.MARK_MAX)
                {
                    nb_marker_detected = Constante.MARK_MAX;
                }

                //get the best confidence from the detected markers
                for (int count = 0; count < nb_marker_detected; count++)
                {
                    ar_code_index[count] = this._ar.getARCodeIndex(count);
                    if (this._ar.getConfidence(count) > bestConfidence)
                    {
                        bestConfidence = this._ar.getConfidence(count);
                        bestMarker     = count;
                    }
                    //textBox1.Text += "bestConfidence: " + bestConfidence + "  bestMarker: " + bestMarker+"\n";
                }

                //textBox1.Text += "finally:\nbestConfidence: " + bestConfidence + "  bestMarker: " + bestMarker+"\n\n";

                try
                {
                    //MessageBox.Show("bestMarker: " + bestMarker, "RenderForm.AR_Initialization");
                    this._ar.getTransmationMatrix(bestMarker, nyar_transmat);
                }
                catch (Exception x)
                { //MessageBox.Show(x.ToString(), "RenderForm.AR_Initialize");
                }
                NyARD3dUtil.toD3dCameraView(nyar_transmat, 1f, ref this._trans_mat);
            }

            this._nb_marker_detected = nb_marker_detected;

            {
                try
                {
                    this._surface.setRaster(this._raster);
                }
                catch (Exception x)
                {
                    //MessageBox.Show(x.ToString(), "RenderForm.AR_Initialization");
                }
            }
        }