private async void LoadModel()
        {
            Status = new AppStatusInfo()
            {
                Status       = Enums.Status.Working,
                StringStatus = $"Working | loading model..."
            };

            if (_model == null)
            {
                _model = new NeuroModel();
            }

            await _model.Load();

            Status = new AppStatusInfo()
            {
                Status = Enums.Status.Ready
            };
        }
        private async void PredictAll()
        {
            if (Frames == null || Frames.Count < 1)
            {
                return;
            }
            Status = new AppStatusInfo()
            {
                Status       = Enums.Status.Working,
                StringStatus = $"Working | loading model..."
            };

            if (_model == null)
            {
                _model = new NeuroModel();
            }
            var isLoaded = await _model.Load();

            if (!isLoaded)
            {
                Status = new AppStatusInfo()
                {
                    Status       = Enums.Status.Error,
                    StringStatus = $"Error: unable to load model"
                };
                _model.Dispose();
                _model = null;
                return;
            }

            var index = 0;

            Status = new AppStatusInfo()
            {
                Status       = Enums.Status.Working,
                StringStatus = $"Working | processing images: {index} / {Frames.Count}"
            };
            foreach (var frame in Frames)
            {
                index++;
                frame.Rectangles = await _model.Predict(frame);

                if (index < Frames.Count)
                {
                    Status = new AppStatusInfo()
                    {
                        Status       = Enums.Status.Working,
                        StringStatus = $"Working | processing images: {index} / {Frames.Count}"
                    }
                }
                ;
                else
                {
                    Status = new AppStatusInfo()
                    {
                        Status = Enums.Status.Ready
                    };
                }
            }
            UpdateUi();
        }