Beispiel #1
0
 private void uLink_OnFailedToConnect(NetworkConnectionError ulink_error)
 {
     this.LogDisconnect(ulink_error.ToNetError(), null);
     DisableOnConnectedState.OnDisconnected();
     ConsoleSystem.Run("gameui.show", false);
     this.LoadBackground();
     if (ulink_error.ToNetError() != NetError.NoError)
     {
         this.ShowInformation("Failed to connect (" + ulink_error.ToNetError().ToString() + ")");
     }
     else
     {
         this.ShowInformation("Failed to connect.");
     }
     LoadingScreen.Hide();
 }