Beispiel #1
0
        public void Effect(Player player, string effect, int level, int duration)
        {
            if ("clear".Equals(effect, StringComparison.InvariantCultureIgnoreCase))
            {
                player.Level.BroadcastMessage($"Removed all effects for {player.Username}.", MessageType.Raw);
                player.RemoveAllEffects();
                return;
            }

            EffectType effectType;

            if (Enum.TryParse(effect, true, out effectType))
            {
                Effect eff = null;
                switch (effectType)
                {
                case EffectType.Speed:
                    eff = new Speed();
                    break;

                case EffectType.Slowness:
                    eff = new Slowness();
                    break;

                case EffectType.Haste:
                    eff = new Haste();
                    break;

                case EffectType.MiningFatigue:
                    eff = new MiningFatigue();
                    break;

                case EffectType.Strength:
                    eff = new Strength();
                    break;

                case EffectType.InstantHealth:
                    eff = new InstantHealth();
                    break;

                case EffectType.InstantDamage:
                    eff = new InstantDamage();
                    break;

                case EffectType.JumpBoost:
                    eff = new JumpBoost();
                    break;

                case EffectType.Nausea:
                    eff = new Nausea();
                    break;

                case EffectType.Regeneration:
                    eff = new Regeneration();
                    break;

                case EffectType.Resistance:
                    eff = new Resistance();
                    break;

                case EffectType.FireResistance:
                    eff = new FireResistance();
                    break;

                case EffectType.WaterBreathing:
                    eff = new WaterBreathing();
                    break;

                case EffectType.Invisibility:
                    eff = new Invisibility();
                    break;

                case EffectType.Blindness:
                    eff = new Blindness();
                    break;

                case EffectType.NightVision:
                    eff = new NightVision();
                    break;

                case EffectType.Hunger:
                    eff = new Hunger();
                    break;

                case EffectType.Weakness:
                    eff = new Weakness();
                    break;

                case EffectType.Poison:
                    eff = new Poison();
                    break;

                case EffectType.Wither:
                    eff = new Wither();
                    break;

                case EffectType.HealthBoost:
                    eff = new HealthBoost();
                    break;

                case EffectType.Absorption:
                    eff = new Absorption();
                    break;

                case EffectType.Saturation:
                    eff = new Saturation();
                    break;
                }

                if (eff != null)
                {
                    eff.Level     = level;
                    eff.Duration  = duration;
                    eff.Particles = false;

                    player.SetEffect(eff);
                    player.Level.BroadcastMessage($"{player.Username} added effect {effectType} with strenght {level}", MessageType.Raw);
                }
            }
        }
Beispiel #2
0
        private static Effect GetEffect(EffectType prim)
        {
            Effect eff = null;

            switch (prim)
            {
            case EffectType.Speed:
                eff = new Speed();
                break;

            case EffectType.Slowness:
                eff = new Slowness();
                break;

            case EffectType.Haste:
                eff = new Haste();
                break;

            case EffectType.MiningFatigue:
                eff = new MiningFatigue();
                break;

            case EffectType.Strength:
                eff = new Strength();
                break;

            case EffectType.InstantHealth:
                eff = new InstantHealth();
                break;

            case EffectType.InstantDamage:
                eff = new InstantDamage();
                break;

            case EffectType.JumpBoost:
                eff = new JumpBoost();
                break;

            case EffectType.Nausea:
                eff = new Nausea();
                break;

            case EffectType.Regeneration:
                eff = new Regeneration();
                break;

            case EffectType.Resistance:
                eff = new Resistance();
                break;

            case EffectType.FireResistance:
                eff = new FireResistance();
                break;

            case EffectType.WaterBreathing:
                eff = new WaterBreathing();
                break;

            case EffectType.Invisibility:
                eff = new Invisibility();
                break;

            case EffectType.Blindness:
                eff = new Blindness();
                break;

            case EffectType.NightVision:
                eff = new NightVision();
                break;

            case EffectType.Hunger:
                eff = new Hunger();
                break;

            case EffectType.Weakness:
                eff = new Weakness();
                break;

            case EffectType.Poison:
                eff = new Poison();
                break;

            case EffectType.Wither:
                eff = new Wither();
                break;

            case EffectType.HealthBoost:
                eff = new HealthBoost();
                break;

            case EffectType.Absorption:
                eff = new Absorption();
                break;

            case EffectType.Saturation:
                eff = new Saturation();
                break;
            }
            return(eff);
        }
Beispiel #3
0
        public void Effect(Player player, string effect, int level = 1, int duration = 20)
        {
            EffectType effectType;

            if (Enum.TryParse(effect, true, out effectType))
            {
                Effect eff = null;
                switch (effectType)
                {
                case EffectType.Speed:
                    eff = new Speed();
                    break;

                case EffectType.Slowness:
                    eff = new Slowness();
                    break;

                case EffectType.Haste:
                    eff = new Haste();
                    break;

                case EffectType.MiningFatigue:
                    eff = new MiningFatigue();
                    break;

                case EffectType.Strenght:
                    eff = new Strength();
                    break;

                case EffectType.InstandHealth:
                    eff = new InstandHealth();
                    break;

                case EffectType.InstantDamage:
                    eff = new InstantDamage();
                    break;

                case EffectType.JumpBoost:
                    eff = new JumpBoost();
                    break;

                case EffectType.Nausea:
                    eff = new Nausea();
                    break;

                case EffectType.Regeneration:
                    eff = new Regeneration();
                    break;

                case EffectType.Resistance:
                    eff = new Resistance();
                    break;

                case EffectType.FireResistance:
                    eff = new FireResistance();
                    break;

                case EffectType.WaterBreathing:
                    eff = new WaterBreathing();
                    break;

                case EffectType.Invisibility:
                    eff = new Invisibility();
                    break;

                case EffectType.Blindness:
                    eff = new Blindness();
                    break;

                case EffectType.NightVision:
                    eff = new NightVision();
                    break;

                case EffectType.Hunger:
                    eff = new Hunger();
                    break;

                case EffectType.Weakness:
                    eff = new Weakness();
                    break;

                case EffectType.Poison:
                    eff = new Poison();
                    break;

                case EffectType.Wither:
                    eff = new Wither();
                    break;

                case EffectType.HealthBoost:
                    eff = new HealthBoost();
                    break;

                case EffectType.Absorption:
                    eff = new Absorption();
                    break;

                case EffectType.Saturation:
                    eff = new Saturation();
                    break;

                case EffectType.Glowing:
                    eff = new Glowing();
                    break;

                case EffectType.Levitation:
                    eff = new Levitation();
                    break;
                }

                if (eff != null)
                {
                    eff.Level     = level;
                    eff.Duration  = duration;
                    eff.Particles = false;

                    player.SetEffect(eff);
                    player.Level.BroadcastMessage(string.Format("{0} added effect {1} with strenght {2}", player.Username, effectType, level), MessageType.Raw);
                }
            }
        }