Beispiel #1
0
 void OnTriggerEnter(Collider collision)
 {/*
   * if (whichScript == 1) AntScript.curHealth -= AntScript.damageCompatibilityChecker(false, collision.gameObject, AntScript.charType);
   * else if (whichScript == 2) DemigodScript.curHealth -= DemigodScript.damageCompatibilityChecker(false, collision.gameObject, DemigodScript.charType);
   * else if (whichScript == 3) MinotaurScript.curHealth -= MinotaurScript.damageCompatibilityChecker(false, collision.gameObject, MinotaurScript.charType);
   * else if (whichScript == 4) MedusaScript.curHealth -= MedusaScript.damageCompatibilityChecker(false, collision.gameObject, MedusaScript.charType);
   * else if (whichScript == 5) PlayerScript.curHealth -= PlayerScript.damageCompatibilityChecker(false, collision.gameObject);
   * else if (whichScript == 6) ChimeraScript.curHealth -= ChimeraScript.damageCompatibilityChecker(false, collision.gameObject, ChimeraScript.charType);
   * else if (whichScript == 7) CTFScript.curHealth -= CTFScript.damageCompatibilityChecker(false, collision.gameObject, CTFScript.charType);*/
     if (!onPlayer)
     {
         AIScript.curHealth -= AIScript.damageCompatibilityChecker(false, collision.gameObject, AIScript.charType);
     }
     else
     {
         PlayerScript.curHealth -= PlayerScript.damageCompatibilityChecker(false, collision.gameObject);
     }
 }