Beispiel #1
0
 void Components_ComponentAdded(Type t, Sandbox.Common.Components.MyComponentBase c)
 {
     if (t == typeof(MyPhysicsComponentBase))
     {
         m_physics = c as MyPhysicsBody;
     }
     else if (t == typeof(MySyncComponentBase))
     {
         m_syncObject = c as MySyncComponentBase;
     }
     else if (t == typeof(MyGameLogicComponent))
     {
         m_gameLogic = c as MyGameLogicComponent;
     }
     else if (t == typeof(MyPositionComponentBase))
     {
         m_position = c as MyPositionComponentBase;
     }
     else if (t == typeof(MyHierarchyComponentBase))
     {
         m_hierarchy = c as MyHierarchyComponentBase;
     }
     else if (t == typeof(MyRenderComponentBase))
     {
         m_render = c as MyRenderComponentBase;
     }
 }
Beispiel #2
0
 void Components_ComponentRemoved(Type t, Sandbox.Common.Components.MyComponentBase c)
 {
     if (t == typeof(MyPhysicsComponentBase))
     {
         m_physics = null;
     }
     else if (t == typeof(MySyncComponentBase))
     {
         m_syncObject = null;
     }
     else if (t == typeof(MyGameLogicComponent))
     {
         m_gameLogic = null;
     }
     else if (t == typeof(MyPositionComponentBase))
     {
         m_position = null;
     }
     else if (t == typeof(MyHierarchyComponentBase))
     {
         m_hierarchy = null;
     }
     else if (t == typeof(MyRenderComponentBase))
     {
         m_render = null;
     }
 }
Beispiel #3
0
 void Components_ComponentRemoved(Type t, MyEntityComponentBase c)
 {
     if ((typeof(MyPhysicsComponentBase)).IsAssignableFrom(t))
     {
         m_physics = null;
     }
     else if ((typeof(MySyncComponentBase)).IsAssignableFrom(t))
     {
         m_syncObject = null;
     }
     else if ((typeof(MyGameLogicComponent)).IsAssignableFrom(t))
     {
         m_gameLogic = null;
     }
     else if ((typeof(MyPositionComponentBase)).IsAssignableFrom(t))
     {
         PositionComp = new MyNullPositionComponent();
     }
     else if ((typeof(MyHierarchyComponentBase)).IsAssignableFrom(t))
     {
         m_hierarchy = null;
     }
     else if ((typeof(MyRenderComponentBase)).IsAssignableFrom(t))
     {
         Render = new MyNullRenderComponent();
     }
 }
Beispiel #4
0
 void Components_ComponentAdded(Type t, MyEntityComponentBase c)
 {
     if ((typeof(MyPhysicsComponentBase)).IsAssignableFrom(t))
     {
         m_physics = c as MyPhysicsBody;
     }
     else if ((typeof(MySyncComponentBase)).IsAssignableFrom(t))
     {
         m_syncObject = c as MySyncComponentBase;
     }
     else if ((typeof(MyGameLogicComponent)).IsAssignableFrom(t))
     {
         m_gameLogic = c as MyGameLogicComponent;
     }
     else if ((typeof(MyPositionComponentBase)).IsAssignableFrom(t))
     {
         m_position = c as MyPositionComponentBase;
         if (m_position == null)
         {
             PositionComp = new MyNullPositionComponent();
         }
     }
     else if ((typeof(MyHierarchyComponentBase)).IsAssignableFrom(t))
     {
         m_hierarchy = c as MyHierarchyComponentBase;
     }
     else if ((typeof(MyRenderComponentBase)).IsAssignableFrom(t))
     {
         m_render = c as MyRenderComponentBase;
         if (m_render == null)
         {
             Render = new MyNullRenderComponent();
         }
     }
 }
Beispiel #5
0
 public override void OnAddedToContainer(MyComponentContainer container)
 {
     base.OnAddedToContainer(container);
     m_syncObject              = container.Get <MySyncComponentBase>();
     m_physics                 = container.Get <MyPhysicsComponentBase>();
     m_hierarchy               = container.Get <MyHierarchyComponentBase>();
     container.ComponentAdded += container_ComponentAdded;
 }
 public override void OnAddedToContainer()
 {
     base.OnAddedToContainer();
     m_syncObject                = Container.Get <MySyncComponentBase>();
     m_physics                   = Container.Get <MyPhysicsComponentBase>();
     m_hierarchy                 = Container.Get <MyHierarchyComponentBase>();
     Container.ComponentAdded   += container_ComponentAdded;
     Container.ComponentRemoved += container_ComponentRemoved;
 }
 void container_ComponentRemoved(Type type, MyEntityComponentBase comp)
 {
     if (type == typeof(MySyncComponentBase))
         m_syncObject = null;
     else if (type == typeof(MyPhysicsComponentBase))
         m_physics = null;
     else if (type == typeof(MyHierarchyComponentBase))
         m_hierarchy = null;
 }
 void container_ComponentAdded(Type type, MyEntityComponentBase comp)
 {
     if (type == typeof(MySyncComponentBase))
         m_syncObject = comp as MySyncComponentBase;
     else if (type == typeof(MyPhysicsComponentBase))
         m_physics = comp as MyPhysicsComponentBase;
     else if (type == typeof(MyHierarchyComponentBase))
         m_hierarchy = comp as MyHierarchyComponentBase;
 }
 public override void OnAddedToContainer()
 {
     base.OnAddedToContainer();
     m_syncObject = Container.Get<MySyncComponentBase>();
     m_physics = Container.Get<MyPhysicsComponentBase>();
     m_hierarchy = Container.Get<MyHierarchyComponentBase>();
     Container.ComponentAdded += container_ComponentAdded;
     Container.ComponentRemoved += container_ComponentRemoved;
 }
 void container_ComponentRemoved(Type type, MyEntityComponentBase comp)
 {
     if (type == typeof(MySyncComponentBase))
     {
         m_syncObject = null;
     }
     else if (type == typeof(MyPhysicsComponentBase))
     {
         m_physics = null;
     }
     else if (type == typeof(MyHierarchyComponentBase))
     {
         m_hierarchy = null;
     }
 }
 void container_ComponentAdded(Type type, MyEntityComponentBase comp)
 {
     if (type == typeof(MySyncComponentBase))
     {
         m_syncObject = comp as MySyncComponentBase;
     }
     else if (type == typeof(MyPhysicsComponentBase))
     {
         m_physics = comp as MyPhysicsComponentBase;
     }
     else if (type == typeof(MyHierarchyComponentBase))
     {
         m_hierarchy = comp as MyHierarchyComponentBase;
     }
 }
Beispiel #12
0
 void Components_ComponentRemoved(Type t, MyEntityComponentBase c)
 {
     if (t == typeof(MyPhysicsComponentBase))
         m_physics = null;
     else if (t == typeof(MySyncComponentBase))
         m_syncObject = null;
     else if (t == typeof(MyGameLogicComponent))
         m_gameLogic = null;
     else if (t == typeof(MyPositionComponentBase))
         m_position = null;
     else if (t == typeof(MyHierarchyComponentBase))
         m_hierarchy = null;
     else if (t == typeof(MyRenderComponentBase))
     {
         m_render = null;
     }
 }
Beispiel #13
0
 void Components_ComponentAdded(Type t, MyEntityComponentBase c)
 {
     if (t == typeof(MyPhysicsComponentBase))
         m_physics = c as MyPhysicsBody;
     else if (t == typeof(MySyncComponentBase))
         m_syncObject = c as MySyncComponentBase;
     else if (t == typeof(MyGameLogicComponent))
         m_gameLogic = c as MyGameLogicComponent;
     else if (t == typeof(MyPositionComponentBase))
         m_position = c as MyPositionComponentBase;
     else if (t == typeof(MyHierarchyComponentBase))
         m_hierarchy = c as MyHierarchyComponentBase;
     else if (t == typeof(MyRenderComponentBase))
     {
         m_render = c as MyRenderComponentBase;
     }
 }
Beispiel #14
0
 void Components_ComponentRemoved(Type t, MyEntityComponentBase c)
 {
     if ((typeof(MyPhysicsComponentBase)).IsAssignableFrom(t))
         m_physics = null;
     else if ((typeof(MySyncComponentBase)).IsAssignableFrom(t))
         m_syncObject = null;
     else if ((typeof(MyGameLogicComponent)).IsAssignableFrom(t))
         m_gameLogic = null;
     else if ((typeof(MyPositionComponentBase)).IsAssignableFrom(t))
         PositionComp = new MyNullPositionComponent();
     else if ((typeof(MyHierarchyComponentBase)).IsAssignableFrom(t))
         m_hierarchy = null;
     else if ((typeof(MyRenderComponentBase)).IsAssignableFrom(t))
     {
         Render = new MyNullRenderComponent();
     }
 }
Beispiel #15
0
 void Components_ComponentAdded(Type t, MyEntityComponentBase c)
 {
     if ((typeof(MyPhysicsComponentBase)).IsAssignableFrom(t))
         m_physics = c as MyPhysicsBody;
     else if ((typeof(MySyncComponentBase)).IsAssignableFrom(t))
         m_syncObject = c as MySyncComponentBase;
     else if ((typeof(MyGameLogicComponent)).IsAssignableFrom(t))
         m_gameLogic = c as MyGameLogicComponent;
     else if ((typeof(MyPositionComponentBase)).IsAssignableFrom(t))
     {
         m_position = c as MyPositionComponentBase;
         if (m_position == null)
             PositionComp = new MyNullPositionComponent();
     }
     else if ((typeof(MyHierarchyComponentBase)).IsAssignableFrom(t))
         m_hierarchy = c as MyHierarchyComponentBase;
     else if ((typeof(MyRenderComponentBase)).IsAssignableFrom(t))
     {
         m_render = c as MyRenderComponentBase;
         if (m_render == null)
             Render = new MyNullRenderComponent();
     }
 }