Beispiel #1
0
        //void UpdateSettings(MyGuiScreenOptionsVideoSettings settings)
        //{
        //    settings.AspectRatio = (MyAspectRatioEnum)m_aspectRationCombobox.GetSelectedKey();
        //}

        void UpdateControls(MyGuiScreenOptionsAudioSettings settings)
        {
            m_gameVolumeSlider.Value    = settings.GameVolume;
            m_musicVolumeSlider.Value   = settings.MusicVolume;
            m_hudWarnings.IsChecked     = settings.HudWarnings;
            m_enableVoiceChat.IsChecked = settings.EnableVoiceChat;
        }
 static void UpdateValues(MyGuiScreenOptionsAudioSettings settings)
 {
     /*if (settings.MusicVolume > 0f)
      * {
      *  MyAudio.Static.VolumeMusic = MathHelper.Clamp(MathHelper.InterpLog((float)settings.MusicVolume, 0.01f, 1f), 0.01f, 1f);
      * }
      * else
      * {
      *  MyAudio.Static.VolumeMusic = 0f;
      * }
      * if (settings.GameVolume > 0f)
      * {
      *  MyAudio.Static.VolumeGame = MathHelper.Clamp(MathHelper.InterpLog((float)settings.GameVolume, 0.01f, 1f), 0.01f, 1f);
      * }
      * else
      * {
      *  MyAudio.Static.VolumeGame = 0f;
      * }*/
     MyAudio.Static.VolumeGame      = settings.GameVolume;
     MyAudio.Static.VolumeMusic     = settings.MusicVolume;
     MyAudio.Static.VolumeVoiceChat = settings.VoiceChatVolume;
     MyAudio.Static.VolumeHud       = MyAudio.Static.VolumeGame;
     MyAudio.Static.EnableVoiceChat = settings.EnableVoiceChat;
     MyGuiAudio.HudWarnings         = settings.HudWarnings;
 }
 void UpdateFromConfig(MyGuiScreenOptionsAudioSettings settings)
 {
     /*if (MySandboxGame.Config.MusicVolume > 0f)
      * {
      *  settings.MusicVolume = MathHelper.Clamp(MathHelper.InterpLogInv((float)MySandboxGame.Config.MusicVolume, 0.01f, 1f), 0.01f, 1f);
      * }
      * else
      * {
      *  settings.MusicVolume = 0f;
      * }
      * if (MySandboxGame.Config.GameVolume > 0f)
      * {
      *  settings.GameVolume = MathHelper.Clamp(MathHelper.InterpLogInv((float)MySandboxGame.Config.GameVolume, 0.01f, 1f), 0.01f, 1f);
      * }
      * else
      * {
      *  settings.GameVolume = 0f;
      * }*/
     settings.GameVolume                = MySandboxGame.Config.GameVolume;
     settings.MusicVolume               = MySandboxGame.Config.MusicVolume;
     settings.VoiceChatVolume           = MySandboxGame.Config.VoiceChatVolume;
     settings.HudWarnings               = MySandboxGame.Config.HudWarnings;
     settings.EnableVoiceChat           = MySandboxGame.Config.EnableVoiceChat;
     settings.EnableMuteWhenNotInFocus  = MySandboxGame.Config.EnableMuteWhenNotInFocus;
     settings.EnableReverb              = MySandboxGame.Config.EnableReverb;
     settings.EnableDynamicMusic        = MySandboxGame.Config.EnableDynamicMusic;
     settings.ShipSoundsAreBasedOnSpeed = MySandboxGame.Config.ShipSoundsAreBasedOnSpeed;
 }
Beispiel #4
0
 void UpdateFromConfig(MyGuiScreenOptionsAudioSettings settings)
 {
     settings.GameVolume      = MySandboxGame.Config.GameVolume;
     settings.MusicVolume     = MySandboxGame.Config.MusicVolume;
     settings.HudWarnings     = MySandboxGame.Config.HudWarnings;
     settings.EnableVoiceChat = MySandboxGame.Config.EnableVoiceChat;
 }
Beispiel #5
0
 static void UpdateValues(MyGuiScreenOptionsAudioSettings settings)
 {
     MyAudio.Static.VolumeMusic = settings.MusicVolume;
     MyAudio.Static.VolumeGame  = settings.GameVolume;
     MyAudio.Static.VolumeHud   = settings.GameVolume;
     MyGuiAudio.HudWarnings     = settings.HudWarnings;
 }
        //void UpdateSettings(MyGuiScreenOptionsVideoSettings settings)
        //{
        //    settings.AspectRatio = (MyAspectRatioEnum)m_aspectRationCombobox.GetSelectedKey();
        //}

        void UpdateControls(MyGuiScreenOptionsAudioSettings settings)
        {
            m_gameVolumeSlider.Value             = settings.GameVolume;
            m_musicVolumeSlider.Value            = settings.MusicVolume;
            m_voiceChatVolumeSlider.Value        = settings.VoiceChatVolume;
            m_hudWarnings.IsChecked              = settings.HudWarnings;
            m_enableVoiceChat.IsChecked          = settings.EnableVoiceChat;
            m_enableMuteWhenNotInFocus.IsChecked = settings.EnableMuteWhenNotInFocus;
            m_enableDynamicMusic.IsChecked       = settings.EnableDynamicMusic;
        }
 void UpdateFromConfig(MyGuiScreenOptionsAudioSettings settings)
 {
     if (MySandboxGame.Config.MusicVolume > 0f)
     {
         settings.MusicVolume = MathHelper.Clamp(MathHelper.InterpLogInv((float)MySandboxGame.Config.MusicVolume, 0.01f, 1f), 0.01f, 1f);
     }
     else
     {
         settings.MusicVolume = 0f;
     }
     if (MySandboxGame.Config.GameVolume > 0f)
     {
         settings.GameVolume = MathHelper.Clamp(MathHelper.InterpLogInv((float)MySandboxGame.Config.GameVolume, 0.01f, 1f), 0.01f, 1f);
     }
     else
     {
         settings.GameVolume = 0f;
     }
     settings.VoiceChatVolume          = MySandboxGame.Config.VoiceChatVolume;
     settings.HudWarnings              = MySandboxGame.Config.HudWarnings;
     settings.EnableVoiceChat          = MySandboxGame.Config.EnableVoiceChat;
     settings.EnableMuteWhenNotInFocus = MySandboxGame.Config.EnableMuteWhenNotInFocus;
 }
        //void UpdateSettings(MyGuiScreenOptionsVideoSettings settings)
        //{
        //    settings.AspectRatio = (MyAspectRatioEnum)m_aspectRationCombobox.GetSelectedKey();
        //}

        void UpdateControls(MyGuiScreenOptionsAudioSettings settings)
        {
            m_gameVolumeSlider.Value = settings.GameVolume;
            m_musicVolumeSlider.Value = settings.MusicVolume;
            m_voiceChatVolumeSlider.Value = settings.VoiceChatVolume;
            m_hudWarnings.IsChecked = settings.HudWarnings;
            m_enableVoiceChat.IsChecked = settings.EnableVoiceChat;
            m_enableMuteWhenNotInFocus.IsChecked = settings.EnableMuteWhenNotInFocus;
        }
 static void UpdateValues(MyGuiScreenOptionsAudioSettings settings)
 {
     /*if (settings.MusicVolume > 0f)
     {
         MyAudio.Static.VolumeMusic = MathHelper.Clamp(MathHelper.InterpLog((float)settings.MusicVolume, 0.01f, 1f), 0.01f, 1f);
     }
     else
     {
         MyAudio.Static.VolumeMusic = 0f;
     }
     if (settings.GameVolume > 0f)
     {
         MyAudio.Static.VolumeGame = MathHelper.Clamp(MathHelper.InterpLog((float)settings.GameVolume, 0.01f, 1f), 0.01f, 1f);
     }
     else
     {
         MyAudio.Static.VolumeGame = 0f;
     }*/
     MyAudio.Static.VolumeGame = settings.GameVolume;
     MyAudio.Static.VolumeMusic = settings.MusicVolume;
     MyAudio.Static.VolumeVoiceChat = settings.VoiceChatVolume;
     MyAudio.Static.VolumeHud = MyAudio.Static.VolumeGame;
     MyAudio.Static.EnableVoiceChat = settings.EnableVoiceChat;
     MyGuiAudio.HudWarnings = settings.HudWarnings;
 }
        //void UpdateSettings(MyGuiScreenOptionsVideoSettings settings)
        //{
        //    settings.AspectRatio = (MyAspectRatioEnum)m_aspectRationCombobox.GetSelectedKey();
        //}

        void UpdateControls(MyGuiScreenOptionsAudioSettings settings)
        {
            m_gameVolumeSlider.Value = settings.GameVolume;
            m_musicVolumeSlider.Value = settings.MusicVolume;
            m_voiceChatVolumeSlider.Value = settings.VoiceChatVolume;
            m_hudWarnings.IsChecked = settings.HudWarnings;
            m_enableVoiceChat.IsChecked = settings.EnableVoiceChat;
            m_enableMuteWhenNotInFocus.IsChecked = settings.EnableMuteWhenNotInFocus;
            m_enableDynamicMusic.IsChecked = settings.EnableDynamicMusic;
            m_shipSoundsAreBasedOnSpeed.IsChecked = settings.ShipSoundsAreBasedOnSpeed;
        }
 void UpdateFromConfig(MyGuiScreenOptionsAudioSettings settings)
 {
     /*if (MySandboxGame.Config.MusicVolume > 0f)
     {
         settings.MusicVolume = MathHelper.Clamp(MathHelper.InterpLogInv((float)MySandboxGame.Config.MusicVolume, 0.01f, 1f), 0.01f, 1f);
     }
     else
     {
         settings.MusicVolume = 0f;
     }
     if (MySandboxGame.Config.GameVolume > 0f)
     {
         settings.GameVolume = MathHelper.Clamp(MathHelper.InterpLogInv((float)MySandboxGame.Config.GameVolume, 0.01f, 1f), 0.01f, 1f);
     }
     else
     {
         settings.GameVolume = 0f;
     }*/
     settings.GameVolume = MySandboxGame.Config.GameVolume;
     settings.MusicVolume = MySandboxGame.Config.MusicVolume;
     settings.VoiceChatVolume = MySandboxGame.Config.VoiceChatVolume;
     settings.HudWarnings = MySandboxGame.Config.HudWarnings;
     settings.EnableVoiceChat = MySandboxGame.Config.EnableVoiceChat;
     settings.EnableMuteWhenNotInFocus = MySandboxGame.Config.EnableMuteWhenNotInFocus;
     settings.EnableDynamicMusic = MySandboxGame.Config.EnableDynamicMusic;
     settings.ShipSoundsAreBasedOnSpeed = MySandboxGame.Config.ShipSoundsAreBasedOnSpeed;
 }
 static void UpdateValues(MyGuiScreenOptionsAudioSettings settings)
 {
     MyAudio.Static.VolumeMusic = settings.MusicVolume;
     MyAudio.Static.VolumeGame = settings.GameVolume;
     MyAudio.Static.VolumeHud = settings.GameVolume;
     MyGuiAudio.HudWarnings = settings.HudWarnings;
 }
        //void UpdateSettings(MyGuiScreenOptionsVideoSettings settings)
        //{
        //    settings.AspectRatio = (MyAspectRatioEnum)m_aspectRationCombobox.GetSelectedKey();
        //}

        void UpdateControls(MyGuiScreenOptionsAudioSettings settings)
        {
            m_gameVolumeSlider.Value = settings.GameVolume;
            m_musicVolumeSlider.Value = settings.MusicVolume;
            m_hudWarnings.IsChecked = settings.HudWarnings;
        }
 void UpdateFromConfig(MyGuiScreenOptionsAudioSettings settings)
 {
     settings.GameVolume = MySandboxGame.Config.GameVolume;
     settings.MusicVolume = MySandboxGame.Config.MusicVolume;
     settings.HudWarnings = MySandboxGame.Config.HudWarnings;
 }
Beispiel #15
0
 void UpdateFromConfig(MyGuiScreenOptionsAudioSettings settings)
 {
     m_settingsOld.GameVolume  = MyConfig.GameVolume;
     m_settingsOld.MusicVolume = MyConfig.MusicVolume;
 }
Beispiel #16
0
 static void UpdateValues(MyGuiScreenOptionsAudioSettings settings)
 {
     MyAudio.VolumeMusic = settings.MusicVolume;
     MyAudio.VolumeGame  = settings.GameVolume;
     MyAudio.VolumeGui   = settings.GameVolume;
 }
Beispiel #17
0
        //void UpdateSettings(MyGuiScreenOptionsVideoSettings settings)
        //{
        //    settings.AspectRatio = (MyAspectRatioEnum)m_aspectRationCombobox.GetSelectedKey();
        //}

        void UpdateControls(MyGuiScreenOptionsAudioSettings settings)
        {
            m_gameVolumeSlider.SetValue(settings.GameVolume);
            m_musicVolumeSlider.SetValue(settings.MusicVolume);
        }