//public bool FindPlayer => target?GetDistance(transform.position, target.position) < range : false;
    //public float GetDistance(Vector3 _from, Vector3 _target) => Vector3.Distance(_from, _target);


    #region custom methods
    void UpdateSight()
    {
        sightTickTimer += Time.deltaTime;
        if (sightTickTimer > tickMax)
        {
            switch (sightType)
            {
            case AgentSightType.EcoPlus:
                TargetDetected = EcoPlus.GetEcoSight(transform.position, transform.forward, sightHeight, sightRange, targetLayer, obstacleLayer, ref target);
                break;

            case AgentSightType.MultiRay:
                TargetDetected = MultiRay.GetMultiRay(transform, transform.forward, sightHeight, sightRange, sightAngle, targetLayer, obstacleLayer, ref target);
                break;

            case AgentSightType.Overlap:
                TargetDetected = OverlapRay.GetOverlapSight(transform, ref target, obstacleLayer, targetLayer, sightRange, sightAngle);
                break;
            }

            if (!TargetDetected)
            {
                target = null;
            }
            sightTickTimer = 0;
        }
    }
    private void DrawDebugRay()
    {
        //if (Application.isPlaying) return;

        switch (sightType)
        {
        case AgentSightType.EcoPlus:
            EcoPlus.DrawGizmos(transform, sightHeight, sightRange);
            break;

        case AgentSightType.MultiRay:
            MultiRay.DrawGizmos(transform, sightHeight, sightRange, sightAngle, targetLayer, obstacleLayer);
            break;

        case AgentSightType.Overlap:
            OverlapRay.DrawGizmo(transform, sightRange, target);
            break;
        }
    }