void Awake()
 {
     // Initialize params
     m_ship = GameObject.FindObjectOfType<ShipSync>();
     m_syncState = new MoveSyncState();
     m_syncState.position = transform.position;
     m_Movable = true;
 }
 void Awake()
 {
     m_syncCount = 0;
     m_syncState = new MoveSyncState();
     m_syncState.position = transform.position;
 }