Beispiel #1
0
 public void Redraw(MouseButtons?click)
 {
     //CLICK
     if (Board.ShipsLeftToPlace.Length == 0) //all of the ships have been placed
     {
         if (IsPlayer)                       //show ships and markers
         {
         }
         else //show markers only
         {
         }
     }    //MOVE
     else //not all of the ships have been placed
     {
         if (IsPlayer) //show the ship to be placed
         {
             if (click == MouseButtons.Right) //change orientation
             {
                 orientation = orientation == Orientation.Horizontal ? Orientation.Vertical : Orientation.Horizontal;
             }
             else if (click == MouseButtons.Left) //place boat
             {
                 Board.Place(Board.ShipsLeftToPlace[0], x / (picView.Width / 10), y / (picView.Height / 10), orientation);
             }
         }
     }
 }
Beispiel #2
0
        public virtual void OnMouseDown(MouseButtons mb)
        {
            _mouseButtonsDown = mb;

            var ev = MouseDown;

            if (ev != null)
            {
                ev(this, new GenericEventArgs <MouseButtons>(mb));
            }

            if ((DateTime.Now - _lastDown).TotalMilliseconds < DoubleClickIntervalInMs)
            {
                // Double click
                OnDoubleClick(mb);
                var ev2 = DoubleClick;
                if (ev2 != null)
                {
                    ev2(this, new GenericEventArgs <MouseButtons>(mb));
                }

                _lastDown = DateTime.MinValue;
            }
            else
            {
                _lastDown = DateTime.Now;
            }
        }
 public virtual void MouseDown(MouseControllerEventArgs e)
 {
     //flag = 0;
     Buttonside       = e.Button;
     this.IsMouseDown = true;
     MoveDir          = MovingDirection.None;
     this.grid.CurrentCell.Deactivate();
     this.CurrentBaseRange = this.MouseDownRange = this.Gridmodel.SelectedCells;
 }
Beispiel #4
0
        public virtual void OnMouseUp(MouseButtons mb)
        {
            _mouseButtonsDown = null;

            var ev = MouseUp;

            if (ev != null)
            {
                ev(this, new GenericEventArgs <MouseButtons>(mb));
            }
        }
Beispiel #5
0
        private void KeyboardMouseEvents_MouseDownExt(object sender, MouseEventArgs e)
        {
            if (!Settings.Enable || !GameController.Window.IsForeground())
            {
                return;
            }

            if (e.Button == MouseButtons.Left)
            {
                _mouseButton = null;
            }
        }
Beispiel #6
0
        private void KeyboardMouseEvents_MouseUpExt(object sender, MouseEventArgs e)
        {
            if (!Settings.Enable)
            {
                return;
            }

            if (e.Button == MouseButtons.Left)
            {
                _mouseEvent = null;
            }
        }
Beispiel #7
0
        private void KeyboardMouseEvents_MouseUpExt(object sender, MouseEventArgs e)
        {
            if (!Settings.Enable || !GameController.Window.IsForeground())
            {
                return;
            }

            if (e.Button == MouseButtons.Left)
            {
                MousePosition = GameController.Window.ScreenToClient(e.X, e.Y);
                _mouseButton  = e.Button;
            }
        }
Beispiel #8
0
        /// <summary>
        /// Acquire input from all devices.
        /// </summary>
        public void ReadInput()
        {
            lastState.CopyInput(currentState);
            currentState.ReadInput();
            if (mouseDragButton == null)
            {
                if (currentState.MouseState.LeftButton == ButtonState.Pressed &&
                    lastState.MouseState.LeftButton == ButtonState.Pressed)
                {
                    mouseDragButton = MouseButtons.Left;
                }
                else if (currentState.MouseState.RightButton == ButtonState.Pressed &&
                    lastState.MouseState.RightButton == ButtonState.Pressed)
                {
                    mouseDragButton = MouseButtons.Right;
                }
                else if (currentState.MouseState.MiddleButton == ButtonState.Pressed &&
                    lastState.MouseState.MiddleButton == ButtonState.Pressed)
                {
                    mouseDragButton = MouseButtons.Middle;
                }

                if (mouseDragButton != null)
                {
                    mouseDragStart.X = lastState.MouseState.X;
                    mouseDragStart.Y = lastState.MouseState.Y;
                    Mouse.SetPosition((int)(mouseDragStart.X), (int)(mouseDragStart.Y));
                }

            }
            else
            {

                if (mouseDragButton == MouseButtons.Left &&
                    currentState.MouseState.LeftButton != ButtonState.Pressed ||
                    mouseDragButton == MouseButtons.Middle &&
                    currentState.MouseState.MiddleButton != ButtonState.Pressed ||
                    mouseDragButton == MouseButtons.Right &&
                    currentState.MouseState.RightButton != ButtonState.Pressed)
                {
                    mouseDragButton = null;
                }
                else
                {
                    Mouse.SetPosition((int)(mouseDragStart.X), (int)(mouseDragStart.Y));
                }
            }
        }
Beispiel #9
0
        private void KeyboardMouseEvents_MouseDownExt(object sender, MouseEventArgs e)
        {
            if (!Settings.Enable)
            {
                return;
            }

            if (e.Button == MouseButtons.Left)
            {
                var position = GameController.Window.ScreenToClient(e.X, e.Y);
                ;
                var hitWindow  = _rectChaosButton.Contains(position);
                var hitWindow2 = _rectMoveButton.Contains(position);
                if (hitWindow || hitWindow2)
                {
                    MousePosition = GameController.Window.ScreenToClient(e.X, e.Y);
                    _mouseEvent   = e.Button;
                }
            }
        }
Beispiel #10
0
        public static Color?ColorWas(MouseButtons?chk = null)
        {
            var t = chk ?? Form.MouseButtons;

            if (t == MouseButtons.Left)
            {
                return(Color.Black);
            }
            else if (t == MouseButtons.Right)
            {
                return(Color.Gray);
            }
            else if (t == MouseButtons.Middle)
            {
                return(Color.Yellow);
            }
            else
            {
                return(null);
            }
        }
Beispiel #11
0
 /// <summary>
 /// Die Event Methode die aufgerufen wird, wenn das assoziierte Control eine
 /// MouseDown Notification erhält.
 /// </summary>
 /// <param name="e">
 /// Die Argumente für den MouseDown Event.
 /// </param>
 public void OnMouseDown(MouseEventArgs e)
 {
     lastMousePosition = e.Location;
     currentButton     = e.Button;
 }
Beispiel #12
0
 public MouseEventArgs(MouseButtons?mouseButton, Vector2?mousePoint)
 {
     MouseButton = mouseButton ?? MouseButtons.None;
     MousePoint  = mousePoint;
 }
Beispiel #13
0
 /// <summary>
 /// Create a new input manager
 /// </summary>
 public InputManager()
 {
     currentState = new InputState();
     lastState = new InputState();
     mouseDragButton = null;
 }
Beispiel #14
0
        /// <summary>
        /// Acquire input from all devices.
        /// </summary>
        public void ReadInput()
        {
            lastState.CopyInput(currentState);
            currentState.ReadInput();
            if (mouseDragButton == null)
            {
                if (currentState.MouseState.LeftButton == ButtonState.Pressed &&
                    lastState.MouseState.LeftButton == ButtonState.Pressed)
                {
                    mouseDragButton = MouseButtons.Left;
                }
                else if (currentState.MouseState.RightButton == ButtonState.Pressed &&
                    lastState.MouseState.RightButton == ButtonState.Pressed)
                {
                    mouseDragButton = MouseButtons.Right;
                }
                else if (currentState.MouseState.MiddleButton == ButtonState.Pressed &&
                    lastState.MouseState.MiddleButton == ButtonState.Pressed)
                {
                    mouseDragButton = MouseButtons.Middle;
                }

                if (mouseDragButton != null)
                {
                    mouseDragStart.X = lastState.MouseState.X;
                    mouseDragStart.Y = lastState.MouseState.Y;
                    Mouse.SetPosition((int)(mouseDragStart.X), (int)(mouseDragStart.Y));
                }

            }
            else
            {

                if (mouseDragButton == MouseButtons.Left &&
                    currentState.MouseState.LeftButton != ButtonState.Pressed ||
                    mouseDragButton == MouseButtons.Middle &&
                    currentState.MouseState.MiddleButton != ButtonState.Pressed ||
                    mouseDragButton == MouseButtons.Right &&
                    currentState.MouseState.RightButton != ButtonState.Pressed)
                {
                    mouseDragButton = null;
                }
                else
                {
                    Mouse.SetPosition((int)(mouseDragStart.X), (int)(mouseDragStart.Y));
                }
            }
        }
Beispiel #15
0
        /// <summary>
        /// Updates the state of the mouse.
        /// </summary>
        public void Update(GameTime gameTime)
        {
            Win32Point point;
            Win32Methods.GetCursorPos(out point);
            Win32Methods.ScreenToClient(this.host.Handle, ref point);

            if (point.X < 0 ||
                point.Y < 0 ||
                point.X >= this.host.DisplayWidth ||
                point.Y >= this.host.DisplayHeight)
            {
                this.IsWithinDisplayArea = false;
            }
            else
            {
                this.IsWithinDisplayArea = true;
            }

            this.oldPosition = this.position;
            this.position = new Point(point.X, point.Y);

            for (int i = 0; i < ButtonCount; i++)
                this.oldButtons[i] = this.buttons[i];

            this.buttons[(int)MouseButtons.Left] = (Win32Methods.GetAsyncKeyState(Win32Constants.VK_LBUTTON) != 0);
            this.buttons[(int)MouseButtons.Right] = (Win32Methods.GetAsyncKeyState(Win32Constants.VK_RBUTTON) != 0);
            this.buttons[(int)MouseButtons.Middle] = (Win32Methods.GetAsyncKeyState(Win32Constants.VK_MBUTTON) != 0);
            this.buttons[(int)MouseButtons.XButton1] = (Win32Methods.GetAsyncKeyState(Win32Constants.VK_XBUTTON1) != 0);
            this.buttons[(int)MouseButtons.XButton2] = (Win32Methods.GetAsyncKeyState(Win32Constants.VK_XBUTTON2) != 0);

            // Double click detection.

            this.doubleClickedButton = null;

            if (this.lastClickedButton != null)
            {
                this.elapsedSinceClick += gameTime.ElapsedTime;

                if (this.elapsedSinceClick > this.DoubleClickRate ||
                    this.elapsedSinceClick > TimeSpan.FromSeconds(5)) // Give up updating after 5 seconds
                {
                    this.lastClickedButton = null;
                }
            }

            MouseButtons? clickedButton = null;

            if (this.IsButtonClicked(MouseButtons.Left))
            {
                clickedButton = MouseButtons.Left;
            }
            else if (this.IsButtonClicked(MouseButtons.Right))
            {
                clickedButton = MouseButtons.Right;
            }
            else if (this.IsButtonClicked(MouseButtons.Middle))
            {
                clickedButton = MouseButtons.Middle;
            }
            else if (this.IsButtonClicked(MouseButtons.XButton1))
            {
                clickedButton = MouseButtons.XButton1;
            }
            else if (this.IsButtonClicked(MouseButtons.XButton2))
            {
                clickedButton = MouseButtons.XButton2;
            }

            if (clickedButton != null)
            {
                if (clickedButton.Value == this.lastClickedButton)
                {
                    if (this.elapsedSinceClick <= this.DoubleClickRate)
                    {
                        this.doubleClickedButton = clickedButton;
                        this.lastClickedButton = null;
                        this.elapsedSinceClick = TimeSpan.Zero;
                    }
                }
                else
                {
                    this.lastClickedButton = clickedButton;
                    this.elapsedSinceClick = TimeSpan.Zero;
                }
            }
        }
 void Element_MouseDown(object sender, HtmlElementEventArgs e)
 {
     DateTime clickTime = DateTime.UtcNow;
       //TraceHlp2.AddMessage("div mouseDown @ {0}.{1}", clickTime, clickTime.Millisecond);
       e.BubbleEvent = false;
       HtmlElement div = (HtmlElement)sender;
       div.Style += "visibility:hidden;";
       HtmlElement to = browser.Document.GetElementFromPoint(e.ClientMousePosition);
       div.Style += "visibility:visible;";
       try
       {
     //Hack - не знаю как напрямую передать в обработчик события
     ButtonPressed = e.MouseButtonsPressed;
     to.RaiseEvent("onMouseDown");
       }
       finally
       {
     ButtonPressed = null;
       }
 }
Beispiel #17
0
 /// <summary>
 /// Create a new input manager
 /// </summary>
 public InputManager()
 {
     currentState = new InputState();
     lastState = new InputState();
     mouseDragButton = null;
 }
Beispiel #18
0
 public void Redraw(MouseButtons?click)
 {
     //CLICK
     if (board != null)
     {
         Bitmap   bmp = new Bitmap(picView.Width, picView.Height);
         Graphics g   = Graphics.FromImage(bmp);
         Cell[,] cells = board.Cells;
         int width  = picView.Width / board.Rows,
             height = picView.Height / board.Columns,
             column = x / width,
             row    = y / height;
         for (int i = 0; i < board.Rows; i++)
         {
             for (int j = 0; j < board.Columns; j++)
             {
                 Brush fill = Brushes.Yellow;
                 if (Player == Player.Human && cells[i, j] == Cell.Ship)
                 {
                     fill = Brushes.Gray;
                 }
                 else if (Player == Player.Computer && cells[i, j] == Cell.Ship)
                 {
                     fill = Brushes.Blue;
                 }
                 else
                 {
                     if (cells[i, j] == Cell.Hit)
                     {
                         fill = Brushes.Red;
                     }
                     else if (cells[i, j] == Cell.Miss)
                     {
                         fill = Brushes.White;
                     }
                     else if (cells[i, j] == Cell.Water)
                     {
                         fill = Brushes.Blue;
                     }
                 }
                 g.FillRectangle(fill, j * width, i * height, width, height);
                 g.DrawRectangle(Pens.Black, j * width, i * height, width, height);
             }
         }
         picView.Image = bmp;
         if (board.ShipsLeftToPlace.Length == 0) //all of the ships have been placed
         {
             if (Player == Player.Computer && click == MouseButtons.Left)
             {
                 if (Game.Fire(row, column) && ShotFired != null)
                 {
                     ShotFired(this, EventArgs.Empty);
                 }
             }
         }    //MOVE
         else //not all of the ships have been placed
         {
             if (Player == Player.Human) //show the ship to be placed
             {
                 IShip ship = board.ShipsLeftToPlace[0];
                 if (click == MouseButtons.Right) //change orientation
                 {
                     orientation = orientation == Orientation.Horizontal ? Orientation.Vertical : Orientation.Horizontal;
                 }
                 else if (click == MouseButtons.Left) //place boat
                 {
                     board.Place(board.ShipsLeftToPlace[0], row, column, orientation);
                     if (board.ShipsLeftToPlace.Length == 0 && AllShipsPlaced != null)
                     {
                         AllShipsPlaced(this, EventArgs.Empty);
                     }
                 }
                 if (board.ShipFits(ship, row, column, orientation))
                 {
                     for (int i = 0; i < ship.Size; i++)
                     {
                         g.FillRectangle(Brushes.Gray,
                                         ((orientation == Orientation.Horizontal ? i : 0) + column) * width,
                                         ((orientation == Orientation.Vertical ? i : 0) + row) * height,
                                         width,
                                         height);
                         g.DrawRectangle(Pens.Black,
                                         ((orientation == Orientation.Horizontal ? i : 0) + column) * width,
                                         ((orientation == Orientation.Vertical ? i : 0) + row) * height,
                                         width,
                                         height);
                     }
                 }
             }
         }
     }
 }
Beispiel #19
0
        public override void Render()
        {
            try
            {
                _ingameState = GameController.Game.IngameState;

                if (!_ingameState.IngameUi.InventoryPanel.IsVisible)
                {
                    return;
                }

                _inventory     = _ingameState.IngameUi.InventoryPanel[InventoryIndex.PlayerInventory];
                _inventoryZone = _inventory.InventoryUiElement.GetClientRect();
                if (!_holdKey && WinApi.IsKeyDown(Settings.MoveKey.Value))
                {
                    _holdKey = true;
                    if (_moveThread == null || !_moveThread.IsAlive)
                    {
                        _moveThread = _ingameState.IngameUi.OpenLeftPanel.IsVisible
                            ? new Thread(ScanInventory)
                            : new Thread(SellItems);
                        _moveThread.Start();
                        Thread.Sleep(200);
                    }
                    else if (_run && _moveThread != null && _moveThread.IsAlive)
                    {
                        _run = false;
                        LogMessage("Stop!", 3);
                        Thread.Sleep(200);
                    }
                }
                else if (_holdKey && !WinApi.IsKeyDown(Settings.MoveKey.Value))
                {
                    _holdKey = false;
                }

                if (!_holdKey && WinApi.IsKeyDown(Settings.ChaosKey.Value))
                {
                    _holdKey = true;
                    if (_moveThread == null || !_moveThread.IsAlive)
                    {
                        _moveThread = new Thread(ChaosRecipe);
                        _moveThread.Start();
                        Thread.Sleep(200);
                    }
                    else if (_run && _moveThread != null && _moveThread.IsAlive)
                    {
                        _run = false;
                        LogMessage("Stop!", 3);
                        Thread.Sleep(200);
                    }
                }
                else if (_holdKey && !WinApi.IsKeyDown(Settings.ChaosKey.Value))
                {
                    _holdKey = false;
                }

                if (Settings.ShowButtons.Value)
                {
                    var   invPoint = _inventoryZone;
                    float wCell    = invPoint.Width / 12 * 2;
                    float hCell    = invPoint.Height / 5;
                    _rectMoveButton = new RectangleF(_inventoryZone.X, _inventoryZone.Y - hCell, wCell, hCell * 0.7f);
                    var invItem = _ingameState.UIHover.AsObject <NormalInventoryItem>();
                    if (_ingameState.IngameUi.InventoryPanel.IsVisible &&
                        (invItem.Item == null || !invItem.Item.IsValid) || _run)
                    {
                        #region MoveButton

                        Utils.DrawButton(_rectMoveButton, 1, new Color(55, 21, 0), Color.DarkGoldenrod);
                        if (_rectMoveButton.Contains(MousePosition) && _mouseButton == MouseButtons.Left)
                        {
                            _mouseButton = null;
                            if (_moveThread == null || !_moveThread.IsAlive)
                            {
                                _moveThread = _ingameState.IngameUi.OpenLeftPanel.IsVisible
                                    ? new Thread(ScanInventory)
                                    : new Thread(SellItems);
                                _moveThread.Start();
                                Thread.Sleep(65);
                            }
                            else if (_run && _moveThread != null && _moveThread.IsAlive)
                            {
                                _run = false;
                                LogMessage("Stop!", 3);
                                Thread.Sleep(200);
                            }
                        }

                        if (_moveThread == null || !_moveThread.IsAlive)
                        {
                            if (_ingameState.IngameUi.InventoryPanel.IsVisible &&
                                !_ingameState.IngameUi.OpenLeftPanel.IsVisible)
                            {
                                Graphics.DrawText("<-Sell", 18, _rectMoveButton.Center, Color.DarkGoldenrod,
                                                  FontDrawFlags.VerticalCenter | FontDrawFlags.Center);
                            }

                            else if (_ingameState.IngameUi.InventoryPanel.IsVisible &&
                                     _ingameState.IngameUi.OpenLeftPanel.IsVisible)
                            {
                                Graphics.DrawText("<-Move", 18, _rectMoveButton.Center, Color.DarkGoldenrod,
                                                  FontDrawFlags.VerticalCenter | FontDrawFlags.Center);
                            }
                        }
                        else if (_run && _moveThread != null && _moveThread.IsAlive)
                        {
                            Graphics.DrawText("work...", 18, _rectMoveButton.Center,
                                              Color.DarkGoldenrod, FontDrawFlags.VerticalCenter | FontDrawFlags.Center);
                        }

                        #endregion

                        #region ChaosButton

                        if (_ingameState.IngameUi.OpenLeftPanel.IsVisible)
                        {
                            _rectChaosButton   = _rectMoveButton;
                            _rectChaosButton.Y = _rectMoveButton.Y - (_rectMoveButton.Height + 10);
                            Utils.DrawButton(_rectChaosButton, 1, new Color(55, 21, 0), Color.DarkGoldenrod);
                            if (_rectChaosButton.Contains(MousePosition) && _mouseButton == MouseButtons.Left)
                            {
                                _mouseButton = null;
                                if (_moveThread == null || !_moveThread.IsAlive)
                                {
                                    _moveThread = new Thread(ChaosRecipe);
                                    _moveThread.Start();
                                    Thread.Sleep(65);
                                }
                                else if (_run && _moveThread != null && _moveThread.IsAlive)
                                {
                                    _run = false;
                                    LogMessage("Stop!", 3);
                                    Thread.Sleep(200);
                                }
                            }

                            if (_moveThread == null || !_moveThread.IsAlive)
                            {
                                if (_ingameState.IngameUi.InventoryPanel.IsVisible &&
                                    _ingameState.IngameUi.OpenLeftPanel.IsVisible)
                                {
                                    Graphics.DrawText("Set->", 18, _rectChaosButton.Center, Color.DarkGoldenrod,
                                                      FontDrawFlags.VerticalCenter | FontDrawFlags.Center);
                                }
                            }
                            else if (_run && _moveThread != null && _moveThread.IsAlive)
                            {
                                Graphics.DrawText("work...", 18, _rectChaosButton.Center, Color.DarkGoldenrod,
                                                  FontDrawFlags.VerticalCenter | FontDrawFlags.Center);
                            }
                        }

                        #endregion
                    }
                }
            }
            catch (Exception e)
            {
                Log(e.Message);
                Log(e.Source);
                throw;
            }
        }
Beispiel #20
0
 /// <summary>
 /// Die Event Methode die aufgerufen wird, wenn das assoziierte Control eine
 /// MouseUp Notification erhält.
 /// </summary>
 /// <param name="e">
 /// Die Argumente für den MouseUp Event.
 /// </param>
 public void OnMouseUp(MouseEventArgs e)
 {
     currentButton = null;
 }
Beispiel #21
0
    private void UpdateMouse(TimeSpan deltaTime)
    {
      // ----- Update mouse states.
      _previousMouseState = _newMouseState;
      _newMouseState = Mouse.GetState();
      MousePosition = MousePositionRaw;
      MousePositionDelta = MousePositionDeltaRaw;

      // ----- Find pressed mouse button.
      MouseButtons? pressedMouseButton = null;
      foreach (MouseButtons button in _mouseButtons)
      {
        if (IsDown(ref _newMouseState, button) && IsUp(ref _previousMouseState, button))
        {
          pressedMouseButton = button;
          break;
        }
      }

      // ----- Handle mouse button double clicks and button repetition.
      _lastMouseButton.IsDoubleClick = false;
      _lastMouseButton.IsVirtualPress = false;
      if (!pressedMouseButton.HasValue)
      {
        // No mouse button pressed.
        // Increase or reset down duration.
        if (IsDown(_lastMouseButton.Button))
        {
          // Previously pressed mouse button is still down.
          // Increase down duration.
          _lastMouseButton.DownDuration += deltaTime;

          // If the start interval is exceeded, we generate a virtual button press.
          if (_lastMouseButton.DownDuration >= Settings.RepetitionDelay)
          {
            // Generate virtual button press.
            _lastMouseButton.IsVirtualPress = true;

            // Subtract repetition interval from down duration. This way the repetition interval
            // must pass until the if condition is true again.
            _lastMouseButton.DownDuration -= Settings.RepetitionInterval;
          }
        }
        else
        {
          // Reset down duration.
          _lastMouseButton.DownDuration = TimeSpan.Zero;
        }

        // Measure time between clicks.
        if (_lastMouseButton.TimeSinceLastClick != TimeSpan.MaxValue)
          _lastMouseButton.TimeSinceLastClick += deltaTime;
      }
      else
      {
        // Mouse button was pressed.
        // Check for double-click.
        if (pressedMouseButton == _lastMouseButton.Button
            && _lastMouseButton.TimeSinceLastClick < Settings.DoubleClickTime - deltaTime
            && Vector2F.Absolute(_lastMouseButton.MouseClickPosition - MousePosition) < Settings.DoubleClickSize)
        {
          // Double-click detected.
          _lastMouseButton.IsDoubleClick = true;

          // The current click cannot be used for another double-click.
          _lastMouseButton.TimeSinceLastClick = TimeSpan.MaxValue;
        }
        else
        {
          // Wrong button pressed or button pressed too late.
          // Restart double-click logic.
          _lastMouseButton.TimeSinceLastClick = TimeSpan.Zero;
        }

        _lastMouseButton.Button = pressedMouseButton.Value;
        _lastMouseButton.DownDuration = TimeSpan.Zero;
        _lastMouseButton.MouseClickPosition = MousePosition;
      }

      // ----- Reset mouse position if mouse-centering is enabled. 
      if (EnableMouseCentering)
        if (GlobalSettings.PlatformID != PlatformID.WindowsPhone7 && GlobalSettings.PlatformID != PlatformID.WindowsPhone8 && GlobalSettings.PlatformID != PlatformID.Android && GlobalSettings.PlatformID != PlatformID.iOS)
          Mouse.SetPosition((int)Settings.MouseCenter.X, (int)Settings.MouseCenter.Y);
    }
Beispiel #22
0
 /// <summary>
 /// Resets double click tracking for the mouse.
 /// </summary>
 public void ResetDoubleClick()
 {
     this.doubleClickedButton = null;
     this.lastClickedButton = null;
     this.elapsedSinceClick = TimeSpan.Zero;
 }