Beispiel #1
0
 public override double evaluate(Model.State state)
 {
     bool oldMove = state.isP1Turn;
     state.isP1Turn = true;
     int P1Mobility = state.getLegalMoves().Count;
     state.isP1Turn = false;
     int P2Mobility = state.getLegalMoves().Count;
     state.isP1Turn = oldMove;
     return normalize(P1Mobility - P2Mobility);
 }
Beispiel #2
0
 private SearchPair search(Model.State state, int depth, bool max)
 {
     List<Model.Action> legalActs = state.getLegalMoves ();
     if(legalActs == null || legalActs.Count == 0) {
         if(!state.isTerminal) {
             Debug.Log("Problem with Model.State: No legal moves but game not over!");
         } else {
             return new SearchPair(null, (double)state.winStatus);
         }
     }
     SearchPair bestPair = null;
     SearchPair thisPair = null;
     double bestEval;
     if(max) {
         bestEval = -1.0;
     } else {
         bestEval = 1.0;
     }
     foreach(Model.Action act in legalActs) {
         if(depth <= 1){
             thisPair = new SearchPair(act, this.eval.evaluate(new Model.State(state, act)));
         } else {
             thisPair = search(new Model.State(state,act), depth-1, !max);
         }
         if((max && thisPair.eval >= bestEval) || (!max && thisPair.eval <= bestEval)) {
             bestEval = thisPair.eval;
             bestPair = new SearchPair(act, bestEval);
         }
     }
     return bestPair;
 }
Beispiel #3
0
 public override Model.Action getAction(Model.State state)
 {
     List<Model.Action> actions = state.getLegalMoves ();
     return actions[rnd.Next(actions.Count)];
 }