static int FishDeath(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes <UnityEngine.Transform>(L, 1)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 1); LuaTool.FishDeath(arg0); return(0); } else if (count == 1 && TypeChecker.CheckTypes <UnityEngine.GameObject>(L, 1)) { UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); LuaTool.FishDeath(arg0); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaTool.FishDeath")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetTransform(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes <UnityEngine.Transform, string>(L, 1)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 1); string arg1 = ToLua.ToString(L, 2); UnityEngine.Transform o = LuaTool.GetTransform(arg0, arg1); ToLua.Push(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes <UnityEngine.GameObject, string>(L, 1)) { UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); string arg1 = ToLua.ToString(L, 2); UnityEngine.Transform o = LuaTool.GetTransform(arg0, arg1); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaTool.GetTransform")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int AddListener(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 4 && TypeChecker.CheckTypes <UnityEngine.GameObject, LuaInterface.LuaFunction, LuaInterface.LuaFunction, LuaInterface.LuaFunction>(L, 1)) { UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); LuaFunction arg1 = ToLua.ToLuaFunction(L, 2); LuaFunction arg2 = ToLua.ToLuaFunction(L, 3); LuaFunction arg3 = ToLua.ToLuaFunction(L, 4); LuaTool.AddListener(arg0, arg1, arg2, arg3); return(0); } else if (count == 4 && TypeChecker.CheckTypes <UnityEngine.Transform, LuaInterface.LuaFunction, LuaInterface.LuaFunction, LuaInterface.LuaFunction>(L, 1)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 1); LuaFunction arg1 = ToLua.ToLuaFunction(L, 2); LuaFunction arg2 = ToLua.ToLuaFunction(L, 3); LuaFunction arg3 = ToLua.ToLuaFunction(L, 4); LuaTool.AddListener(arg0, arg1, arg2, arg3); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaTool.AddListener")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetGameObjectActive(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes <UnityEngine.Transform, bool>(L, 1)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 1); bool arg1 = LuaDLL.lua_toboolean(L, 2); LuaTool.SetGameObjectActive(arg0, arg1); return(0); } else if (count == 2 && TypeChecker.CheckTypes <UnityEngine.GameObject, bool>(L, 1)) { UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); bool arg1 = LuaDLL.lua_toboolean(L, 2); LuaTool.SetGameObjectActive(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaTool.SetGameObjectActive")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public override bool Search(string searchString, string path = "") { var tempFile = System.IO.Path.GetTempFileName(); LuaTool.Decompile(Path, tempFile); var result = base.Search(EncodeText(searchString), tempFile); System.IO.File.Delete(tempFile); return(result); }
public override void Rebuild(string outputFolder) { var outputPath = System.IO.Path.Combine(outputFolder, RelativePath); Directory.CreateDirectory(System.IO.Path.GetDirectoryName(outputPath)); var subtitles = GetSubtitles(); var inputTempFile = System.IO.Path.GetTempFileName(); LuaTool.Decompile(Path, inputTempFile); var lines = System.IO.File.ReadAllLines(inputTempFile); System.IO.File.Delete(inputTempFile); var output = new List <string>(lines.Length); foreach (var line in lines) { if (!line.StartsWith("text = {")) { output.Add(line); continue; } var strings = new List <string>(); var regex = new Regex( @"\[\""(?<Tag>[^""]+)\""\]\s=\s\""(?<Text>[^""]*)\"""); var match = regex.Match(line); while (match.Success) { var tag = match.Groups["Tag"].Value; var sub = subtitles.First(x => (x as LuaSubtitle)?.Id == tag); strings.Add($"[\"{tag}\"] = \"{EncodeText(sub.Translation)}\""); match = match.NextMatch(); } output.Add($"text = {{{string.Join(", ", strings)}}}"); } var outputTempFile = System.IO.Path.GetTempFileName(); System.IO.File.WriteAllLines(outputTempFile, output); LuaTool.Compile(outputTempFile, outputPath); System.IO.File.Delete(outputTempFile); }
protected override IList <Subtitle> GetSubtitles() { var tempFile = System.IO.Path.GetTempFileName(); LuaTool.Decompile(Path, tempFile); var result = new List <Subtitle>(); if (System.IO.File.Exists(tempFile)) { var lines = System.IO.File.ReadAllLines(tempFile); System.IO.File.Delete(tempFile); foreach (var line in lines) { if (!line.StartsWith("text = {")) { continue; } var regex = new Regex( @"\[\""(?<Tag>[^""]+)\""\]\s=\s\""(?<Text>[^""]*)\"""); var match = regex.Match(line); while (match.Success) { var tag = match.Groups["Tag"].Value; var text = DecodeText(match.Groups["Text"].Value); var sub = new LuaSubtitle { Id = tag, Text = text, Loaded = text, Translation = text, Offset = 0, }; sub.PropertyChanged += SubtitlePropertyChanged; result.Add(sub); match = match.NextMatch(); } } LoadChanges(result); } return(result); }
static int GetBulletMoveDir(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1); UnityEngine.Vector2 o = LuaTool.GetBulletMoveDir(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int DebugDrawLine(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2); LuaTool.DebugDrawLine(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int DebugLog(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); string arg1 = ToLua.CheckString(L, 2); LuaTool.DebugLog(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int WorldToScenePos(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera)); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2); UnityEngine.Vector3 o = LuaTool.WorldToScenePos(arg0, arg1); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ScreenVectorToLocalVector(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 1); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2); UnityEngine.Vector2 o = LuaTool.ScreenVectorToLocalVector(arg0, arg1); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int InstanceObj(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 2); LuaFunction arg2 = ToLua.CheckLuaFunction(L, 3); LuaTool.InstanceObj(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int _CreateLuaTool(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { LuaTool obj = new LuaTool(); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: LuaTool.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static void OpenWindow() { // Get existing open window or if none, make a new one: LuaTool.GetWindow(typeof(LuaTool)); }
static void DoIt() { LuaTool lua = GetWindow <LuaTool>(); lua.Show(); }