Beispiel #1
0
    static int LoadUI(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(string)))
            {
                string arg0 = ToLua.ToString(L, 1);
                string arg1 = ToLua.ToString(L, 2);
                LuaAssetLoader.LoadUI(arg0, arg1);
                return(0);
            }
            else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(LuaInterface.LuaFunction)))
            {
                string      arg0 = ToLua.ToString(L, 1);
                LuaFunction arg1 = ToLua.ToLuaFunction(L, 2);
                LuaAssetLoader.LoadUI(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaAssetLoader.LoadUI"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Beispiel #2
0
    static int LoadGameObjectByName(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(AssetLoader.EAssetType), typeof(string)))
            {
                string arg0 = ToLua.ToString(L, 1);
                AssetLoader.EAssetType arg1 = (AssetLoader.EAssetType)ToLua.ToObject(L, 2);
                string arg2 = ToLua.ToString(L, 3);
                LuaAssetLoader.LoadGameObjectByName(arg0, arg1, arg2);
                return(0);
            }
            else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(AssetLoader.EAssetType), typeof(LuaInterface.LuaFunction)))
            {
                string arg0 = ToLua.ToString(L, 1);
                AssetLoader.EAssetType arg1 = (AssetLoader.EAssetType)ToLua.ToObject(L, 2);
                LuaFunction            arg2 = ToLua.ToLuaFunction(L, 3);
                LuaAssetLoader.LoadGameObjectByName(arg0, arg1, arg2);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaAssetLoader.LoadGameObjectByName"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Beispiel #3
0
 static int OnInitPreload(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         LuaFunction arg0 = ToLua.CheckLuaFunction(L, 1);
         LuaAssetLoader.OnInitPreload(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Beispiel #4
0
    static int _CreateLuaAssetLoader(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 0)
            {
                LuaAssetLoader obj = new LuaAssetLoader();
                ToLua.PushObject(L, obj);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: LuaAssetLoader.New"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }