void Update()
 {
     if (Input.GetKeyDown(KeyCode.E))
     {
         if (this.score != 50)
         {
             this.score += 1;
         }
         lightControls.SetRadiusRange(this.score);
         playerControls.SetMoveSpeed(this.score);
         Debug.Log("SCORE: " + this.score);
     }
     if (Input.GetKeyDown(KeyCode.Q))
     {
         if (this.score != 0)
         {
             this.score -= 1;
         }
         lightControls.SetRadiusRange(this.score);
         playerControls.SetMoveSpeed(this.score);
         Debug.Log("SCORE: " + this.score);
     }
 }
    void Start()
    {
        for (int i = 1; i < collectibles.Count; i++)
        {
            collectibles[i].SetActive(false);
        }

        pathManager = GameObject.FindGameObjectWithTag("PathManager").GetComponent <PathManager>();
        pathManager.SetEnd(collectibles[0].GetComponent <Rigidbody2D>());
        //pathManager.EnableSeeker();

        score        = 0;
        musicManager = GameObject.FindGameObjectWithTag("MusicManager").GetComponent <MusicManager>();
        musicManager.SetMaxScore(maxScore);
        lightControls = GameObject.FindGameObjectWithTag("PlayerLight").GetComponent <Light_Control>();
        lightControls.SetRadiusRange(0f);

        animator = GameObject.Find("Transition").GetComponent <Animator>();
    }
    // Update is called once per frame
    void Update()
    {
        float fscore = (float)this.score;

        lightControls.SetRadiusRange(fscore);
    }