Inheritance: MonoBehaviour
Beispiel #1
0
        /// <summary>
        /// Occurs when a player tries to pm a other player on the server.
        /// </summary>
        /// <param name="cpkt"></param>
        private void CM_SENDWHISPER(CMSG_SENDWHISPER cpkt)
        {
            //HELPER VARIABLES
            Character target;
            string    user   = cpkt.Name.ToUpperInvariant();
            string    user2  = this.character.Name.ToUpperInvariant();
            byte      result = 0;

            Predicate <KeyValuePair <string, byte> > BlacklistOwn = delegate(KeyValuePair <string, byte> pair)
            {
                return(pair.Key == user);
            };

            Predicate <KeyValuePair <string, byte> > BlacklistFoo = delegate(KeyValuePair <string, byte> pair)
            {
                return(pair.Key == user2);
            };

            //CHECK IF USER IS ONLINE
            if (LifeCycle.TryGetByName(user, out target))
            {
                if (target._blacklist.FindIndex(BlacklistFoo) > -1)
                {
                    result = 2;
                }
                else if (this.character._blacklist.FindIndex(BlacklistOwn) > -1)
                {
                    result = 3;
                }
            }
            else
            {
                result = 1;
            }

            //STRUCTURIZE PACKETS
            if (result > 0)
            {
                SMSG_WHISPERERROR spkt = new SMSG_WHISPERERROR();
                spkt.SessionId = this.character.id;
                spkt.Result    = result;
                this.Send((byte[])spkt);
            }
            else
            {
                SMSG_SENDWHISPER spkt = new SMSG_SENDWHISPER();
                spkt.SessionId = this.character.id;
                spkt.Name      = cpkt.Name;
                spkt.Message   = cpkt.Message;
                spkt.Result    = 1;
                this.Send((byte[])spkt);

                SMSG_SENDWHISPER spkt2 = new SMSG_SENDWHISPER();
                spkt2.SessionId = target.id;
                spkt2.Name      = this.character.Name;
                spkt2.Message   = cpkt.Message;
                spkt2.Result    = 2;
                target.client.Send((byte[])spkt2);
            }
        }
Beispiel #2
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        /// <summary>
        /// Registers a new friend to your friendlist.
        /// </summary>
        /// <param name="cpkt"></param>
        private void CM_FRIENDLIST_REGISTER(CMSG_FRIENDLIST_REGISTER cpkt)
        {
            //HELPER VARIABLES
            byte result = 0;
            byte clvl   = 0;
            byte jlvl   = 0;
            byte map    = 0;
            byte job    = 0;

            string nname = cpkt.Name;
            string name  = cpkt.Name.ToUpperInvariant();

            //CHECK IF YOU CHOOSE YOURSELF
            if (character.Name.ToUpperInvariant() == name)
            {
                result = 4;
            }
            //CHECKS IF THE PLAYER IS ALREADY ADDED
            else if (character._friendlist.Contains(nname))
            {
                result = 3;
            }
            //CHECKS IF YOU DON'T OVERLAP YOUR MAXIMUM BOUNDS
            else if (character._friendlist.Count >= 50)
            {
                result = 2;
            }
            //VERIFY IF THE CHARACTER EXISTS
            else if (!Singleton.Database.VerifyNameExists(name))
            {
                result = 1;
            }
            //EVERYTHING IS OKAY
            else
            {
                Character target;

                Singleton.Database.InsertAsFriend(character.ModelId, nname);
                this.character._friendlist.Add(nname);
                if (LifeCycle.TryGetByName(name, out target))
                {
                    clvl = target._level;
                    jlvl = target.jlvl;
                    map  = target.map;
                    job  = target.job;
                }
            }

            //STRUCTURIZE PACKET
            SMSG_FRIENDLIST_REGISTER spkt = new SMSG_FRIENDLIST_REGISTER();

            spkt.Name      = nname;
            spkt.Clvl      = clvl;
            spkt.Jlvl      = jlvl;
            spkt.Job       = job;
            spkt.Map       = map;
            spkt.SessionId = cpkt.SessionId;
            spkt.Reason    = result;
            this.Send((byte[])spkt);
        }
Beispiel #3
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        private void Page_Loaded(object sender, RoutedEventArgs e)
        {
            //unreleased character present
            this.IsUnreleasedDataPresent = LifeCycle.InstanceOf <SettingService>().GetOrDefault(Setting.ShowUnreleasedData, false);
            //traveler present
            this.TravelerElement = LifeCycle.InstanceOf <SettingService>().GetOrDefault(Setting.PresentTravelerElementType, Element.Anemo, Setting.EnumConverter <Element>);
            foreach (RadioButton radioButton in this.TravelerOptions.Children)
            {
                if (ElementHelper.GetElement(radioButton) == this.TravelerElement)
                {
                    radioButton.IsChecked = true;
                }
            }
            //version
            Version v = Assembly.GetExecutingAssembly().GetName().Version;

            this.VersionString = $"DGP.Genshin - version {v.Major}.{v.Minor}.{v.Build} Build {v.Revision}";
            //theme
            Func <object, ApplicationTheme?> converter = n => { if (n == null)
                                                                {
                                                                    return(null);
                                                                }
                                                                return((ApplicationTheme)Enum.Parse(typeof(ApplicationTheme), n.ToString())); };

            this.ThemeComboBox.SelectedIndex = LifeCycle.InstanceOf <SettingService>().GetOrDefault(Setting.AppTheme, null, converter) switch
            {
                ApplicationTheme.Light => 0,
                ApplicationTheme.Dark => 1,
                _ => 2,
            };
        }
Beispiel #4
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        public void RegisterType(Type type, LifeCycle lifeCycle = LifeCycle.Transient, RegisterMode mode = RegisterMode.Self, string name = "")
        {
            var builder = new ContainerBuilder();

            builder.RegisterType(type, mode, name).UseLifeCycle(lifeCycle);
            builder.Update(_container);
        }
        public void Register <TInterface, TImplementation>(LifeCycle lifeCycle)
            where TInterface : class
            where TImplementation : class, TInterface

        {
            Register(typeof(TInterface), typeof(TImplementation), lifeCycle, Key.None);
        }
Beispiel #6
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 /// <summary>
 /// Ctor.
 /// </summary>
 /// <param name="serviceType">Type of registered service</param>
 /// <param name="implementationType">Type og implementator</param>
 /// <param name="lifeCycle">Life cycle of implementation</param>
 /// <param name="factory">Factory of service instantiation</param>
 public ServiceInfo(Type serviceType, Type implementationType, LifeCycle lifeCycle, Delegate factory)
 {
     ServiceType        = serviceType;
     ImplementationType = implementationType;
     LifeCycle          = lifeCycle;
     Factory            = factory;
 }
Beispiel #7
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        public static uint GetCurrentStep2(uint CID, uint QID)
        {
            Character value;

            if (LifeCycle.TryGetById(CID, out value))
            {
                List <Saga.Quests.Objectives.ObjectiveList.StepInfo> info;
                if (value.QuestObjectives.ScenarioSteps.TryGetValue(QID, out info))
                {
                    if (info.Count > 0)
                    {
                        return(info[0].StepId);
                    }
                    else
                    {
                        return(0);
                    }
                }
                else
                {
                    return(0);
                }
            }

            return(0);
        }
Beispiel #8
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        /// <summary>
        /// Adds a quest step to the quests.
        /// </summary>
        public static void AddStep(uint CID, uint QID, uint StepID)
        {
            Character value;

            if (LifeCycle.TryGetById(CID, out value))
            {
                List <Saga.Quests.Objectives.ObjectiveList.StepInfo> info;
                if (value.QuestObjectives.ScenarioSteps.TryGetValue(QID, out info))
                {
                    Predicate <Saga.Quests.Objectives.ObjectiveList.StepInfo> FindItem = delegate(Saga.Quests.Objectives.ObjectiveList.StepInfo myInfo)
                    {
                        return(myInfo.Quest == QID && myInfo.StepId == StepID);
                    };

                    Saga.Quests.Objectives.ObjectiveList.StepInfo stepInfo = info.Find(FindItem);
                    if (stepInfo == null)
                    {
                        info.Add(new Saga.Quests.Objectives.ObjectiveList.StepInfo(1, QID, StepID));
                    }
                }
                else
                {
                    info = new List <Saga.Quests.Objectives.ObjectiveList.StepInfo>();
                    info.Add(new Saga.Quests.Objectives.ObjectiveList.StepInfo(1, QID, StepID));
                    value.QuestObjectives.ScenarioSteps.Add(QID, info);
                }
            }
        }
Beispiel #9
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        public static float FindPosition(uint cid, uint questid, float x, float y, float z, byte map)
        {
            Character value;

            if (LifeCycle.TryGetById(cid, out value))
            {
                Predicate <Saga.Quests.Objectives.ObjectiveList.Position> callback = delegate(Saga.Quests.Objectives.ObjectiveList.Position objective)
                {
                    return(objective.point == new Point(x, y, z) &&
                           objective.mapid == map &&
                           objective.Quest == questid);
                };

                if (value.QuestObjectives.ScenarioPosition.FindIndex(callback) == -1)
                {
                    lock (value.QuestObjectives.ScenarioPosition)
                    {
                        value.QuestObjectives.ScenarioPosition.Add(
                            new Saga.Quests.Objectives.ObjectiveList.Position(
                                x, y, z, map, 1000, questid, 0, 0
                                ));
                    }
                }
                if (map == value.map)
                {
                    return((float)Vector.GetDistance3D(value.Position, new Point(x, y, z)));
                }
                else
                {
                    return(float.MaxValue);
                }
            }

            return(float.MaxValue);
        }
Beispiel #10
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        public static void CompleteQuest(uint cid, uint questid)
        {
            Character value;

            if (LifeCycle.TryGetById(cid, out value))
            {
                QuestBase scenarioQuest = value.QuestObjectives.Quests[3];
                if (scenarioQuest != null &&
                    scenarioQuest.QuestId == questid)
                {
                    Predicate <Saga.Quests.Objectives.ObjectiveList.Position> FindPosition = delegate(Saga.Quests.Objectives.ObjectiveList.Position point)
                    {
                        return(point.Quest == questid);
                    };

                    lock (value.QuestObjectives.ScenarioPosition){
                        value.QuestObjectives.ScenarioPosition.RemoveAll(FindPosition);
                    }
                    value.QuestObjectives.ScenarioSteps.Remove(questid);
                    value.QuestObjectives.Quests[3] = null;

                    SMSG_SCENARIOCOMPLETE spkt = new SMSG_SCENARIOCOMPLETE();
                    spkt.Scenario  = questid;
                    spkt.SessionId = value.id;
                    value.client.Send((byte[])spkt);
                    Thread.Sleep(3);
                    scenarioQuest.OnFinish(value.id);
                }
            }
        }
Beispiel #11
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 public Behavior(Behavior otherBehavior)
 {
     Tag        = otherBehavior.Tag;
     Table      = otherBehavior.Table;
     Cycle      = new LifeCycle(otherBehavior.Cycle);
     Properties = new LifeProperties(otherBehavior.Properties);
 }
Beispiel #12
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 public Behavior(BehaviorTag tag)
 {
     Tag        = tag;
     Table      = new ReactionTable();
     Cycle      = new LifeCycle();
     Properties = new LifeProperties();
 }
Beispiel #13
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        /// <summary>
        /// Get's the currentscenariostep
        /// </summary>
        public static uint StartEvent(uint cid, uint EventId)
        {
            Console.WriteLine("Start event: {0}", EventId);

            Character value;

            if (LifeCycle.TryGetById(cid, out value))
            {
                SMSG_SCENARIOEVENTBEGIN spkt = new SMSG_SCENARIOEVENTBEGIN();
                spkt.ActorId = value.id;
                spkt.Event   = EventId;
                value._Event = EventId;

                Regiontree tree = value.currentzone.Regiontree;
                foreach (Character regionObject in tree.SearchActors(value, SearchFlags.Characters))
                {
                    if (value.currentzone.IsInSightRangeByRadius(value.Position, regionObject.Position))
                    {
                        spkt.SessionId = regionObject.id;
                        regionObject.client.Send((byte[])spkt);
                    }
                }

                while (value._Event > 0)
                {
                    Thread.Sleep(0);
                }
            }
            return(0);
        }
        public bool Register(Type tDependency, Type tImplementation, LifeCycle lifeCycle = LifeCycle.InstancePerDependency)

        {
            if (tImplementation.IsAbstract)
            {
                throw new Exception("TImplementation can not be abstract.");
            }

            if (tImplementation.GetConstructors().Length != 0)
            {
                if (!dependencies.ContainsKey(tDependency))
                {
                    dependencies.Add(
                        tDependency,
                        new List <Implementation> {
                        new Implementation(tImplementation, lifeCycle)
                    });
                }
                else
                {
                    dependencies[tDependency].Add(
                        new Implementation(tImplementation, lifeCycle));
                }

                return(true);
            }

            throw new Exception("TImplementation should have at least one public constructor.");
        }
Beispiel #15
0
        /// <title>Saga.ClearWaypoints</title>
        /// <code>
        /// Saga.ClearWaypoints(cid, QuestID, StepId, State);
        /// </code>
        /// <description>
        /// Removes all waypoints for a the specified quest.
        /// </description>
        /// <example>
        /// function QUEST_STEP_2(cid)
        ///	    -- Talk to mischa
        ///     local NPCIndex = 1000;
        ///     local ret = Saga.GetNPCIndex(cid);
        ///
        ///     Saga.AddWaypoint(cid, QuestID, NPCIndex, -12092, -6490, -8284, 1);
        ///     if ret == NPCIndex then
        ///         Saga.StepComplete(cid, QuestID, 102);
        ///     else
        ///         return  -1;
        ///     end
        ///
        ///     Saga.ClearWaypoints(cid, QuestID);
        ///     return 0;
        /// end
        /// </example>
        public static void ClearWayPoints(uint CID, uint QID)
        {
            QuestBase quest;
            Character value;

            if (LifeCycle.TryGetById(CID, out value))
            {
                quest = value.QuestObjectives[QID];
                Predicate <Saga.Quests.Objectives.ObjectiveList.Waypoint> FindGuidancePoints =
                    delegate(Saga.Quests.Objectives.ObjectiveList.Waypoint objective)
                {
                    return(objective.Quest == QID);
                };

                if (quest != null)
                {
                    quest.IsWaypointsCleared = true;
                }
                int count = value.QuestObjectives.GuidancePoints.RemoveAll(FindGuidancePoints);
                if (count > 0)
                {
                    SMSG_REMOVENAVIGATIONPOINT spkt = new SMSG_REMOVENAVIGATIONPOINT();
                    spkt.SessionId = value.id;
                    spkt.QuestID   = QID;
                    value.client.Send((byte[])spkt);
                }
            }
        }
Beispiel #16
0
        /// <title>Saga.NpcTakeItem</title>
        /// <code>
        /// Saga.NpcTakeItem(cid, QuestID, ItemId, Count);
        /// </code>
        /// <description>
        /// Takes a npc item as with a message that the npc took it.
        /// </description>
        /// <example>
        public static int TakeItem(uint cid, uint itemid, byte count)
        {
            Character value;

            if (LifeCycle.TryGetById(cid, out value))
            {
                //HELPER VARIABLES
                DEFAULT_FACTORY_ITEMS.ItemInfo info;
                Singleton.Item.TryGetItem(itemid, out info);
                //int stackcount = 0;

                Predicate <Rag2Item> callback = delegate(Rag2Item item)
                {
                    bool result = item.info.item == itemid;
                    //if (result) stackcount += item.info.max_stack - item.count;
                    return(result);
                };

                //CHECK IF RIGHT AMOUNT OF ITEMS WAS FOUND
                List <int> FoundItems = value.ITEMS.FindAll(callback);
                //if (count > stackcount) return -1;

                //DO THE ACTUAL TAKING
                int acount = count;
                foreach (int currentInxdex in FoundItems)
                {
                    Stackable <Rag2Item> item = value.ITEMS[currentInxdex];
                    int MinCount = Math.Min(acount, Math.Min(item.Count, info.max_stack));
                    acount -= MinCount;

                    if ((item.Count -= MinCount) == 0)
                    {
                        value.ITEMS.RemoveAt(currentInxdex);
                        SMSG_DELETEITEM spkt = new SMSG_DELETEITEM();
                        spkt.Container    = 2;
                        spkt.Index        = (byte)currentInxdex;
                        spkt.UpdateReason = (byte)ITEMUPDATEREASON.GIVE_TO_NPC;
                        spkt.SessionId    = value.id;
                        value.client.Send((byte[])spkt);
                    }
                    else
                    {
                        SMSG_UPDATEITEM spkt = new SMSG_UPDATEITEM();
                        spkt.Amount       = (byte)item.Count;
                        spkt.UpdateReason = (byte)ITEMUPDATEREASON.GIVE_TO_NPC;
                        spkt.UpdateType   = 4;
                        spkt.Container    = 2;
                        spkt.SessionId    = value.id;
                        spkt.Index        = (byte)currentInxdex;
                        value.client.Send((byte[])spkt);
                        break;
                    }
                }
                return(count);
            }
            else
            {
                return(-1);
            }
        }
 public RegisteredEntry(Type AbstractType, Type ConcreteType, LifeCycle lifecycle, string entryName)
 {
     this.AbstractType = AbstractType;
     this.ConcreteType = ConcreteType;
     this.lifecycle    = lifecycle;
     this.EntryName    = entryName;
 }
Beispiel #18
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        public void ChangeAge(LifeCycle lifeCycle)
        {
            switch (lifeCycle)
            {
            case LifeCycle.Child:
                LifeStageData = new SeniorData();
                break;

            case LifeCycle.Teen:
                LifeStageData = new SeniorData();
                break;

            case LifeCycle.Adult:
                LifeStageData = new SeniorData();
                break;

            case LifeCycle.Senior:
                LifeStageData = new SeniorData();
                break;

            case LifeCycle.Death:
                // Kill tamagochi of old age
                break;
            }

            Console.WriteLine($"{_name} is a{LifeStageData.LifeStage} now!");
        }
Beispiel #19
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        /// <title>Saga.GiveItem</title>
        /// <code>
        /// Saga.GiveItem(cid, RewItem, RewItemCount);
        /// </code>
        /// <description>
        /// Gives a certain item and with the specified
        /// itemcount as part of a quest reward.
        /// </description>
        /// <example>
        ///function QUEST_FINISH(cid)
        ///	    -- Gives all rewards
        ///
        ///	    Saga.GiveItem(cid, RewItem1, RewItemCount1 );
        ///	    Saga.GiveZeny(cid, RewZeny);
        ///	    Saga.GiveExp(cid, RewCxp, RewJxp, RewWxp);
        ///	    return 0;
        /// end
        /// </example>
        public static bool GiveItem(uint cid, uint itemid, byte count)
        {
            Character value;

            if (LifeCycle.TryGetById(cid, out value))
            {
                Rag2Item item;
                if (Singleton.Item.TryGetItemWithCount(itemid, count, out item))
                {
                    int index = value.container.Add(item);
                    if (index > -1)
                    {
                        SMSG_ADDITEM spkt = new SMSG_ADDITEM();
                        spkt.Container    = 2;
                        spkt.SessionId    = value.id;
                        spkt.UpdateReason = (byte)ItemUpdateReason.ReceivedAsQuestReward;
                        spkt.SetItem(item, index);
                        value.client.Send((byte[])spkt);
                        return(true);
                    }
                }
            }

            return(false);
        }
Beispiel #20
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        /// <summary>
        /// Add registration by creating a new object to reference parts
        /// </summary>
        /// <param name="from">Type from</param>
        /// <param name="to">Type to</param>
        /// <param name="lifeCycle">LifeCycle lifeCycle</param>
        public void Register(Type from, Type to, LifeCycle lifeCycle = LifeCycle.Transient)
        {
            var checkDups = registrations.Where(x => x.From == from).FirstOrDefault();

            registrations.Remove(checkDups);
            registrations.Add(new Register(to, from, lifeCycle));
        }
        public CreateRegisteredType(Type concreteType, LifeCycle lifeCycle)
        {
            ConcreteType = concreteType ??
                           throw new ArgumentNullException(nameof(concreteType), "You must supply a concrete type.");

            LifeCycle = lifeCycle;
        }
Beispiel #22
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        public NotifyPointOfSale(
            LifeCycle lc,
            Stream <Unit> sClearSale,
            Fill fi)
        {
            Cell <bool> locked = lc.SStart.Map(u => true).OrElse(sClearSale.Map(u => false)).Hold(false);

            this.SStart      = lc.SStart.Gate(locked.Map(l => !l));
            this.SEnd        = lc.SEnd.Gate(locked);
            this.FuelFlowing =
                this.SStart.Map(Maybe.Some).OrElse(
                    this.SEnd.Map(f => Maybe <Fuel> .None)).Hold(Maybe.None);
            this.FillActive =
                this.SStart.Map(Maybe.Some).OrElse(
                    sClearSale.Map(f => Maybe <Fuel> .None)).Hold(Maybe.None);
            this.SBeep         = sClearSale;
            this.SSaleComplete = this.SEnd.Snapshot(
                this.FuelFlowing.Lift(
                    fi.Price, fi.DollarsDelivered,
                    fi.LitersDelivered,
                    (oFuel, price, dollars, liters) =>
                    oFuel.Match(
                        v => Maybe.Some(new Sale(v, price, dollars, liters)),
                        () => Maybe.None))).FilterMaybe();
        }
Beispiel #23
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        public void Register <T>(Func <T> creator, LifeCycle lifeCycle = LifeCycle.Transient, RegisterMode mode = RegisterMode.Self, string name = "") where T : class
        {
            var builder = new ContainerBuilder();

            builder.Register <T>(creator, mode, name).UseLifeCycle(lifeCycle);
            builder.Update(_container);
        }
 ///
 public IContainer Register <TService, TComp>(string name, LifeCycle lifeCycle)
     where TService : class
     where TComp : TService
 {
     Registrator.Register(typeof(TComp), new[] { typeof(TService) }, name, lifeCycle);
     return(this);
 }
        /// <title>Saga.AddWaypoint</title>
        /// <code>
        /// Saga.AddWaypoint(cid, QuestID, StepId, State);
        /// </code>
        /// <description>
        /// Adds a waypoint to the quest list.
        /// (Note it will also activate the npc if it's not yet activated)
        /// </description>
        /// <example>
        /// function QUEST_STEP_2(cid)
        ///	    -- Talk to mischa
        ///     local NPCIndex = 1000;
        ///     local ret = Saga.GetNPCIndex(cid);
        ///
        ///     Saga.AddWaypoint(cid, QuestID, NPCIndex, -12092, -6490, -8284, 1);
        ///     if ret == NPCIndex then
        ///         Saga.StepComplete(cid, QuestID, 102);
        ///     else
        ///         return  -1;
        ///     end
        ///
        ///     Saga.ClearWaypoints(cid, QuestID);
        ///     return 0;
        /// end
        /// </example>
        public static void AddWayPoint(uint cid, uint QID, uint stepid, byte substepid, uint npcType)
        {
            Character Character;

            if (LifeCycle.TryGetById(cid, out Character))
            {
                //Substep - 1;
                substepid--;

                //Find the substep
                Predicate <Saga.Quests.Objectives.ObjectiveList.SubStep> FindSubstep =
                    delegate(Saga.Quests.Objectives.ObjectiveList.SubStep objective)
                {
                    return(objective.Quest == QID &&
                           objective.StepId == stepid &&
                           objective.SubStepId == substepid);
                };

                Predicate <Saga.Quests.Objectives.ObjectiveList.Waypoint> FindWaypoint =
                    delegate(Saga.Quests.Objectives.ObjectiveList.Waypoint objective)
                {
                    return(objective.Quest == QID &&
                           objective.StepId == stepid &&
                           objective.NpcId == npcType);
                };

                //Get substep list
                List <Saga.Quests.Objectives.ObjectiveList.SubStep> Substeps =
                    Character.QuestObjectives.Substeps;

                //Add waypoint
                List <Saga.Quests.Objectives.ObjectiveList.Waypoint> Waypoints =
                    Character.QuestObjectives.GuidancePoints;

                //Add substeps
                int index = Substeps.FindIndex(FindSubstep);
                if (index == -1)
                {
                    int index2 = Waypoints.FindIndex(FindWaypoint);
                    if (index2 == -1)
                    {
                        Substeps.Add(new Saga.Quests.Objectives.ObjectiveList.SubStep(substepid, false, 0, 1, QID, stepid));
                        Waypoints.Add(new Saga.Quests.Objectives.ObjectiveList.Waypoint(npcType, QID, stepid, substepid));
                        Regiontree tree = Character.currentzone.Regiontree;
                        foreach (MapObject a in tree.SearchActors(Character, SearchFlags.Npcs))
                        {
                            BaseMob mob = a as BaseMob;
                            if (a.ModelId == npcType)
                            {
                                if (mob != null)
                                {
                                    Common.Actions.UpdateIcon(Character, mob);
                                }
                            }
                        }
                    }
                }
            }
        }
Beispiel #26
0
 /// <summary>
 /// Initializes a new instance of the <see cref="Process"/> class.
 /// </summary>
 /// <param name="bucket">the bucket.</param>
 /// <param name="parent">the parent job.</param>
 /// <param name="current">the current job.</param>
 public Process(IBucket bucket, IProcess parent, IWorkUnit current)
 {
     this.bucket  = bucket;
     this.Parent  = parent?.Current;
     this.Route   = $"{parent?.Route}{current.Name}";
     this.Current = current;
     this.state   = LifeCycle.Created;
 }
 public BindingAttribute(
     Type typeToResolve,
     LifeCycle lifeCycle = LifeCycle.Default,
     params Type[] injectInto
     )
     : this(typeToResolve, lifeCycle, injectInto, null)
 {
 }
 public RegisteredUnityObject(Type type, Type concrete, LifeCycle lifeCycle, GameObject gObject)
     : base(type, concrete, lifeCycle)
 {
     TypeToResolve = type;
     ConcreteType  = concrete;
     LifeCycle     = lifeCycle;
     Instance      = gObject;
 }
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    /// <summary>
    /// Initializes the newly created <c>Actor</c>.
    /// </summary>
    protected Actor()
    {
        var maybeEnvironment = ActorFactory.ThreadLocalEnvironment.Value;

        LifeCycle = new LifeCycle(maybeEnvironment ?? new TestEnvironment(), new Evictable(this));
        ActorFactory.ThreadLocalEnvironment.Value = null;
        CompletesImpl = new ResultCompletes <object>();
    }
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 /// <summary>
 /// Initializes a new instance of the <see cref="MailBox"/> class.
 /// </summary>
 /// <param name="collector">the collector.</param>
 public MailBox(ICollector collector)
 {
     this.state     = LifeCycle.Running;
     this.collector = collector;
     this.Id        = Guid.NewGuid();
     this.locker    = new object();
     this.messages  = new Queue <IMessage>();
 }
        public DependencyObject(Type resolveType, Type concreteType, LifeCycle lifeCycle, 
            IList<Type> dependencyList)
        {
            Instance = null;

            ResolveType = resolveType;
            ConcreteType = concreteType;
            LifeCycle = lifeCycle;
            DependencyList = dependencyList;
        }
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 /// <summary>
 /// Need to build objects and set types
 /// </summary>
 public Register(Type to, Type from, LifeCycle lifeCycle)
 {
     To = to;
       From = from;
       LifeCycle = lifeCycle;
 }
 public RegisterInContainerAttribute(LifeCycle life_cycle)
 {
     this.life_cycle = life_cycle;
 }
 public RegisteredObject(Type typeToResolve, Type concreteType, LifeCycle lifeCycle)
 {
     TypeToResolve = typeToResolve;
     ConcreteType = concreteType;
     LifeCycle = lifeCycle;
 }
 public static LifeCycle CreateLifeCycle(string ID, string condition)
 {
     LifeCycle lifeCycle = new LifeCycle();
     lifeCycle.Id = ID;
     lifeCycle.Condition = condition;
     return lifeCycle;
 }
 public void AddToLifeCycles(LifeCycle lifeCycle)
 {
     base.AddObject("LifeCycles", lifeCycle);
 }
 public RegisteredObject(Type typeToResolve, Func<IContainer, object> instanceExpression, LifeCycle lifeCycle)
 {
     TypeToResolve = typeToResolve;
     InstanceExpression = instanceExpression;
     LifeCycle = lifeCycle;
 }