private void SwitchLeader(ulong ID, CTypes type)
        {
            if (configData.Options.UseBetterChat && BetterChat)
            {
                var name = GetGroupName(type);

                if (UserInGroup(titleCache[type].UserID.ToString(), name))
                {
                    RemoveFromGroup(titleCache[type].UserID.ToString(), name);
                }

                AddToGroup(ID.ToString(), name);
            }

            titleCache[type] = new LeaderData
            {
                Count       = statCache[ID].Stats[type],
                DisplayName = statCache[ID].DisplayName,
                UserID      = ID
            };

            if (configData.Options.AnnounceNewLeaders)
            {
                string message = MSG("newLeader", ID.ToString())
                                 .Replace("{playername}", $"{configData.Messaging.MSG_ColorMain}{statCache[ID].DisplayName}</color>{configData.Messaging.MSG_ColorMsg}")
                                 .Replace("{ctype}", $"</color>{configData.Messaging.MSG_ColorMain}{MSG(type.ToString().ToLower(), ID.ToString())}</color>");
                PrintToChat(message);
            }
        }
Beispiel #2
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        private void SwitchLeader(ulong newId, ulong oldId, Challenges type)
        {
            var name = GetGroupName(type);

            if (configData.Options.UseOxideGroups)
            {
                if (oldId != 0U && permission.GroupExists(name))
                {
                    RemoveUserFromGroup(name, oldId.ToString());
                }
                if (newId != 0U && permission.GroupExists(name))
                {
                    AddUserToGroup(name, newId.ToString());
                }
            }

            titleCache[type] = new LeaderData
            {
                Count       = statCache[newId].Stats[type],
                DisplayName = statCache[newId].DisplayName,
                UserID      = newId
            };

            if (configData.Options.AnnounceNewLeaders)
            {
                string message = MSG("newLeader")
                                 .Replace("{playername}", $"<color={configData.Colors.TextColor1}>{statCache[newId].DisplayName}</color><color={configData.Colors.TextColor2}>")
                                 .Replace("{ctype}", $"</color><color={configData.Colors.TextColor1}>{MSG(type.ToString())}</color>");
                PrintToChat(message);
            }
        }
Beispiel #3
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        /// <summary>
        /// Saves this session to a file.
        /// </summary>
        /// <param name="fname">The output file.</param>
        public void Save(string fname)
        {
            /**
             * Save format:
             *    - Session name
             *    - Speed
             *    - Leader trajectory
             *    - Participant trajectory
             *    - Commands
             */

            // Create the directories if necessary.
            string dname = System.IO.Path.GetDirectoryName(fname);

            System.IO.Directory.CreateDirectory(dname);

            // Write out the sample.
            BinaryWriter bstream;

            // Open up the binary stream.
            bstream = new BinaryWriter(
                new FileStream(
                    fname,
                    FileMode.Create));

            Debug.Assert(bstream != null);

            // Write name
            bstream.Write(Name);

            // Write speed
            bstream.Write(Speed);

            // Write leader data
            LeaderData.Save(bstream);

            // Write player data
            PlayerData.Save(bstream);

            // Write gid's now...
            // Write header.
            bstream.Write((int)Commands.Count);

            // Write each gid
            for (int ii = 0; ii < Commands.Count; ii++)
            {
                bstream.Write(Commands[ii].First);
                bstream.Write(Commands[ii].Second);
            }

            // Clean up.
            bstream.Close();
        }
Beispiel #4
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    public void TargetChanged()
    {
        string leaderName = LeaderDetailManger.Instance.Target;
        if (PlayerPrefs.HasKey(leaderName))
        {
            string json = PlayerPrefs.GetString(leaderName);
            Debug.Log("LeaderDetail Target Changed ::::" + json);
            data = JsonUtility.FromJson<LeaderData>(json);
        }
        else
        {
            Debug.Log("LeaderUpgradeButton ::: No has key!!");
        }

        LevelBarInit();
    }
Beispiel #5
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    public override void Create(System.Collections.Generic.Dictionary <string, object> dataDict)
    {
        Debug.Log("IgniteLeaderBoard:Create");

        base.Create(dataDict);
        if (dataDict.ContainsKey("currentUserId"))
        {
            this.CurrentUserId = Convert.ToString(dataDict["currentUserId"]);
        }

        if (dataDict.ContainsKey("rule"))
        {
            System.Collections.Generic.Dictionary <string, object> leaderBoardRuleDict = dataDict["rule"] as System.Collections.Generic.Dictionary <string, object>;
            this.Rule = LeaderBoardRuleData.ParseFromDictionary(leaderBoardRuleDict);
        }

        this.Leaders = new System.Collections.Generic.List <LeaderData>();
        if (dataDict.ContainsKey("leaderList"))
        {
            System.Collections.Generic.Dictionary <string, object> leaderListDict = dataDict["leaderList"] as System.Collections.Generic.Dictionary <string, object>;
            if (leaderListDict.ContainsKey("leaders"))
            {
                System.Collections.Generic.List <object> leaderList = leaderListDict["leaders"] as System.Collections.Generic.List <object>;
                int position = 1;
                foreach (object leaderObject in leaderList)
                {
                    System.Collections.Generic.Dictionary <string, object> leaderDict = leaderObject as System.Collections.Generic.Dictionary <string, object>;
                    LeaderData leaderData = LeaderData.ParseFromDictionary(leaderDict);
                    if (this.CurrentUserId == leaderData.Id)
                    {
                        leaderData.IsCurrentUser = true;
                    }
                    leaderData.Rank = position;
                    this.Leaders.Add(leaderData);
                    position++;
                }
            }
        }

        if (dataDict.ContainsKey("metadata"))
        {
            System.Collections.Generic.Dictionary <string, object> metadataDict = dataDict["metadata"] as System.Collections.Generic.Dictionary <string, object>;
            this.Metadata = LeaderBoardMetadata.ParseFromDictionary(metadataDict);
        }
    }
Beispiel #6
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    public static LeaderData ParseFromDictionary(System.Collections.Generic.Dictionary <string, object> leaderDict)
    {
        LeaderData leaderData = new LeaderData();

        if (leaderDict.ContainsKey("id"))
        {
            leaderData.Id = Convert.ToString(leaderDict["id"]);
        }
        if (leaderDict.ContainsKey("name"))
        {
            leaderData.Name = Convert.ToString(leaderDict["name"]);
        }
        if (leaderDict.ContainsKey("score"))
        {
            leaderData.Score = Convert.ToInt32(leaderDict["score"]);
        }
        if (leaderDict.ContainsKey("rank"))
        {
            leaderData.Rank = Convert.ToInt32(leaderDict["rank"]);
        }
        return(leaderData);
    }
 private void OnActiveLeaderSkill(LeaderData data)
 {
     totalLeaderCD -= data.BaseCd;
     UpdateCD(totalLeaderCD);
 }
Beispiel #8
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 private void OnActiveLeaderSkill(LeaderData data)
 {
     //battleModeHandler.SetBattleField(TeamController, MonsterController, charactersLeft, "ActiveSkill");
     RequestRecords();
 }