//CONSIDER: we will want to define this class's relationship to Chunk at some point public void Init(IntVector3 chunkPos, uint[] voxels) { int depth = vGenConfig.hilbertBits; Vector3 center = vGenConfig.ChunkPosToPos(chunkPos) + vGenConfig.ChunkSize / 2f; var bounds = new Bounds(center, vGenConfig.ChunkSize); tree = new VoxelOctree <uint>(depth, bounds); foreach (uint vox in voxels) { IntVector3 pos = IntVector3.FromUint256(vox); tree.Set(vox, pos.ToVector3()); } // instantiate or just set up raycast display rayDisplay = Instantiate(raycastDisplayPrefab); rayDisplay.transform.SetParent(transform); rayDisplay.transform.localPosition = vGenConfig.ChunkPosToPos(chunkPos); //ComputeBuffer b = BufferUtil.CreateWith(voxels); rayDisplay.initialize(null); //ResetBufferData(voxels); //test StartCoroutine(Scan()); //want }
void UpdateNearList() { m_nearList.Clear(); var eye = m_camera.Position; var frustum = m_camera.Frustum; var farCorner = GetFrustumFarthestCorner(ref frustum); float camRadius = (farCorner - eye).Length(); float chunkRadius = (float)Math.Sqrt(3) * Chunk.CHUNK_SIZE / 2; var viewGrid = m_viewGridProvider.ViewGrid; // XXX grid can be reduced to be inside camradius, but we need to somehow free the chunks that go outside near list //var grid = new IntGrid3(viewGrid.Corner1 / Chunk.CHUNK_SIZE, (viewGrid.Corner2 + Chunk.CHUNK_SIZE - 1) / Chunk.CHUNK_SIZE); var grid = this.Size; foreach (var cp in grid.Range()) { var chunk = GetChunk(cp); IntVector3 chunkOffset = cp * Chunk.CHUNK_SIZE; var chunkGrid = new IntGrid3(chunkOffset, Chunk.ChunkSize); var containment = viewGrid.ContainsExclusive(ref chunkGrid); if (containment == Containment.Disjoint) { // the chunk is outside the view area if (chunk != null) { FreeChunk(chunk); } continue; } var chunkCenter = chunkOffset.ToVector3() + new Vector3(Chunk.CHUNK_SIZE / 2); if (Vector3.Distance(eye, chunkCenter) - chunkRadius > camRadius) { if (chunk != null) { FreeChunk(chunk); } continue; } if (chunk == null) { chunk = CreateChunk(cp); } m_nearList.Add(chunk); } m_forceDrawListUpdate = true; }
public void CameraLookAt(IntVector3 p) { var eye = GetEyeFromLookTarget(p); var target = p.ToVector3(); this.Camera.LookAt(eye, target, Vector3.UnitZ); }
public void CameraMoveTo(IntVector3 p) { var eye = GetEyeFromLookTarget(p); var target = p.ToVector3(); this.CameraMoveService.Move(eye, target); }
public void Initialise(IntVector3 position) { base.Initialise(GameManager.Instance.ChunkPrefab); Position = position; GameObject.name = "ChunkEntity " + Position; GameObject.transform.position = position.ToVector3(); MeshFilter = GameObject.GetComponent<MeshFilter>(); }
protected override void Do() { m_Action = new VCEAction(); ulong oldmat_guid = VCEditor.s_Scene.m_IsoData.MaterialGUID(VCEditor.SelectedVoxelType); ulong newmat_guid = VCEditor.SelectedMaterial.m_Guid; if (oldmat_guid != newmat_guid) { VCEAlterMaterialMap modify = new VCEAlterMaterialMap(VCEditor.SelectedVoxelType, oldmat_guid, newmat_guid); m_Action.Modifies.Add(modify); } IntVector3 draw = m_Target.cursor + m_Offset; // Mirror if (VCEditor.s_Mirror.Enabled_Masked) { VCEditor.s_Mirror.CalcPrepare(VCEditor.s_Scene.m_Setting.m_VoxelSize); VCEditor.s_Mirror.MirrorVoxel(draw); for (int i = 0; i < VCEditor.s_Mirror.OutputCnt; ++i) { if (VCEditor.s_Scene.m_IsoData.IsPointIn(VCEditor.s_Mirror.Output[i])) { int voxel_pos = VCIsoData.IPosToKey(VCEditor.s_Mirror.Output[i]); VCVoxel old_voxel = VCEditor.s_Scene.m_IsoData.GetVoxel(voxel_pos); VCVoxel new_voxel = new VCVoxel(255, (byte)VCEditor.SelectedVoxelType); if (old_voxel != new_voxel) { VCEAlterVoxel modify = new VCEAlterVoxel(voxel_pos, old_voxel, new_voxel); m_Action.Modifies.Add(modify); } } } } // No mirror else { int voxel_pos = VCIsoData.IPosToKey(draw); VCVoxel old_voxel = VCEditor.s_Scene.m_IsoData.GetVoxel(voxel_pos); VCVoxel new_voxel = new VCVoxel(255, (byte)VCEditor.SelectedVoxelType); if (old_voxel != new_voxel) { VCEAlterVoxel modify = new VCEAlterVoxel(voxel_pos, old_voxel, new_voxel); m_Action.Modifies.Add(modify); } } if (m_Action.Modifies.Count > 0) { m_Action.Do(); } VCEditor.Instance.m_MainCamera.GetComponent <VCECamera>().SetTarget( (draw.ToVector3() + Vector3.one * 0.5f) * VCEditor.s_Scene.m_Setting.m_VoxelSize); }
void SetWorlMatrix(IntVector3 pos, IntSize3 size, Direction dir) { var worldMatrix = Matrix.Identity; worldMatrix.Transpose(); worldMatrix *= Matrix.Translation(new Vector3(-0.5f)); worldMatrix *= Matrix.RotationQuaternion(s_rotationQuaternions[(int)dir.ToDirectionOrdinal()]); worldMatrix *= Matrix.Scaling(size.Width, size.Height, size.Depth); worldMatrix *= Matrix.Scaling(new Vector3(0.01f) / size.ToIntVector3().ToVector3() + 1); // fix z fight worldMatrix *= Matrix.Translation(new Vector3(0.5f)); worldMatrix *= Matrix.Translation((size.ToIntVector3().ToVector3() - new Vector3(1)) / 2); worldMatrix *= Matrix.Translation(pos.ToVector3()); m_effect.Parameters["worldMatrix"].SetValue(ref worldMatrix); }
bool ResolvePaintPosition(ref Ray ray, ref IntVector3 brushPosition) { var brushPositionWorld = brushPosition.ToVector3(); Matrix world; Matrix.CreateTranslation(ref brushPositionWorld, out world); var rayDirection = ray.Direction; rayDirection.Normalize(); for (int i = 0; i < triangleInfos.Length; i++) { var side = triangleInfos[i].Side; // 面固定済みならば、それ以外の面を除外。 if (PaintStarted && lockedSide != null && side != lockedSide) { continue; } // 背面は判定から除外。 if (IsBackFace(side, ref rayDirection)) { continue; } // 面と視線が交差するか否か。 if (Intersects(ref ray, triangleInfos[i], ref world)) { var testPosition = brushPosition + side.Direction; var blockIndex = Manager.GetBlockIndex(ref testPosition); if (blockIndex == Block.EmptyIndex) { PaintPosition = testPosition; paintSide = side; return(true); } } } return(false); }
void RPC_S2C_Plant_VFTerrainTarget(uLink.BitStream stream, uLink.NetworkMessageInfo info) { byte[] data = stream.Read <byte[]> (); /*int viewId = */ stream.Read <int> (); //if ( PlayerFactory.mMainPlayer.OwnerView.viewID.id == viewId ) // return; MemoryStream ms = new MemoryStream(data); BinaryReader _out = new BinaryReader(ms); Dictionary <IntVector3, VFVoxel> voxels = new Dictionary <IntVector3, VFVoxel> (); int Count = _out.ReadInt32(); for (int i = 0; i < Count; i++) { IntVector3 index = new IntVector3(_out.ReadInt32(), _out.ReadInt32(), _out.ReadInt32()); voxels [index] = new VFVoxel(_out.ReadByte(), _out.ReadByte()); VFVoxelTerrain.self.AlterVoxelInBuild(index.ToVector3(), voxels [index]); } }
public List <TreeInfo> TreesAtPos(IntVector3 pos) { treelist.Clear(); int X = Mathf.FloorToInt(pos.x / RSubTerrConstant.ChunkSizeF); int Z = Mathf.FloorToInt(pos.z / RSubTerrConstant.ChunkSizeF); TreeInfo tmpTi; for (int x = X - 1; x <= X + 1; ++x) { for (int z = Z - 1; z <= Z + 1; ++z) { int idx = RSubTerrUtils.ChunkPosToIndex(x, z); int treeidx = RSubTerrUtils.TreeWorldPosToChunkIndex(pos.ToVector3(), idx); if (m_Chunks.ContainsKey(idx) && m_Chunks[idx].m_mapTrees.TryGetValue(treeidx, out tmpTi)) { TreeInfo.AddTiToList(treelist, tmpTi); } } } return(treelist); }
public Rect GetPlacementRect(IntVector3 ml) { // XXX var view = m_game.Surfaces[0].Views[0]; SharpDX.Matrix matrix = view.Camera.View * view.Camera.Projection; var p1 = ml.ToVector3(); var p2 = p1 + new SharpDX.Vector3(1, 1, 0); SharpDX.Vector3 out1, out2; var vp = view.ViewPort; vp.Project(ref p1, ref matrix, out out1); vp.Project(ref p2, ref matrix, out out2); Rect rect = new Rect( DeviceToPoint(new System.Windows.Point(out1.X, out1.Y)), DeviceToPoint(new System.Windows.Point(out2.X, out2.Y))); return(rect); }
protected static Vector3 CalcCursor(BSMath.DrawTarget target, IBSDataSource ds, int size) { Vector3 cursor = Vector3.zero; IntVector3 realPos = new IntVector3(Mathf.FloorToInt(target.cursor.x * ds.ScaleInverted), Mathf.FloorToInt(target.cursor.y * ds.ScaleInverted), Mathf.FloorToInt(target.cursor.z * ds.ScaleInverted)); float offset = Mathf.FloorToInt(size * 0.5f) * ds.Scale; cursor = realPos.ToVector3() * ds.Scale - new Vector3(offset, offset, offset); int sign = size % 2 == 0? 1 : 0; if (offset != 0) { Vector3 offset_v = Vector3.zero; if (target.rch.normal.x > 0) { offset_v.x += offset; } else if (target.rch.normal.x < 0) { offset_v.x -= (offset - ds.Scale * sign); } else { offset_v.x = 0; } if (target.rch.normal.y > 0) { offset_v.y += offset; } else if (target.rch.normal.y < 0) { offset_v.y -= (offset - ds.Scale * sign); } else { offset_v.y = 0; } if (target.rch.normal.z > 0) { offset_v.z += offset; } else if (target.rch.normal.z < 0) { offset_v.z -= (offset - ds.Scale * sign); } else { offset_v.z = 0; } cursor += offset_v; } return(cursor); }
static void HandleTree(VertexList <SceneryVertex> sceneryVertexList, TileData td, ref IntVector3 pos) { SymbolID symbol; Color color; switch (td.ID) { case TileID.Tree: switch (td.MaterialID) { case MaterialID.Fir: symbol = SymbolID.ConiferousTree; break; case MaterialID.Pine: symbol = SymbolID.ConiferousTree2; break; case MaterialID.Birch: symbol = SymbolID.DeciduousTree; break; case MaterialID.Oak: symbol = SymbolID.DeciduousTree2; break; default: throw new Exception(); } break; case TileID.Sapling: switch (td.MaterialID) { case MaterialID.Fir: symbol = SymbolID.ConiferousSapling; break; case MaterialID.Pine: symbol = SymbolID.ConiferousSapling2; break; case MaterialID.Birch: symbol = SymbolID.DeciduousSapling; break; case MaterialID.Oak: symbol = SymbolID.DeciduousSapling2; break; default: throw new Exception(); } break; case TileID.DeadTree: symbol = SymbolID.DeadTree; break; default: throw new Exception(); } color = Color.ForestGreen; sceneryVertexList.Add(new SceneryVertex(pos.ToVector3(), Color.LightGreen, (uint)symbol)); }
protected static Vector3 CalcSnapto(BSMath.DrawTarget target, IBSDataSource ds, BSPattern pt) { Vector3 snapto = Vector3.zero; // Update gizmo Position IntVector3 realPos = new IntVector3(Mathf.FloorToInt(target.snapto.x * ds.ScaleInverted), Mathf.FloorToInt(target.snapto.y * ds.ScaleInverted), Mathf.FloorToInt(target.snapto.z * ds.ScaleInverted)); float offset = Mathf.FloorToInt(pt.size * 0.5f) * ds.Scale; snapto = realPos.ToVector3() * ds.Scale - new Vector3(offset, offset, offset); int sign = pt.size % 2 == 0? 1 : 0; if (offset != 0) { Vector3 offset_v = Vector3.zero; if (target.rch.normal.x > 0) { offset_v.x -= (offset - ds.Scale * sign); } else if (target.rch.normal.x < 0) { offset_v.x += offset; } else { offset_v.x = 0; } if (target.rch.normal.y > 0) { offset_v.y -= (offset - ds.Scale * sign); } else if (target.rch.normal.y < 0) { offset_v.y += offset; } else { offset_v.y = 0; } if (target.rch.normal.z > 0) { offset_v.z -= (offset - ds.Scale * sign); } else if (target.rch.normal.z < 0) { offset_v.z += offset; } else { offset_v.z = 0; } snapto += offset_v; } return(snapto); }
public void SetPosition(IntVector3 position) { this.position = position; transform.localPosition = position.ToVector3(); }
void SetWorlMatrix(IntVector3 pos, IntSize3 size, Direction dir) { var worldMatrix = Matrix.Identity; worldMatrix.Transpose(); worldMatrix *= Matrix.Translation(new Vector3(-0.5f)); worldMatrix *= Matrix.RotationQuaternion(s_rotationQuaternions[(int)dir.ToDirectionOrdinal()]); worldMatrix *= Matrix.Scaling(size.Width, size.Height, size.Depth); worldMatrix *= Matrix.Scaling(new Vector3(0.01f) / size.ToIntVector3().ToVector3() + 1); // fix z fight worldMatrix *= Matrix.Translation(new Vector3(0.5f)); worldMatrix *= Matrix.Translation((size.ToIntVector3().ToVector3() - new Vector3(1)) / 2); worldMatrix *= Matrix.Translation(pos.ToVector3()); m_effect.Parameters["worldMatrix"].SetValue(ref worldMatrix); }
protected override void Do() { m_Action = new VCEAction(); ulong oldmat_guid = VCEditor.s_Scene.m_IsoData.MaterialGUID(VCEditor.SelectedVoxelType); ulong newmat_guid = VCEditor.SelectedMaterial.m_Guid; if (oldmat_guid != newmat_guid) { VCEAlterMaterialMap modify = new VCEAlterMaterialMap(VCEditor.SelectedVoxelType, oldmat_guid, newmat_guid); m_Action.Modifies.Add(modify); } VCEditor.s_Mirror.CalcPrepare(VCEditor.s_Scene.m_Setting.m_VoxelSize); IntVector3 min = Min; IntVector3 max = Max; Vector3 extend = Size.ToVector3() * 0.5f; Vector3 center = min.ToVector3() + extend; Vector3 inv_scale = Vector3.one; float radius = Mathf.Max(extend.x, extend.y, extend.z); float min_dimension = Mathf.Max(Mathf.Min(extend.x, extend.y, extend.z) - 0.5f, 1); if (extend.x >= extend.y && extend.x >= extend.z) { inv_scale = new Vector3(1, extend.x / extend.y, extend.x / extend.z); } else if (extend.y >= extend.x && extend.y >= extend.z) { inv_scale = new Vector3(extend.y / extend.x, 1, extend.y / extend.z); } else { inv_scale = new Vector3(extend.z / extend.x, extend.z / extend.y, 1); } for (int x = min.x - 2; x <= max.x + 2; ++x) { for (int y = min.y - 2; y <= max.y + 2; ++y) { for (int z = min.z - 2; z <= max.z + 2; ++z) { IntVector3 pos = new IntVector3(x, y, z); // Mirror if (VCEditor.s_Mirror.Enabled_Masked) { Vector3 sphere_coord = (pos.ToVector3() + Vector3.one * 0.5f) - center; sphere_coord.x *= inv_scale.x; sphere_coord.y *= inv_scale.y; sphere_coord.z *= inv_scale.z; float delta = (radius - sphere_coord.magnitude) / radius; float volume = Mathf.Clamp(delta * min_dimension * VCEMath.MC_ISO_VALUEF + VCEMath.MC_ISO_VALUEF, 0, 255.49f); VCEditor.s_Mirror.MirrorVoxel(pos); for (int i = 0; i < VCEditor.s_Mirror.OutputCnt; ++i) { pos = VCEditor.s_Mirror.Output[i]; if (VCEditor.s_Scene.m_IsoData.IsPointIn(pos)) { int voxel_pos = VCIsoData.IPosToKey(pos); VCVoxel old_voxel = VCEditor.s_Scene.m_IsoData.GetVoxel(voxel_pos); VCVoxel new_voxel = 0; if (old_voxel.Volume == 0) { new_voxel = new VCVoxel((byte)(volume), (byte)VCEditor.SelectedVoxelType); } else if (old_voxel.Volume < VCEMath.MC_ISO_VALUE) { if (volume < VCEMath.MC_ISO_VALUE) { new_voxel = old_voxel; } else { new_voxel = new VCVoxel((byte)(volume), (byte)VCEditor.SelectedVoxelType); } } else { if (volume < VCEMath.MC_ISO_VALUE) { new_voxel = old_voxel; } else { new_voxel = new VCVoxel((byte)(volume), (byte)VCEditor.SelectedVoxelType); } } VCVoxel old_st_voxel = VCEditor.s_Scene.m_Stencil.GetVoxel(voxel_pos); new_voxel.Volume = (new_voxel.Volume > old_st_voxel.Volume) ? (new_voxel.Volume) : (old_st_voxel.Volume); VCEditor.s_Scene.m_Stencil.SetVoxel(voxel_pos, new_voxel); } } } // No mirror else { if (VCEditor.s_Scene.m_IsoData.IsPointIn(pos)) { Vector3 sphere_coord = (pos.ToVector3() + Vector3.one * 0.5f) - center; sphere_coord.x *= inv_scale.x; sphere_coord.y *= inv_scale.y; sphere_coord.z *= inv_scale.z; float delta = (radius - sphere_coord.magnitude) / radius; float volume = Mathf.Clamp(delta * min_dimension * VCEMath.MC_ISO_VALUEF + VCEMath.MC_ISO_VALUEF, 0, 255.49f); int voxel_pos = VCIsoData.IPosToKey(pos); VCVoxel old_voxel = VCEditor.s_Scene.m_IsoData.GetVoxel(voxel_pos); VCVoxel new_voxel = 0; if (old_voxel.Volume == 0) { new_voxel = new VCVoxel((byte)(volume), (byte)VCEditor.SelectedVoxelType); } else if (old_voxel.Volume < VCEMath.MC_ISO_VALUE) { if (volume < VCEMath.MC_ISO_VALUE) { new_voxel = old_voxel; } else { new_voxel = new VCVoxel((byte)(volume), (byte)VCEditor.SelectedVoxelType); } } else { if (volume < VCEMath.MC_ISO_VALUE) { new_voxel = old_voxel; } else { new_voxel = new VCVoxel((byte)(volume), (byte)VCEditor.SelectedVoxelType); } } VCEditor.s_Scene.m_Stencil.SetVoxel(voxel_pos, new_voxel); } } } } } VCEditor.s_Scene.m_Stencil.NormalizeAllVoxels(); foreach (KeyValuePair <int, VCVoxel> kvp in VCEditor.s_Scene.m_Stencil.m_Voxels) { VCVoxel old_voxel = VCEditor.s_Scene.m_IsoData.GetVoxel(kvp.Key); VCVoxel new_voxel = VCEditor.s_Scene.m_Stencil.GetVoxel(kvp.Key); if (old_voxel != new_voxel) { VCEAlterVoxel modify = new VCEAlterVoxel(kvp.Key, old_voxel, new_voxel); m_Action.Modifies.Add(modify); } } VCEditor.s_Scene.m_Stencil.Clear(); if (m_Action.Modifies.Count > 0) { m_Action.Do(); } ResetDrawing(); }
public Rect GetPlacementRect(IntVector3 ml) { // XXX var view = m_game.Surfaces[0].Views[0]; SharpDX.Matrix matrix = view.Camera.View * view.Camera.Projection; var p1 = ml.ToVector3(); var p2 = p1 + new SharpDX.Vector3(1, 1, 0); SharpDX.Vector3 out1, out2; var vp = view.ViewPort; vp.Project(ref p1, ref matrix, out out1); vp.Project(ref p2, ref matrix, out out2); Rect rect = new Rect( DeviceToPoint(new System.Windows.Point(out1.X, out1.Y)), DeviceToPoint(new System.Windows.Point(out2.X, out2.Y))); return rect; }
void Update() { if (VFVoxelTerrain.self == null) { return; } if (IsVoxel) { // Gizmo.transform.localScale = new Vector3(1, 1, 1); Gizmo.transform.localScale = new Vector3(BrushSize, BrushSize, BrushSize); m_Indicator.enabled = true; m_BlockIndicator.enabled = false; } else { m_Indicator.enabled = false; m_BlockIndicator.enabled = true; Gizmo.transform.localScale = new Vector3(0.5f * BrushSize, 0.5f * BrushSize, 0.5f * BrushSize); m_BlockIndicator.m_Expand = 1 + BrushSize; } IBSDataSource ds = null; //= IsVoxel ? BuildingMan.Voxels : BuildingMan.Blocks; BSVoxel voxel; if (IsVoxel) { voxel = new BSVoxel(); voxel.value0 = 255; voxel.value1 = 2; ds = BuildingMan.Voxels; } else { voxel = new BSVoxel(); voxel.value0 = B45Block.MakeBlockType(1, 0); voxel.value1 = 0; ds = BuildingMan.Blocks; } // if (BSMath.RayCastDrawTarget(Camera.main.ScreenPointToRay( Input.mousePosition), out m_Target, BSMath.MC_ISO_VALUE, IsVoxel)) if (BSMath.RayCastDrawTarget(Camera.main.ScreenPointToRay(Input.mousePosition), ds, out m_Target, BSMath.MC_ISO_VALUE, false, BuildingMan.Datas)) { IntVector3 realPos = new IntVector3(Mathf.FloorToInt(m_Target.cursor.x * ds.ScaleInverted), Mathf.FloorToInt(m_Target.cursor.y * ds.ScaleInverted), Mathf.FloorToInt(m_Target.cursor.z * ds.ScaleInverted)); float offset = Mathf.FloorToInt(BrushSize * 0.5f) * ds.Scale; //int xMultiplier = 0, yMultiplier = 0, zMultiplier = 0; Vector3 cursor = realPos.ToVector3() * ds.Scale - new Vector3(offset, offset, offset); int sign = BrushSize % 2 == 0? 1 : 0; if (offset != 0) { Vector3 offset_v = Vector3.zero; if (m_Target.rch.normal.x > 0) { offset_v.x += offset; } else if (m_Target.rch.normal.x < 0) { offset_v.x -= (offset - ds.Scale * sign); } else { offset_v.x = 0; } if (m_Target.rch.normal.y > 0) { offset_v.y += offset; } else if (m_Target.rch.normal.y < 0) { offset_v.y -= (offset - ds.Scale * sign); } else { offset_v.y = 0; } if (m_Target.rch.normal.z > 0) { offset_v.z += offset; } else if (m_Target.rch.normal.z < 0) { offset_v.z -= (offset - ds.Scale * sign); } else { offset_v.z = 0; } cursor += offset_v; } Gizmo.transform.position = cursor + ds.Offset; if (Input.GetMouseButtonDown(0)) { int cnt = BrushSize; for (int x = 0; x < cnt; x++) { for (int y = 0; y < cnt; y++) { for (int z = 0; z < cnt; z++) { IntVector3 inpos = new IntVector3(Mathf.FloorToInt(cursor.x * ds.ScaleInverted) + x, Mathf.FloorToInt(cursor.y * ds.ScaleInverted) + y, Mathf.FloorToInt(cursor.z * ds.ScaleInverted) + z); ds.Write(voxel, inpos.x, inpos.y, inpos.z); } } } } // if (IsVoxel) // { //// Gizmo.transform.position = m_Target.cursor - Vector3.one * 0.5f; //// //// if (Input.GetMouseButtonDown(0)) //// { //// VFVoxel voxel = new VFVoxel(255, 2); //// IntVector3 cursor = m_Target.iCursor; //// VFVoxelTerrain.self.Voxels.Write(cursor.x, cursor.y, cursor.z, voxel); //// } // // // } // else // { // // IntVector3 realPos = new IntVector3( Mathf.FloorToInt(m_Target.cursor.x * Block45Constants._scaleInverted), // Mathf.FloorToInt( m_Target.cursor.y * Block45Constants._scaleInverted), // Mathf.FloorToInt( m_Target.cursor.z * Block45Constants._scaleInverted)); // // float offset = Mathf.FloorToInt(BrushSize * 0.5f) * Block45Constants._scale; // int xMultiplier = 0, yMultiplier = 0, zMultiplier = 0; // // // Vector3 cursor = realPos.ToVector3() * Block45Constants._scale - new Vector3(offset, offset, offset); // int sign = BrushSize % 2 == 0? 1 : 0; // // if (offset != 0) // { // Vector3 offset_v = Vector3.zero; // // if (m_Target.rch.normal.x > 0) // offset_v.x += offset; // else if (m_Target.rch.normal.x < 0) // offset_v.x -= (offset - Block45Constants._scale * sign); // else // offset_v.x = 0; // // if (m_Target.rch.normal.y > 0) // offset_v.y += offset; // else if (m_Target.rch.normal.y < 0) // offset_v.y -= (offset - Block45Constants._scale * sign); // // else // offset_v.y = 0; // // if (m_Target.rch.normal.z > 0) // offset_v.z += offset; // else if (m_Target.rch.normal.z < 0) // offset_v.z -= (offset - Block45Constants._scale * sign); // else // offset_v.z = 0; // // cursor += offset_v; // } // // // // Gizmo.transform.position = cursor ; // // if (Input.GetMouseButtonDown(0)) // { // int cnt = BrushSize; // // for (int x = 0; x < cnt; x++) // { // for (int y = 0; y < cnt; y++) // { // for (int z = 0; z < cnt; z++) // { // B45Block block = new B45Block(B45Block.MakeBlockType(1,0), 0); // IntVector3 inpos = new IntVector3(Mathf.FloorToInt( cursor.x * Block45Constants._scaleInverted) + x, // Mathf.FloorToInt( cursor.y * Block45Constants._scaleInverted) + y, // Mathf.FloorToInt( cursor.z * Block45Constants._scaleInverted) + z); // Block45Man.self.DataSource.Write(block, inpos.x, // inpos.y, // inpos.z); // } // } // } // // } // } } }
public void CameraMoveTo(IntVector3 p) { var eye = GetEyeFromLookTarget(p); var target = p.ToVector3(); this.CameraMoveService.Move(eye, target); }
void Update() { if (VCEditor.SelectedPart == null) { return; } if (VCEInput.s_Cancel) { Cancel(); return; } if (VCEditor.SelectedPart != m_LastSelectedPart) { if (m_PartInst != null) { GameObject.Destroy(m_PartInst); } if (VCEditor.SelectedPart.m_ResObj == null) { Debug.LogError("This part has no prefab resource: " + VCEditor.SelectedPart.m_Name); Cancel(); return; } m_PartInst = GameObject.Instantiate(VCEditor.SelectedPart.m_ResObj) as GameObject; m_PartInst.SetActive(false); m_PartInst.transform.parent = this.transform; m_PartInst.transform.localPosition = Vector3.zero; m_Tool = m_PartInst.GetComponent <VCEComponentTool>(); m_Tool.m_IsBrush = true; m_Tool.m_InEditor = true; m_Tool.m_ToolGroup.SetActive(true); Collider[] cs = m_PartInst.GetComponentsInChildren <Collider>(true); foreach (Collider c in cs) { if (c.gameObject != m_Tool.m_ToolGroup.gameObject) { Collider.Destroy(c); } else { c.enabled = false; } } m_LastSelectedPart = VCEditor.SelectedPart; } float voxel_size = VCEditor.s_Scene.m_Setting.m_VoxelSize; if (!VCEInput.s_MouseOnUI && VCEMath.RayCastDrawTarget(VCEInput.s_PickRay, out m_Target, VCEMath.MC_ISO_VALUE) && VCEditor.s_Scene.m_IsoData.IsPointIn(m_Target.cursor)) { m_PartInst.SetActive(true); Vector3 point = m_Target.rch.point * 2; IntVector3 ipoint = new IntVector3(point); m_Tool.SetPivotPos(ipoint.ToVector3() * 0.5f * voxel_size); bool canput = true; if (VCEditor.s_Scene.m_IsoData.FindComponentsAtPos(m_PartInst.transform.localPosition).Count > 0) { canput = false; } // Mirror if (VCEditor.s_Mirror.Enabled_Masked) { VCEditor.s_Mirror.CalcPrepare(VCEditor.s_Scene.m_Setting.m_VoxelSize); if (m_PartInst.transform.localPosition.x == VCEditor.s_Mirror.WorldPos.x && VCEditor.s_Mirror.XPlane_Masked) { canput = false; } if (m_PartInst.transform.localPosition.y == VCEditor.s_Mirror.WorldPos.y && VCEditor.s_Mirror.YPlane_Masked) { canput = false; } if (m_PartInst.transform.localPosition.z == VCEditor.s_Mirror.WorldPos.z && VCEditor.s_Mirror.ZPlane_Masked) { canput = false; } } if (canput) { m_Tool.m_SelBound.m_BoundColor = GLComponentBound.s_Green; m_Tool.m_SelBound.m_Highlight = false; } else { m_Tool.m_SelBound.m_BoundColor = GLComponentBound.s_Red; m_Tool.m_SelBound.m_Highlight = true; } if (Input.GetMouseButtonDown(0) && canput) { Do(); } } else { m_PartInst.SetActive(false); } }
bool ResolvePaintPosition(ref Ray ray, ref IntVector3 brushPosition) { var brushPositionWorld = brushPosition.ToVector3(); Matrix world; Matrix.CreateTranslation(ref brushPositionWorld, out world); var rayDirection = ray.Direction; rayDirection.Normalize(); for (int i = 0; i < triangleInfos.Length; i++) { var side = triangleInfos[i].Side; // 面固定済みならば、それ以外の面を除外。 if (PaintStarted && lockedSide != null && side != lockedSide) continue; // 背面は判定から除外。 if (IsBackFace(side, ref rayDirection)) continue; // 面と視線が交差するか否か。 if (Intersects(ref ray, triangleInfos[i], ref world)) { var testPosition = brushPosition + side.Direction; var blockIndex = Manager.GetBlockIndex(ref testPosition); if (blockIndex == Block.EmptyIndex) { PaintPosition = testPosition; paintSide = side; return true; } } } return false; }
public static bool RayCastDrawTarget(Ray ray, IBSDataSource ds, out DrawTarget target, int minvol, bool ignoreDiagonal = true, params IBSDataSource[] relative_ds) { target = new DrawTarget(); RaycastHit rch; float dis = Upsilon; // bool cast = false; if (ds == null) { return(false); } IBSDataSource fds = null; if (RayCastV(ray, ds, out rch, minvol)) { dis = rch.distance; // cast = true; fds = ds; } foreach (IBSDataSource _ds in relative_ds) { RaycastHit _rch; if (_ds != ds && RayCastV(ray, _ds, out _rch, minvol)) { if (dis > _rch.distance) { rch = _rch; dis = _rch.distance; fds = _ds; } } } target.ds = fds; if (fds != null) { if (fds == ds) { target.rch = rch; target.snapto = new Vector3(Mathf.FloorToInt((rch.point.x - rch.normal.x * 0.5f) * ds.ScaleInverted) * ds.Scale, Mathf.FloorToInt((rch.point.y - rch.normal.y * 0.5f) * ds.ScaleInverted) * ds.Scale, Mathf.FloorToInt((rch.point.z - rch.normal.z * 0.5f) * ds.ScaleInverted) * ds.Scale); target.cursor = new Vector3(Mathf.FloorToInt((rch.point.x + rch.normal.x * 0.5f) * ds.ScaleInverted) * ds.Scale, Mathf.FloorToInt((rch.point.y + rch.normal.y * 0.5f) * ds.ScaleInverted) * ds.Scale, Mathf.FloorToInt((rch.point.z + rch.normal.z * 0.5f) * ds.ScaleInverted) * ds.Scale); IntVector3 offset = DiagonalOffset(rch.point * ds.ScaleInverted, rch.normal * ds.ScaleInverted, ds.DiagonalOffset); if (offset.x != 0) { Vector3 _snap = target.snapto * ds.ScaleInverted + new Vector3(offset.x, 0, 0); BSVoxel voxel = ds.SafeRead((int)_snap.x, (int)_snap.y, (int)_snap.z); if (!ds.VoxelIsZero(voxel, minvol)) { offset.x = 0; } } if (offset.y != 0) { Vector3 _snap = target.snapto * ds.ScaleInverted + new Vector3(0, offset.y, 0); BSVoxel voxel = ds.SafeRead((int)_snap.x, (int)_snap.y, (int)_snap.z); if (!ds.VoxelIsZero(voxel, minvol)) { offset.y = 0; } } if (offset.z != 0) { Vector3 _snap = target.snapto * ds.ScaleInverted + new Vector3(0, 0, offset.z); BSVoxel voxel = ds.SafeRead((int)_snap.x, (int)_snap.y, (int)_snap.z); if (!ds.VoxelIsZero(voxel, minvol)) { offset.z = 0; } } if (offset.x != 0 && offset.y != 0) { Vector3 _snap = target.snapto * ds.ScaleInverted + new Vector3(offset.x, offset.y, 0); BSVoxel voxel = ds.SafeRead((int)_snap.x, (int)_snap.y, (int)_snap.z); if (!ds.VoxelIsZero(voxel, minvol)) { offset.x = 0; offset.y = 0; } } if (offset.x != 0 && offset.z != 0) { Vector3 _snap = target.snapto * ds.ScaleInverted + new Vector3(offset.x, 0, offset.z); BSVoxel voxel = ds.SafeRead((int)_snap.x, (int)_snap.y, (int)_snap.z); if (!ds.VoxelIsZero(voxel, minvol)) { offset.x = 0; offset.z = 0; } } if (offset.y != 0 && offset.z != 0) { Vector3 _snap = target.snapto * ds.ScaleInverted + new Vector3(0, offset.y, offset.z); BSVoxel voxel = ds.SafeRead((int)_snap.x, (int)_snap.y, (int)_snap.z); if (!ds.VoxelIsZero(voxel, minvol)) { offset.y = 0; offset.z = 0; } } target.cursor = target.cursor + (offset.ToVector3()) * ds.Scale; if (ds == BuildingMan.Blocks) { if (!ignoreDiagonal) { Vector3 _snap = target.snapto * ds.ScaleInverted; BSVoxel voxel = ds.SafeRead((int)_snap.x, (int)_snap.y, (int)_snap.z); if (voxel.blockType > 128) { if (voxel.blockType >> 2 != 63) { return(false); } } } } } else { rch.point += fds.Offset; rch.point -= ds.Offset; target.rch = rch; float factor = Mathf.Min(fds.Scale, ds.Scale); target.snapto = new Vector3(Mathf.FloorToInt((rch.point.x - rch.normal.x * 0.5f * factor) * ds.ScaleInverted) * ds.Scale, Mathf.FloorToInt((rch.point.y - rch.normal.y * 0.5f * factor) * ds.ScaleInverted) * ds.Scale, Mathf.FloorToInt((rch.point.z - rch.normal.z * 0.5f * factor) * ds.ScaleInverted) * ds.Scale); target.cursor = new Vector3(Mathf.FloorToInt((rch.point.x + rch.normal.x * 0.5f * factor) * ds.ScaleInverted) * ds.Scale, Mathf.FloorToInt((rch.point.y + rch.normal.y * 0.5f * factor) * ds.ScaleInverted) * ds.Scale, Mathf.FloorToInt((rch.point.z + rch.normal.z * 0.5f * factor) * ds.ScaleInverted) * ds.Scale); } return(true); } return(false); }
protected override void Do() { m_Action = new VCEAction(); ulong oldmat_guid = VCEditor.s_Scene.m_IsoData.MaterialGUID(VCEditor.SelectedVoxelType); ulong newmat_guid = VCEditor.SelectedMaterial.m_Guid; if (oldmat_guid != newmat_guid) { VCEAlterMaterialMap modify = new VCEAlterMaterialMap(VCEditor.SelectedVoxelType, oldmat_guid, newmat_guid); m_Action.Modifies.Add(modify); } float maskx = (m_Direction == ECoordAxis.X) ? 0.0f : 1.0f; float masky = (m_Direction == ECoordAxis.Y) ? 0.0f : 1.0f; float maskz = (m_Direction == ECoordAxis.Z) ? 0.0f : 1.0f; int imaskx = (m_Direction == ECoordAxis.X) ? 0 : 1; int imasky = (m_Direction == ECoordAxis.Y) ? 0 : 1; int imaskz = (m_Direction == ECoordAxis.Z) ? 0 : 1; float invmaskx = (m_Direction == ECoordAxis.X) ? 1000000.0f : 1.0f; float invmasky = (m_Direction == ECoordAxis.Y) ? 1000000.0f : 1.0f; float invmaskz = (m_Direction == ECoordAxis.Z) ? 1000000.0f : 1.0f; VCEditor.s_Mirror.CalcPrepare(VCEditor.s_Scene.m_Setting.m_VoxelSize); IntVector3 min = Min; IntVector3 max = Max; Vector3 extend = Size.ToVector3() * 0.5f; Vector3 center = min.ToVector3() + extend; Vector3 inv_scale = Vector3.one; float radius = Mathf.Max(extend.x * maskx, extend.y * masky, extend.z * maskz); float min_dimension = Mathf.Max(Mathf.Min(extend.x * invmaskx, extend.y * invmasky, extend.z * invmaskz) - 0.5f, 1); if (extend.x * maskx >= extend.y * masky && extend.x * maskx >= extend.z * maskz) { inv_scale = new Vector3(1, extend.x / extend.y, extend.x / extend.z); } else if (extend.y * masky >= extend.x * maskx && extend.y * masky >= extend.z * maskz) { inv_scale = new Vector3(extend.y / extend.x, 1, extend.y / extend.z); } else { inv_scale = new Vector3(extend.z / extend.x, extend.z / extend.y, 1); } float sizex = max.x - min.x + 0.5f; float sizey = max.y - min.y + 0.5f; float sizez = max.z - min.z + 0.5f; for (int x = min.x - 2 * imaskx; x <= max.x + 2 * imaskx; ++x) { for (int y = min.y - 2 * imasky; y <= max.y + 2 * imasky; ++y) { for (int z = min.z - 2 * imaskz; z <= max.z + 2 * imaskz; ++z) { float lerpt = 1; if (m_Direction == ECoordAxis.X) { lerpt = (float)(x - min.x) / sizex; } else if (m_Direction == ECoordAxis.Y) { lerpt = (float)(y - min.y) / sizey; } else if (m_Direction == ECoordAxis.Z) { lerpt = (float)(z - min.z) / sizez; } float scl = Mathf.Lerp(m_NegativeScale, m_PositiveScale, lerpt); if (scl * radius < 0.01f) { scl = 0.01f / radius; } IntVector3 pos = new IntVector3(x, y, z); // Mirror if (VCEditor.s_Mirror.Enabled_Masked) { Vector3 sphere_coord = (pos.ToVector3() + Vector3.one * 0.5f) - center; sphere_coord.x *= inv_scale.x; sphere_coord.y *= inv_scale.y; sphere_coord.z *= inv_scale.z; sphere_coord.x *= maskx; sphere_coord.y *= masky; sphere_coord.z *= maskz; float _radius = scl * radius; float delta = (_radius - sphere_coord.magnitude) / _radius; float volume = Mathf.Clamp(delta * min_dimension * scl * VCEMath.MC_ISO_VALUEF + VCEMath.MC_ISO_VALUEF, 0, 255.49f); VCEditor.s_Mirror.MirrorVoxel(pos); for (int i = 0; i < VCEditor.s_Mirror.OutputCnt; ++i) { pos = VCEditor.s_Mirror.Output[i]; if (VCEditor.s_Scene.m_IsoData.IsPointIn(pos)) { int voxel_pos = VCIsoData.IPosToKey(pos); VCVoxel old_voxel = VCEditor.s_Scene.m_IsoData.GetVoxel(voxel_pos); VCVoxel new_voxel = 0; if (old_voxel.Volume == 0) { new_voxel = new VCVoxel((byte)(volume), (byte)VCEditor.SelectedVoxelType); } else if (old_voxel.Volume < VCEMath.MC_ISO_VALUE) { if (volume < VCEMath.MC_ISO_VALUE) { new_voxel = old_voxel; } else { new_voxel = new VCVoxel((byte)(volume), (byte)VCEditor.SelectedVoxelType); } } else { if (volume < VCEMath.MC_ISO_VALUE) { new_voxel = old_voxel; } else { new_voxel = new VCVoxel((byte)(volume), (byte)VCEditor.SelectedVoxelType); } } VCVoxel old_st_voxel = VCEditor.s_Scene.m_Stencil.GetVoxel(voxel_pos); new_voxel.Volume = (new_voxel.Volume > old_st_voxel.Volume) ? (new_voxel.Volume) : (old_st_voxel.Volume); VCEditor.s_Scene.m_Stencil.SetVoxel(voxel_pos, new_voxel); } } } // No mirror else { if (VCEditor.s_Scene.m_IsoData.IsPointIn(pos)) { Vector3 sphere_coord = (pos.ToVector3() + Vector3.one * 0.5f) - center; sphere_coord.x *= inv_scale.x; sphere_coord.y *= inv_scale.y; sphere_coord.z *= inv_scale.z; sphere_coord.x *= maskx; sphere_coord.y *= masky; sphere_coord.z *= maskz; float _radius = scl * radius; float delta = (_radius - sphere_coord.magnitude) / _radius; float volume = Mathf.Clamp(delta * min_dimension * scl * VCEMath.MC_ISO_VALUEF + VCEMath.MC_ISO_VALUEF, 0, 255.49f); int voxel_pos = VCIsoData.IPosToKey(pos); VCVoxel old_voxel = VCEditor.s_Scene.m_IsoData.GetVoxel(voxel_pos); VCVoxel new_voxel = 0; if (old_voxel.Volume == 0) { new_voxel = new VCVoxel((byte)(volume), (byte)VCEditor.SelectedVoxelType); } else if (old_voxel.Volume < VCEMath.MC_ISO_VALUE) { if (volume < VCEMath.MC_ISO_VALUE) { new_voxel = old_voxel; } else { new_voxel = new VCVoxel((byte)(volume), (byte)VCEditor.SelectedVoxelType); } } else { if (volume < VCEMath.MC_ISO_VALUE) { new_voxel = old_voxel; } else { new_voxel = new VCVoxel((byte)(volume), (byte)VCEditor.SelectedVoxelType); } } VCEditor.s_Scene.m_Stencil.SetVoxel(voxel_pos, new_voxel); } } } } } VCEditor.s_Scene.m_Stencil.NormalizeAllVoxels(); foreach (KeyValuePair <int, VCVoxel> kvp in VCEditor.s_Scene.m_Stencil.m_Voxels) { VCVoxel old_voxel = VCEditor.s_Scene.m_IsoData.GetVoxel(kvp.Key); VCVoxel new_voxel = VCEditor.s_Scene.m_Stencil.GetVoxel(kvp.Key); if (old_voxel != new_voxel) { VCEAlterVoxel modify = new VCEAlterVoxel(kvp.Key, old_voxel, new_voxel); m_Action.Modifies.Add(modify); } } VCEditor.s_Scene.m_Stencil.Clear(); if (m_Action.Modifies.Count > 0) { m_Action.Do(); } ResetDrawing(); }
void Update() { if (VCEditor.SelectedDecalGUID == 0) { return; } if (VCEditor.SelectedDecalIndex < 0) { return; } if (VCEditor.SelectedDecal == null) { return; } if (VCEInput.s_Cancel) { Cancel(); return; } m_DecalInst.m_Guid = VCEditor.SelectedDecalGUID; float voxel_size = VCEditor.s_Scene.m_Setting.m_VoxelSize; RaycastHit rch; if (!VCEInput.s_MouseOnUI && VCEMath.RayCastVoxel(VCEInput.s_PickRay, out rch, VCEMath.MC_ISO_VALUE)) { AdjustBrush(); m_DecalInst.gameObject.SetActive(true); Vector3 point = rch.point * 2; IntVector3 ipoint = new IntVector3(point); m_Tool.SetPivotPos(ipoint.ToVector3() * 0.5f * voxel_size); m_DecalInst.transform.localRotation = Quaternion.LookRotation(-rch.normal); m_DecalInst.transform.Rotate(-rch.normal, m_RotateAngle, Space.World); bool canput = true; List <VCComponentData> poscdatas = VCEditor.s_Scene.m_IsoData.FindComponentsAtPos(m_DecalInst.transform.localPosition, VCDecalData.s_ComponentId); foreach (VCComponentData cd in poscdatas) { VCDecalData ddata = cd as VCDecalData; if (ddata != null) { if (ddata.m_Guid == m_DecalInst.m_Guid) { canput = false; break; } } } // Mirror if (VCEditor.s_Mirror.Enabled_Masked) { VCEditor.s_Mirror.CalcPrepare(VCEditor.s_Scene.m_Setting.m_VoxelSize); if (m_DecalInst.transform.localPosition.x == VCEditor.s_Mirror.WorldPos.x && VCEditor.s_Mirror.XPlane_Masked) { canput = false; } if (m_DecalInst.transform.localPosition.y == VCEditor.s_Mirror.WorldPos.y && VCEditor.s_Mirror.YPlane_Masked) { canput = false; } if (m_DecalInst.transform.localPosition.z == VCEditor.s_Mirror.WorldPos.z && VCEditor.s_Mirror.ZPlane_Masked) { canput = false; } } if (canput) { m_Tool.m_SelBound.m_BoundColor = GLComponentBound.s_Green; m_Tool.m_SelBound.m_Highlight = false; } else { m_Tool.m_SelBound.m_BoundColor = GLComponentBound.s_Red; m_Tool.m_SelBound.m_Highlight = true; } if (Input.GetMouseButtonDown(0) && canput) { Do(); } } else { m_DecalInst.gameObject.SetActive(false); } }
static void HandleTree(VertexList<SceneryVertex> sceneryVertexList, TileData td, ref IntVector3 pos) { SymbolID symbol; Color color; switch (td.ID) { case TileID.Tree: switch (td.MaterialID) { case MaterialID.Fir: symbol = SymbolID.ConiferousTree; break; case MaterialID.Pine: symbol = SymbolID.ConiferousTree2; break; case MaterialID.Birch: symbol = SymbolID.DeciduousTree; break; case MaterialID.Oak: symbol = SymbolID.DeciduousTree2; break; default: throw new Exception(); } break; case TileID.Sapling: switch (td.MaterialID) { case MaterialID.Fir: symbol = SymbolID.ConiferousSapling; break; case MaterialID.Pine: symbol = SymbolID.ConiferousSapling2; break; case MaterialID.Birch: symbol = SymbolID.DeciduousSapling; break; case MaterialID.Oak: symbol = SymbolID.DeciduousSapling2; break; default: throw new Exception(); } break; case TileID.DeadTree: symbol = SymbolID.DeadTree; break; default: throw new Exception(); } color = Color.ForestGreen; sceneryVertexList.Add(new SceneryVertex(pos.ToVector3(), Color.LightGreen, (uint)symbol)); }
// Indexed-position to world position public static Vector3 PosToWorldPos(IntVector3 ipos) { return(ipos.ToVector3() * LSubTerrConstant.SizeF); }
public void SetPerObjectConstBuf(IntVector3 offset) { m_objectWorldMatrixParam.SetValue(offset.ToVector3()); m_perObConstBuf.Update(); }
// Update is called once per frame void Update() { m_GizmoMesh.Clear(); Vector3[] verts = new Vector3 [36]; Vector3[] norms = new Vector3 [36]; Vector2[] uvs = new Vector2 [36]; int[] indices = new int [36]; Vector3 size = m_VoxelSize * m_CubeSize.ToVector3(); Vector3 min = new Vector3(m_VoxelSize * m_Shrink, m_VoxelSize * m_Shrink, m_VoxelSize * m_Shrink); Vector3 max = size - min; verts[2] = new Vector3(min.x, min.y, min.z); verts[1] = new Vector3(min.x, max.y, min.z); verts[0] = new Vector3(min.x, max.y, max.z); verts[5] = new Vector3(min.x, max.y, max.z); verts[4] = new Vector3(min.x, min.y, max.z); verts[3] = new Vector3(min.x, min.y, min.z); verts[6] = new Vector3(max.x, min.y, min.z); verts[7] = new Vector3(max.x, max.y, min.z); verts[8] = new Vector3(max.x, max.y, max.z); verts[9] = new Vector3(max.x, max.y, max.z); verts[10] = new Vector3(max.x, min.y, max.z); verts[11] = new Vector3(max.x, min.y, min.z); verts[12 + 0] = new Vector3(min.x, min.y, min.z); verts[12 + 1] = new Vector3(max.x, min.y, min.z); verts[12 + 2] = new Vector3(max.x, min.y, max.z); verts[12 + 3] = new Vector3(max.x, min.y, max.z); verts[12 + 4] = new Vector3(min.x, min.y, max.z); verts[12 + 5] = new Vector3(min.x, min.y, min.z); verts[12 + 8] = new Vector3(min.x, max.y, min.z); verts[12 + 7] = new Vector3(max.x, max.y, min.z); verts[12 + 6] = new Vector3(max.x, max.y, max.z); verts[12 + 11] = new Vector3(max.x, max.y, max.z); verts[12 + 10] = new Vector3(min.x, max.y, max.z); verts[12 + 9] = new Vector3(min.x, max.y, min.z); verts[24 + 0] = new Vector3(min.x, min.y, min.z); verts[24 + 1] = new Vector3(min.x, max.y, min.z); verts[24 + 2] = new Vector3(max.x, max.y, min.z); verts[24 + 3] = new Vector3(max.x, max.y, min.z); verts[24 + 4] = new Vector3(max.x, min.y, min.z); verts[24 + 5] = new Vector3(min.x, min.y, min.z); verts[24 + 8] = new Vector3(min.x, min.y, max.z); verts[24 + 7] = new Vector3(min.x, max.y, max.z); verts[24 + 6] = new Vector3(max.x, max.y, max.z); verts[24 + 11] = new Vector3(max.x, max.y, max.z); verts[24 + 10] = new Vector3(max.x, min.y, max.z); verts[24 + 9] = new Vector3(min.x, min.y, max.z); norms[0] = Vector3.left; norms[1] = Vector3.left; norms[2] = Vector3.left; norms[3] = Vector3.left; norms[4] = Vector3.left; norms[5] = Vector3.left; norms[6 + 0] = Vector3.right; norms[6 + 1] = Vector3.right; norms[6 + 2] = Vector3.right; norms[6 + 3] = Vector3.right; norms[6 + 4] = Vector3.right; norms[6 + 5] = Vector3.right; norms[12 + 0] = Vector3.down; norms[12 + 1] = Vector3.down; norms[12 + 2] = Vector3.down; norms[12 + 3] = Vector3.down; norms[12 + 4] = Vector3.down; norms[12 + 5] = Vector3.down; norms[18 + 0] = Vector3.up; norms[18 + 1] = Vector3.up; norms[18 + 2] = Vector3.up; norms[18 + 3] = Vector3.up; norms[18 + 4] = Vector3.up; norms[18 + 5] = Vector3.up; norms[24 + 0] = Vector3.back; norms[24 + 1] = Vector3.back; norms[24 + 2] = Vector3.back; norms[24 + 3] = Vector3.back; norms[24 + 4] = Vector3.back; norms[24 + 5] = Vector3.back; norms[30 + 0] = Vector3.forward; norms[30 + 1] = Vector3.forward; norms[30 + 2] = Vector3.forward; norms[30 + 3] = Vector3.forward; norms[30 + 4] = Vector3.forward; norms[30 + 5] = Vector3.forward; for (int f = 0; f < 6; ++f) { float w = 1, h = 1; switch (f) { case 0: h = m_CubeSize.y; w = m_CubeSize.z; break; case 1: w = m_CubeSize.y; h = m_CubeSize.z; break; case 2: w = m_CubeSize.x; h = m_CubeSize.z; break; case 3: h = m_CubeSize.x; w = m_CubeSize.z; break; case 4: w = m_CubeSize.y; h = m_CubeSize.x; break; case 5: h = m_CubeSize.y; w = m_CubeSize.x; break; } uvs[f * 6 + 0] = new Vector2(0, 0); uvs[f * 6 + 1] = new Vector2(w, 0); uvs[f * 6 + 2] = new Vector2(w, h); uvs[f * 6 + 3] = new Vector2(w, h); uvs[f * 6 + 4] = new Vector2(0, h); uvs[f * 6 + 5] = new Vector2(0, 0); for (int i = 0; i < 6; ++i) { int index = f * 6 + i; indices[index] = index; } } m_GizmoMesh.vertices = verts; m_GizmoMesh.normals = norms; m_GizmoMesh.uv = uvs; m_GizmoMesh.SetTriangles(indices, 0); if (m_ShapeGizmo != null) { m_ShapeGizmo.transform.localScale = m_CubeSize.ToVector3() * m_VoxelSize; m_ShapeGizmo.transform.localPosition = m_CubeSize.ToVector3() * m_VoxelSize * 0.5f; m_ShapeGizmo.GetComponentsInChildren <Renderer>(true)[0].material.renderQueue = 3000; } }
public void SetPerObjectConstBuf(IntVector3 offset) { m_objectWorldMatrixParam.SetValue(offset.ToVector3()); m_perObConstBuf.Update(); }
// Update is called once per frame void Update() { if (!VCEditor.DocumentOpen() || VCEditor.SelectedVoxelType < 0 || VCEInput.s_MouseOnUI) { m_GizmoGroup.gameObject.SetActive(false); return; } // Cancel if (VCEInput.s_Cancel) { Cancel(); } if (VCEInput.s_Shift && VCEInput.s_Left) { m_Offset = m_Offset - IntVector3.UnitX; } if (VCEInput.s_Shift && VCEInput.s_Right) { m_Offset = m_Offset + IntVector3.UnitX; } if (VCEInput.s_Shift && VCEInput.s_Up) { m_Offset = m_Offset + IntVector3.UnitY; } if (VCEInput.s_Shift && VCEInput.s_Down) { m_Offset = m_Offset - IntVector3.UnitY; } if (VCEInput.s_Shift && VCEInput.s_Forward) { m_Offset = m_Offset + IntVector3.UnitZ; } if (VCEInput.s_Shift && VCEInput.s_Back) { m_Offset = m_Offset - IntVector3.UnitZ; } float voxel_size = VCEditor.s_Scene.m_Setting.m_VoxelSize; m_CursorGizmoCube.m_VoxelSize = voxel_size; m_OffsetGizmoCube.m_VoxelSize = voxel_size; if (VCEMath.RayCastDrawTarget(VCEInput.s_PickRay, out m_Target, VCEMath.MC_ISO_VALUE)) { m_GizmoGroup.gameObject.SetActive(true); IntVector3 draw = m_Target.cursor + m_Offset; m_CursorGizmoCube.transform.position = m_Target.cursor.ToVector3() * voxel_size; m_OffsetGizmoCube.transform.position = draw.ToVector3() * voxel_size; bool cursor_in = VCEditor.s_Scene.m_IsoData.IsPointIn(m_Target.cursor); bool offset_in = VCEditor.s_Scene.m_IsoData.IsPointIn(draw); bool show_offset = (m_Offset.ToVector3().magnitude > 0.1f); m_CursorGizmoCube.gameObject.SetActive(cursor_in && show_offset); m_OffsetGizmoCube.gameObject.SetActive(offset_in); if (cursor_in && offset_in && Input.GetMouseButtonDown(0)) { Do(); } } else { m_GizmoGroup.gameObject.SetActive(false); } }
void CheckTerrain() { Ray ray = PeCamera.mouseRay; RaycastHit hitInfo; mOpCube.Enable = false; if (Physics.Raycast(ray, out hitInfo, 100f, 1 << Pathea.Layer.VFVoxelTerrain)) { VFVoxelChunkGo chunk = hitInfo.collider.gameObject.GetComponent <VFVoxelChunkGo>(); if (chunk != null) { mOpCube.Enable = true; IntVector3 basePos = new IntVector3(); if (hitInfo.normal.x == 0 || hitInfo.point.x - (int)hitInfo.point.x > 0.5f) { basePos.x = Mathf.RoundToInt(hitInfo.point.x); } else { basePos.x = hitInfo.normal.x > 0 ? Mathf.CeilToInt(hitInfo.point.x) : Mathf.FloorToInt(hitInfo.point.x); } if (hitInfo.normal.y == 0 || hitInfo.point.y - (int)hitInfo.point.y > 0.5f) { basePos.y = Mathf.RoundToInt(hitInfo.point.y); } else { basePos.y = hitInfo.normal.y > 0 ? Mathf.CeilToInt(hitInfo.point.y) : Mathf.FloorToInt(hitInfo.point.y); } if (hitInfo.normal.z == 0 || hitInfo.point.z - (int)hitInfo.point.z > 0.5f) { basePos.z = Mathf.RoundToInt(hitInfo.point.z); } else { basePos.z = hitInfo.normal.z > 0 ? Mathf.CeilToInt(hitInfo.point.z) : Mathf.FloorToInt(hitInfo.point.z); } IntVector3 nearestPos = basePos; float minDis = 100f; VFVoxel voxel = VFVoxelTerrain.self.Voxels.SafeRead(basePos.x, basePos.y, basePos.z); if (voxel.Volume < 127) { for (int i = -1; i <= 1; i++) { for (int j = -1; j <= 1; j++) { for (int k = -1; k <= 1; k++) { IntVector3 now = new IntVector3(basePos.x + i, basePos.y + j, basePos.z + k); voxel = VFVoxelTerrain.self.Voxels.SafeRead(now.x, now.y, now.z); if (voxel.Volume > 127) { float nowDis = (now.ToVector3() - hitInfo.point).magnitude; if (minDis >= nowDis) { nearestPos = now; minDis = nowDis; } } } } } } mOpCube.transform.position = nearestPos.ToVector3(); voxel = VFVoxelTerrain.self.Voxels.SafeRead(nearestPos.x, nearestPos.y, nearestPos.z); mOpCube.Enable = Vector3.Distance(mSkillRunner.transform.position + Vector3.up, hitInfo.point) < 3f && voxel.Volume > 0 && mSkillRunner.GetComponent <Rigidbody>().velocity.sqrMagnitude < 9; if (mOpCube.Enable) { mTarget = new VFTerrainTarget(hitInfo.point, nearestPos, ref voxel); } } else { mOpCube.Enable = false; } } }
public void CameraLookAt(IntVector3 p) { var eye = GetEyeFromLookTarget(p); var target = p.ToVector3(); this.Camera.LookAt(eye, target, Vector3.UnitZ); }
Vector3 GetEyeFromLookTarget(IntVector3 p) { var v = new Vector3(-1, 8, 32.5f) / 32.5f; return(p.ToVector3() + v * (this.ViewGridAdjusterService.Height + 0.5f)); }
public void GetBuildingInfo(out Vector3 size, out Dictionary <IntVector3, B45Block> blocks, out List <Vector3> npcPosition , out List <CreatItemInfo> itemList, out Dictionary <int, BuildingNpc> npcIdPosRot) { Bounds bound = new Bounds(Vector3.zero, Vector3.zero); blocks = new Dictionary <IntVector3, B45Block>(); npcPosition = new List <Vector3>(); itemList = new List <CreatItemInfo>(); npcIdPosRot = new Dictionary <int, BuildingNpc>(); TextAsset textFile = Resources.Load(mPath) as TextAsset; MemoryStream ms = new MemoryStream(textFile.bytes); BinaryReader _in = new BinaryReader(ms); int readVersion = _in.ReadInt32(); switch (readVersion) { case 2: int Size = _in.ReadInt32(); for (int i = 0; i < Size; i++) { IntVector3 index = new IntVector3(_in.ReadInt32(), _in.ReadInt32(), _in.ReadInt32()); B45Block block = new B45Block(_in.ReadByte(), _in.ReadByte()); if ((block.blockType >> 2) != 0) { blocks[index] = block; index = new IntVector3(index); index.x += 1; index.z += 1; bound.Encapsulate(BSBlock45Data.s_Scale * index.ToVector3()); } } break; } _in.Close(); ms.Close(); BoundSize = size = bound.size; UnityEngine.Object subInfo = Resources.Load(mPath + "SubInfo"); if (null != subInfo) { textFile = subInfo as TextAsset; ms = new MemoryStream(textFile.bytes); _in = new BinaryReader(ms); int version = _in.ReadInt32(); int count = _in.ReadInt32(); switch (version) { case 1: for (int i = 0; i < count; i++) { npcPosition.Add(new Vector3(_in.ReadSingle(), _in.ReadSingle(), _in.ReadSingle())); } break; case 2: for (int i = 0; i < count; i++) { npcPosition.Add(new Vector3(_in.ReadSingle(), _in.ReadSingle(), _in.ReadSingle())); } count = _in.ReadInt32(); for (int i = 0; i < count; i++) { CreatItemInfo addItem = new CreatItemInfo(); addItem.mPos = new Vector3(_in.ReadSingle(), _in.ReadSingle(), _in.ReadSingle()); addItem.mRotation = Quaternion.Euler(new Vector3(_in.ReadSingle(), _in.ReadSingle(), _in.ReadSingle())); addItem.mItemId = _in.ReadInt32(); itemList.Add(addItem); } break; } _in.Close(); ms.Close(); } //npc stand if (!mNpcIdPosRotStand.Equals("") && mNpcIdPosRotStand.Length > 1) { string[] npcs = mNpcIdPosRotStand.Split('_'); for (int i = 0; i < npcs.Count(); i++) { string[] npcIdPosRotStr = npcs[i].Split('~'); int id = Convert.ToInt32(npcIdPosRotStr[0]); string[] posRot = npcIdPosRotStr[1].Split(';'); string[] posStr = posRot[0].Split(','); Vector3 pos = new Vector3(float.Parse(posStr[0]), float.Parse(posStr[1]), float.Parse(posStr[2])); float rot = float.Parse(posRot[1]); BuildingNpc bdnpc = new BuildingNpc(id, pos, rot, true); npcIdPosRot.Add(id, bdnpc); } } //npc move if (!mNpcIdPosRotMove.Equals("") && mNpcIdPosRotMove.Length > 1) { string[] npcs = mNpcIdPosRotMove.Split('_'); for (int i = 0; i < npcs.Count(); i++) { string[] npcIdPosRotStr = npcs[i].Split('~'); int id = Convert.ToInt32(npcIdPosRotStr[0]); string[] posRot = npcIdPosRotStr[1].Split(';'); string[] posStr = posRot[0].Split(','); Vector3 pos = new Vector3(float.Parse(posStr[0]), float.Parse(posStr[1]), float.Parse(posStr[2])); float rot = float.Parse(posRot[1]); BuildingNpc bdnpc = new BuildingNpc(id, pos, rot, false); npcIdPosRot.Add(id, bdnpc); } } }
private Vector3 GetCenter(int level, IntVector3 coords) { return(spaceMin + VectorMult(coords.ToVector3() + new Vector3(0.5f, 0.5f, 0.5f), (spaceMax - spaceMin) / (1 << level))); }
Vector3 GetEyeFromLookTarget(IntVector3 p) { var v = new Vector3(-1, 8, 32.5f) / 32.5f; return p.ToVector3() + v * (this.ViewGridAdjusterService.Height + 0.5f); }