Beispiel #1
0
        /// <summary>
        /// 生成拼音和五笔代码(主)
        /// </summary>
        /// <param name="e"></param>
        private void CreateParentPYAndWBCode(DataChangedEventArgs e)
        {
            AnatomicOrganDO cherbPDo = e.Data as AnatomicOrganDO;

            cherbPDo.Pycode = InputMethods.GetJianPin(e.Input as string);
            cherbPDo.Wbcode = InputMethods.GetWuBi(e.Input as string);
        }
        /// <summary>
        /// This function enables reading current speed of Motor 1
        /// </summary>
        /// <returns>speed</returns>
        public async Task <int> GetSpeed()
        {
            float value = await InputMethods.GetReadySIValue(Brick.Socket, PortNumber, 0, 2);

            //return (int) Math.Floor(value);
            return(Convert.ToInt32(value));
        }
Beispiel #3
0
        static void Main(string[] args)
        {
            do
            {
                // INPUT VALUES
                Console.Clear();
                Console.WriteLine("\nEnter your values' list separated with spaces.\nEx:1 3 4 3 3\n\nINSERT YOUR VALUES:");
                float[] inputData = InputMethods.inputArray();
                Console.WriteLine("Would you use intervals? Yes(y) No(n): ");
                bool useIntervals = Console.ReadLine() == "y" ? true : false;

                // CALCULATING STATISTICS
                switch (useIntervals)
                {
                case true:
                    Console.WriteLine("How long your interval will be? ");
                    int intervalsLength = int.Parse(Console.ReadLine());
                    Console.Clear();
                    StatisticsWithIntervals Data1 = new StatisticsWithIntervals(inputData, intervalsLength);
                    Console.WriteLine("Your data would look like:");
                    OutputMethods.printTable(Data1);
                    break;

                case false:
                    StatisticsSimple Data2 = new StatisticsSimple(inputData);
                    Console.WriteLine("Your data would look like:");
                    OutputMethods.printTable(Data2);
                    break;
                }

                // OUTPUT VALUES
                Console.Write("Press <Enter> to make another table...\nPress any other key to exit...");
            }while(Console.ReadKey().Key == ConsoleKey.Enter);
        }
        /// <summary>
        /// Gets the value depending on the current mode
        /// </summary>
        /// <returns>value</returns>
        public async Task <int> GetValue()
        {
            //Documentation is wrong should be reverse getChanges = Bump and Get_bump = Touch
            int value = (Mode == TouchSensorMode.Bump) ? await InputMethods.GetChanges(Socket, PortNumber) : await InputMethods.GetBumps(Socket, PortNumber);

            Value = value;
            return(value);
        }
Beispiel #5
0
        /// <summary>
        /// Gets the value depending on the current mode
        /// </summary>
        /// <returns>value</returns>
        public async Task <ColorSensorValue> GetValue()
        {
            int raw = await InputMethods.GetReadyRaw(Brick.Socket, PortNumber, 0, (int)Mode);

            ColorSensorValue value = ConvertToSensorValue(raw);

            Value = value;
            return(value);
        }
 internal override DataType BatchCommand(PayLoadBuilder payLoadBuilder, int index)
 {
     //Documentation is wrong should be reverse getChanges = Bump and Get_bump = Touch
     if (Mode == TouchSensorMode.Bump)
     {
         return(InputMethods.GetChangesValue_BatchCommand(payLoadBuilder, Layer, PortNumber, index));
     }
     return(InputMethods.GetBumpsValue_BatchCommand(payLoadBuilder, Layer, PortNumber, index));
 }
 /// <summary>
 /// Apply the default minimum and maximum raw value for device type to be used in scaling PCT and SI value
 /// </summary>
 /// <param name="type">Device type</param>
 /// <param name="mode">Device mode [0-7]</param>
 public async Task SetDefaultMinMax(DeviceType type, DeviceMode mode)
 {
     await InputMethods.SetDefaultMinMax(Brick.Socket, type, mode);
 }
Beispiel #8
0
        public void touchesMoved(TouchpadEventArgs arg, bool dragging)
        {
            int touchesLen = arg.touches.Length;

            if ((!dragging && touchesLen != 1) || (dragging && touchesLen < 1))
            {
                return;
            }

            int deltaX, deltaY;

            if (arg.touches[0].touchID != lastTouchID)
            {
                deltaX = deltaY = 0;
                horizontalRemainder = verticalRemainder = 0.0;
                horizontalDirection = verticalDirection = Direction.Neutral;
                lastTouchID         = arg.touches[0].touchID;
            }
            else if (Global.TouchpadJitterCompensation[deviceNumber])
            {
                // Often the DS4's internal jitter compensation kicks in and starts hiding changes, ironically creating jitter...
                if (dragging && touchesLen > 1)
                {
                    deltaX = arg.touches[1].deltaX;
                    deltaY = arg.touches[1].deltaY;
                }
                else
                {
                    deltaX = arg.touches[0].deltaX;
                    deltaY = arg.touches[0].deltaY;
                }

                // allow only very fine, slow motions, when changing direction, even from neutral
                // TODO maybe just consume it completely?
                if (deltaX <= -1)
                {
                    if (horizontalDirection != Direction.Negative)
                    {
                        deltaX = -1;
                        horizontalRemainder = 0.0;
                    }
                }
                else if (deltaX >= 1)
                {
                    if (horizontalDirection != Direction.Positive)
                    {
                        deltaX = 1;
                        horizontalRemainder = 0.0;
                    }
                }

                if (deltaY <= -1)
                {
                    if (verticalDirection != Direction.Negative)
                    {
                        deltaY            = -1;
                        verticalRemainder = 0.0;
                    }
                }
                else if (deltaY >= 1)
                {
                    if (verticalDirection != Direction.Positive)
                    {
                        deltaY            = 1;
                        verticalRemainder = 0.0;
                    }
                }
            }
            else
            {
                if (dragging && touchesLen > 1)
                {
                    deltaX = arg.touches[1].deltaX;
                    deltaY = arg.touches[1].deltaY;
                }
                else
                {
                    deltaX = arg.touches[0].deltaX;
                    deltaY = arg.touches[0].deltaY;
                }
            }

            double coefficient = Global.TouchSensitivity[deviceNumber] / 100.0;
            // Collect rounding errors instead of losing motion.
            double xMotion = coefficient * deltaX;

            if (xMotion > 0.0)
            {
                if (horizontalRemainder > 0.0)
                {
                    xMotion += horizontalRemainder;
                }
            }
            else if (xMotion < 0.0)
            {
                if (horizontalRemainder < 0.0)
                {
                    xMotion += horizontalRemainder;
                }
            }
            int xAction = (int)xMotion;

            horizontalRemainder = xMotion - xAction;

            double yMotion = coefficient * deltaY;

            if (yMotion > 0.0)
            {
                if (verticalRemainder > 0.0)
                {
                    yMotion += verticalRemainder;
                }
            }
            else if (yMotion < 0.0)
            {
                if (verticalRemainder < 0.0)
                {
                    yMotion += verticalRemainder;
                }
            }
            int yAction = (int)yMotion;

            verticalRemainder = yMotion - yAction;

            if (yAction != 0 || xAction != 0)
            {
                InputMethods.MoveCursorBy(xAction, yAction);
            }

            horizontalDirection = xMotion > 0.0 ? Direction.Positive : xMotion < 0.0 ? Direction.Negative : Direction.Neutral;
            verticalDirection   = yMotion > 0.0 ? Direction.Positive : yMotion < 0.0 ? Direction.Negative : Direction.Neutral;
        }
 /// <summary>
 /// Method to override to the correct batchcommand to get the proper value
 /// </summary>
 /// <param name="payLoadBuilder">CodeBuilder</param>
 /// <param name="index">global index</param>
 /// <returns>Value type on return after executing command</returns>
 internal virtual DataType BatchCommand(PayLoadBuilder payLoadBuilder, int index)
 {
     //TODO switch mode/ valuemode etc.. to allow custom devices here
     InputMethods.GetRawValue_BatchCommand(payLoadBuilder, Layer, PortNumber, index);
     return(DataType.DATA_A4);
 }
Beispiel #10
0
        public void touchesMoved(TouchpadEventArgs arg, bool dragging, bool disableInvert = false)
        {
            int touchesLen = arg.touches.Length;

            if ((!dragging && touchesLen != 1) || (dragging && touchesLen < 1))
            {
                return;
            }

            int deltaX = 0, deltaY = 0;

            if (arg.touches[0].touchID != lastTouchID)
            {
                deltaX = deltaY = 0;
                horizontalRemainder = verticalRemainder = 0.0;
                horizontalDirection = verticalDirection = Direction.Neutral;
                lastTouchID         = arg.touches[0].touchID;
            }
            else
            {
                if (dragging && touchesLen > 1)
                {
                    deltaX = arg.touches[1].deltaX;
                    deltaY = arg.touches[1].deltaY;
                }
                else
                {
                    deltaX = arg.touches[0].deltaX;
                    deltaY = arg.touches[0].deltaY;
                }
            }

            double tempAngle           = System.Math.Atan2(-deltaY, deltaX);
            double normX               = System.Math.Abs(System.Math.Cos(tempAngle));
            double normY               = System.Math.Abs(System.Math.Sin(tempAngle));
            int    signX               = System.Math.Sign(deltaX);
            int    signY               = System.Math.Sign(deltaY);
            double coefficient         = Global.getTouchSensitivity(deviceNumber) * 0.01;
            bool   jitterCompenstation = Global.getTouchpadJitterCompensation(deviceNumber);

            double xMotion = deltaX != 0 ?
                             coefficient * deltaX + (normX * (TOUCHPAD_MOUSE_OFFSET * signX)) : 0.0;

            double yMotion = deltaY != 0 ?
                             coefficient * deltaY + (normY * (TOUCHPAD_MOUSE_OFFSET * signY)) : 0.0;

            if (jitterCompenstation)
            {
                double absX = System.Math.Abs(xMotion);
                if (absX <= normX * 0.4)
                {
                    xMotion = signX * System.Math.Pow(absX / 0.4f, 1.44) * 0.4;
                }

                double absY = System.Math.Abs(yMotion);
                if (absY <= normY * 0.4)
                {
                    yMotion = signY * System.Math.Pow(absY / 0.4f, 1.44) * 0.4;
                }
            }

            // Collect rounding errors instead of losing motion.
            if (xMotion > 0.0 && horizontalRemainder > 0.0)
            {
                xMotion += horizontalRemainder;
            }
            else if (xMotion < 0.0 && horizontalRemainder < 0.0)
            {
                xMotion += horizontalRemainder;
            }
            int xAction = (int)xMotion;

            horizontalRemainder = xMotion - xAction;

            if (yMotion > 0.0 && verticalRemainder > 0.0)
            {
                yMotion += verticalRemainder;
            }
            else if (yMotion < 0.0 && verticalRemainder < 0.0)
            {
                yMotion += verticalRemainder;
            }
            int yAction = (int)yMotion;

            verticalRemainder = yMotion - yAction;

            if (disableInvert == false)
            {
                int touchpadInvert = tempInt = Global.getTouchpadInvert(deviceNumber);
                if ((touchpadInvert & 0x02) == 2)
                {
                    xAction *= -1;
                }

                if ((touchpadInvert & 0x01) == 1)
                {
                    yAction *= -1;
                }
            }

            if (yAction != 0 || xAction != 0)
            {
                InputMethods.MoveCursorBy(xAction, yAction);
            }

            horizontalDirection = xMotion > 0.0 ? Direction.Positive : xMotion < 0.0 ? Direction.Negative : Direction.Neutral;
            verticalDirection   = yMotion > 0.0 ? Direction.Positive : yMotion < 0.0 ? Direction.Negative : Direction.Neutral;
        }
Beispiel #11
0
 /// <summary>
 /// Scans all possible ports (all chainlayers) for connected devices
 /// </summary>
 /// <returns>A list of devices with absolute chained portnumbers and devices.</returns>
 public async Task <IEnumerable <PortInfo> > PortScan()
 {
     return(await InputMethods.PortScan(Brick.Socket));
 }
        /// <summary>
        /// Clear changes and bumps and sets value to 0
        /// </summary>
        /// <returns></returns>
        public async Task Clear()
        {
            await InputMethods.ClearChanges(Socket, PortNumber);

            Value = 0;
        }
Beispiel #13
0
        /// <summary>
        /// Checks if all devices are properly connected to the brick. False on any device/port error forcing brick to disconnect
        /// If true will beep once for OK, twice for OK and devices found (autoConnectDevices = true), Three times ERROR for device/port error(s)
        /// Test runs on setting PowerUpSelfTest  <see cref="Configuration.PowerUpSelfTestOptions"/>
        /// Brick must be connected.
        /// </summary>
        /// <returns>False on Error, otherwise true</returns>
        private async Task <bool> PowerUpSelfTest()
        {
            //do not stop on error detected to enable logging for all errors.
            bool errorDetected        = false;
            bool autoConnectDevices   = Options.PowerUpSelfTest.AutoConnectDevices;
            bool autoDevicesConnected = false;

            IEnumerable <PortInfo> list = await InputMethods.PortScan(Socket);

            List <PortInfo> devices = new List <PortInfo>();

            devices.AddRange(list);

            for (int layer = 0; layer < 4; layer++)
            {
                for (int portNumber = 0; portNumber < 4; portNumber++)
                {
                    int        index;
                    PortInfo   entry;
                    PortStatus status;
                    string     message;

                    #region Input Ports

                    index = (layer * 4) + portNumber;
                    entry = devices[index];

                    InputPort inputPort = IOPort.Input.Ports[index];

                    message = $"Brick {(ChainLayer)layer} Port {inputPort.Name}";

                    switch (entry.Status)
                    {
                    case PortStatus.OK:
                    {
                        status = inputPort.CheckDevice(entry.Device.Value, Options.PowerUpSelfTest.AutoConnectDevices);
                        switch (status)
                        {
                        case PortStatus.Error:
                        {
                            Logger.LogWarning($"Invalid device {inputPort.Device.Type} {message}");
                            inputPort.Status = PortStatus.Error;
                            errorDetected    = true;
                            break;
                        }

                        case PortStatus.Initializing:
                        {
                            autoDevicesConnected = true;
                            break;
                        }
                        }
                        break;
                    }

                    case PortStatus.Empty:
                    {
                        if (inputPort.Status == PortStatus.OK)
                        {
                            Logger.LogWarning($"Device {inputPort.Device.Type} is not connected {message}");
                            inputPort.Status = PortStatus.Error;
                            //unconnected device!
                            errorDetected = true;
                        }
                        break;
                    }

                    case PortStatus.Error:
                    {
                        Logger.LogWarning($"{message} Device {entry.Device}");
                        inputPort.Status = PortStatus.Error;
                        // Output device connected to InputPort
                        errorDetected = true;
                        break;
                    }

                    default:
                    {
                        Logger.LogWarning($"{message} Device {entry.Device}");
                        inputPort.Status = PortStatus.Error;
                        errorDetected    = true;
                        break;
                    }
                    }

                    if (!errorDetected && inputPort.Status == PortStatus.OK)
                    {
                        await inputPort.InitializeDevice();
                    }


                    #endregion

                    #region Output Ports

                    index = 16 + (layer * 4) + portNumber;
                    entry = devices[index];

                    OutputPort outputPort = IOPort.Output.Ports[index];

                    message = $"Brick {(ChainLayer)layer} Port {outputPort.Name}";

                    switch (entry.Status)
                    {
                    case PortStatus.OK:
                    {
                        status = outputPort.CheckDevice(entry.Device.Value, autoConnectDevices);
                        switch (status)
                        {
                        case PortStatus.Error:
                        {
                            Logger.LogWarning($"Invalid device {outputPort.Device.Type} {message}");
                            outputPort.Status = PortStatus.Error;
                            errorDetected     = true;
                            break;
                        }

                        case PortStatus.Initializing:
                        {
                            autoDevicesConnected = true;
                            break;
                        }
                        }
                        break;
                    }

                    case PortStatus.Empty:
                    {
                        if (outputPort.Status == PortStatus.OK)
                        {
                            Logger.LogWarning($"Device {outputPort.Device.Type} is not connected {message}");
                            outputPort.Status = PortStatus.Error;
                            //unconnected device!
                            errorDetected = true;
                        }
                        break;
                    }

                    case PortStatus.Error:
                    {
                        Logger.LogWarning($"{message} Device {entry.Device}");
                        outputPort.Status = PortStatus.Error;
                        // InputPort device connected to Outputport
                        errorDetected = true;
                        break;
                    }

                    default:
                    {
                        Logger.LogWarning($"{message} Device {entry.Device}");
                        outputPort.Status = PortStatus.Error;
                        errorDetected     = true;
                        break;
                    }
                    }

                    if (!errorDetected && outputPort.Status == PortStatus.OK)
                    {
                        await outputPort.InitializeDevice();
                    }

                    #endregion
                }
            }


            int numberOfLoops = 1; // beep once for OK
            if (errorDetected)
            {
                numberOfLoops = 3;                //beep three times
            }
            else if (autoDevicesConnected)
            {
                numberOfLoops = 2;                            //beep two times devices found, but all is still well :-)
            }
            bool beep = false;
            switch (numberOfLoops)
            {
            case 1:
            {
                beep = Options.PowerUpSelfTest.BeepOnOK;
                break;
            }

            case 2:
            {
                // all is still well so beep once if set anyhow.
                beep = (Options.PowerUpSelfTest.BeepOnAutoConnect) ? true : Options.PowerUpSelfTest.BeepOnOK;
                break;
            }

            case 3:
            {
                beep = Options.PowerUpSelfTest.BeepOnError;
                break;
            }
            }

            if (beep)
            {
                CancellationToken token = Socket.CancellationToken;
                await Task.Run(async() =>
                {
                    for (int i = 0; i < numberOfLoops; i++)
                    {
                        await SoundMethods.Tone(Socket, 50, 850, 150);
                        await Task.Delay(400, token);
                    }
                }, token);
            }

            if (errorDetected && Options.PowerUpSelfTest.DisconnectOnError)
            {
                await Disconnect();
            }

            Logger.LogInformation($"PowerUpSelfTest: {((errorDetected) ? "ERROR" : "OK")}");
            return(!errorDetected);
        }
 /// <summary>
 /// Stops all input devices
 /// </summary>
 public async Task Stop()
 {
     await InputMethods.Stop(Brick.Socket);
 }
 /// <summary>
 /// Clear all device counters and values
 /// </summary>
 /// <returns></returns>
 public async Task Reset()
 {
     await InputMethods.Reset(Brick.Socket);
 }
Beispiel #16
0
        /// <summary>
        /// This function enables reading current speed
        /// </summary>
        /// <returns>speed</returns>
        protected async Task <int> GetSpeed()
        {
            float value = await InputMethods.GetReadySIValue(Socket, PortNumber, 0, 2);

            return(Convert.ToInt32(value));
        }
Beispiel #17
0
        /// <summary>
        /// Read information about external device
        /// </summary>
        /// <param name="port"></param>
        /// <param name="layer"></param>
        /// <returns></returns>
        public async Task <Format> GetFormat(OutputPortName port, ChainLayer layer = ChainLayer.One)
        {
            int portNumber = port.AbsolutePortNumber(layer);

            return(await InputMethods.GetFormat(Brick.Socket, layer, portNumber));
        }
Beispiel #18
0
 public static async Task<bool> SendUnicodeKeyChar(char c, InputMethods method = InputMethods.Vni, int time = 0)
 {
     return await SendUnicodeKeyChar(c, method, time, GetSymbolTable1(), GetSymbolTable2());
 }
Beispiel #19
0
 public static async Task<bool> SendUnicodeString(string s, InputMethods method = InputMethods.Vni, int time = 0)
 {
     //Dictionary<char, VirtualKeys>[] dicts = { GetSymbolTable1(), GetSymbolTable2() };
     var result = true;
     foreach (var c in s)
         result &= await SendUnicodeKeyChar(c, method, time);
     return result;
 }
Beispiel #20
0
 static bool GetLetterKeys(char c, ref List<VirtualKeys> keys, InputMethods method) //lower character only
 {
     if (char.IsUpper(c))
     {
         keys.Add(VirtualKeys.Shift);
         c = char.ToLower(c);
     }
     if (c >= 'a' && c <= 'z')
     {
         keys.Add((VirtualKeys)Enum.Parse(typeof(VirtualKeys), c.ToString(), true));
         return true;
     }
     if (c == 'đ')
     {
         keys.Add(VirtualKeys.D);
         switch (method)
         {
             case InputMethods.Vni:
                 keys.Add(VirtualKeys.N9);
                 return true;
             case InputMethods.Telex:
                 keys.Add(VirtualKeys.D);
                 return true;
             default:
                 throw new NotImplementedException();
         }
     }
     for (var i = 0; i < letterChars.Length; i++)
         if (letterChars[i].Contains(c) && GetLetterKeys(letterChars[i][0], ref keys, method))
         {
             var index = letterChars[i].IndexOf(c);
             switch (method)
             {
                 case InputMethods.Vni:
                     keys.Add((VirtualKeys)((int)VirtualKeys.N0 + index));
                     return true;
                 case InputMethods.Telex:
                     if (index == 6)
                         keys.Add(keys.Last());
                     else
                         keys.Add(_telexInput[index]);
                     return true;
                 default:
                     throw new NotImplementedException();
             }
         }
     return false;
 }
        public void Input(List <Character> CharacterList, MouseState oldState) //resstructure this aea to account for going backwards in the menu
        {
            if (SelectedChracterIndex == -1)
            {
                foreach (Character c in CharacterList) //looks for a character that has been clicked on (if none exist nothing happens, otherwise that character is selected)
                {
                    if (IsVisibleLvl1 != true && InputMethods.checkIfMouseClickInBounds(oldState, new Vector2(c.Location.X * Constants.MapSquareSize, c.Location.Y * Constants.MapSquareSize), new Vector2(Constants.MapSquareSize, Constants.MapSquareSize), (int)Constants.MouseButtons.Left))
                    {
                        SelectedChracterIndex = CharacterList.IndexOf(c);
                        IsVisibleLvl1         = true;
                        FilteredMenuItems     = filterList(c);
                        break;
                    }
                }
            }
            else
            {
                if (IsVisibleLvl1 && !IsVisibleLvl2 && InputMethods.checkIfMouseClicked(oldState, (int)Constants.MouseButtons.Left)) //attack, items, abilities
                {
                    if (InputMethods.checkIfMouseClickInBounds(oldState, new Vector2((CharacterList[SelectedChracterIndex].Location.X + 1) * Constants.MapSquareSize, CharacterList[SelectedChracterIndex].Location.Y * Constants.MapSquareSize), new Vector2(Constants.CharacterMenuWidth, Constants.CharacterMenuHeight * (FilteredMenuItems.Count)), (int)Constants.MouseButtons.Left))
                    {
                        IsVisibleLvl2 = true;

                        /*string
                         * for (int x = 0; x  < FilteredMenuItems.Count; x++)
                         * {
                         *
                         * }*/
                        menuIndexLvl2 = (int)(Mouse.GetState().Y - (CharacterList[SelectedChracterIndex].Location.Y * Constants.MapSquareSize)) / Constants.CharacterMenuHeight;
                        Console.Write(menuIndexLvl2);

                        //display appropriat sub menu
                        //enum switch if item menu selected display items
                    }
                    else
                    {
                        IsVisibleLvl1         = false;
                        SelectedChracterIndex = -1;
                    }



                    //if (FilteredMenuItems)
                }
                else if (IsVisibleLvl1 && IsVisibleLvl2 && InputMethods.checkIfMouseClicked(oldState, (int)Constants.MouseButtons.Left))
                {
                    switch (FilteredMenuItems[menuIndexLvl2])
                    {
                    case "Items":
                    {
                        Vector2     characterDisplacement = new Vector2((CharacterList[SelectedChracterIndex].Location.X + 1) * (Constants.MapSquareSize), CharacterList[SelectedChracterIndex].Location.Y * Constants.MapSquareSize);
                        List <Item> EquippedItems         = new List <Item>();
                        EquippedItems = CharacterList[SelectedChracterIndex].getEquipedItems();
                        bool forLoopHasWorked = false;
                        for (int j = 0; j < EquippedItems.Count; j++)
                        {
                            if (InputMethods.checkIfMouseClickInBounds(oldState, new Vector2(Constants.CharacterMenuWidth + characterDisplacement.X, 32 * j + characterDisplacement.Y), new Vector2(Constants.CharacterMenuWidth, Constants.CharacterMenuHeight), (int)Constants.MouseButtons.Left))
                            {
                                forLoopHasWorked = true;
                                ItemLogic.useItem(CharacterList[SelectedChracterIndex], EquippedItems[j]);
                                Console.WriteLine(CharacterList[SelectedChracterIndex].CurrentHealth);
                            }
                        }

                        if (!forLoopHasWorked)
                        {
                            IsVisibleLvl1         = false;
                            IsVisibleLvl2         = false;
                            SelectedChracterIndex = -1;
                        }
                        else
                        {
                            CharacterList[SelectedChracterIndex].HasAction = false;
                            IsVisibleLvl1         = false;
                            IsVisibleLvl2         = false;
                            SelectedChracterIndex = -1;
                        }

                        /*if ()
                         * {
                         * }
                         * else
                         * {
                         * IsVisibleLvl1 = false;
                         * SelectedChracterIndex = -1;
                         * }*/
                    }
                    break;

                    case "Wait":
                    {
                        CharacterList[SelectedChracterIndex].HasMove   = false;
                        CharacterList[SelectedChracterIndex].HasAction = false;
                        IsVisibleLvl1         = false;
                        IsVisibleLvl2         = false;
                        SelectedChracterIndex = -1;
                    }
                    break;

                    default:
                        break;
                    }
                }

                /*else if (IsVisibleLvl2 && InputMethods.chechIfMouseClicked(oldState, (int)Constants.MouseButtons.Left)) //no support for sub menues yet so hold off for testing //attack menue, item menu, abilities menu
                 * {
                 *  if (InputMethods.checkIfMouseClickInBounds(oldState, new Vector2((CharacterList[SelectedChracterIndex].Location.X + 1) * Constants.MapSquareSize, CharacterList[SelectedChracterIndex].Location.Y * Constants.MapSquareSize), new Vector2(Constants.CharacterMenuWidth, Constants.CharacterMenuHeight * (FilteredMenuItems.Count - 1)), (int)Constants.MouseButtons.Left))
                 *  {
                 *      //perform appropriate action
                 *      //enum switch if item in inverntory pressed use item
                 *  }
                 *  else
                 *  {
                 *      IsVisibleLvl1 = false;
                 *      IsVisibleLvl2 = false;
                 *      SelectedChracterIndex = -1;
                 *  }
                 * }*/
            }
        }
Beispiel #22
0
        static async Task<bool> SendUnicodeKeyChar(char c, InputMethods method, int time,
            params Dictionary<char, VirtualKeys>[] dicts)
        {
            // Controls, digits, escape and space
            if (c >= 8 && c <= 13 || c >= 48 && c <= 57 || c == 32 || c == 27)
                return await SendKeyPress((VirtualKeys)c, time);
            var keys = new List<VirtualKeys>();
            if (GetLetterKeys(c, ref keys, method))
            {
                if (keys[0] == VirtualKeys.Shift)
                {
                    SendKeyDown(VirtualKeys.Shift);
                    SendKeyDown(keys[1]);
                    SendKeyUp(VirtualKeys.Shift);
                    SendKeyUp(keys[1]);

                    await Task.Delay(time / 2);

                    for (var i = 2; i < keys.Count; i++)
                    {
                        SendKeyPress(keys[i]);
                    }
                    await Task.Delay(time / 2);
                    return true;
                }
                return await SendKeyCombination(keys.ToArray(), time);
            }
            /*if (dicts[0].ContainsKey(c))
                return await SendKeyPress(dicts[0][c], time);
            if (dicts[1].ContainsKey(c))
                return await SendKeyCombination(new VirtualKeys[] { VirtualKeys.Shift, dicts[1][c] }, time);*/
            if (_symbolTable1.ContainsKey(c))
                return await SendKeyPress(_symbolTable1[c], time);
            if (_symbolTable2.ContainsKey(c))
                return await SendKeyCombination(new[] { VirtualKeys.Shift, _symbolTable2[c] }, time);
            return false;
        }
Beispiel #23
0
        public virtual void sixaxisMoved(SixAxisEventArgs arg)
        {
            int deltaX = 0, deltaY = 0;

            deltaX = Global.getGyroMouseHorizontalAxis(deviceNumber) == 0 ? arg.sixAxis.gyroYawFull :
                     arg.sixAxis.gyroRollFull;
            deltaY = -arg.sixAxis.gyroPitchFull;
            //tempDouble = arg.sixAxis.elapsed * 0.001 * 200.0; // Base default speed on 5 ms
            tempDouble = arg.sixAxis.elapsed * 200.0; // Base default speed on 5 ms

            gyroSmooth = Global.getGyroSmoothing(deviceNumber);
            double gyroSmoothWeight = 0.0;

            coefficient = (Global.getGyroSensitivity(deviceNumber) * 0.01) * GYRO_MOUSE_COEFFICIENT;
            double offset           = GYRO_MOUSE_OFFSET;

            if (gyroSmooth)
            {
                gyroSmoothWeight = Global.getGyroSmoothingWeight(deviceNumber);
                if (gyroSmoothWeight > 0.0)
                {
                    offset = GYRO_SMOOTH_MOUSE_OFFSET;
                }
            }

            double tempAngle = System.Math.Atan2(-deltaY, deltaX);
            double normX     = System.Math.Abs(System.Math.Cos(tempAngle));
            double normY     = System.Math.Abs(System.Math.Sin(tempAngle));
            int    signX     = System.Math.Sign(deltaX);
            int    signY     = System.Math.Sign(deltaY);

            if (deltaX == 0 || (hRemainder > 0 != deltaX > 0))
            {
                hRemainder = 0.0;
            }

            if (deltaY == 0 || (vRemainder > 0 != deltaY > 0))
            {
                vRemainder = 0.0;
            }

            int deadzoneX = (int)System.Math.Abs(normX * GYRO_MOUSE_DEADZONE);
            int deadzoneY = (int)System.Math.Abs(normY * GYRO_MOUSE_DEADZONE);

            if (System.Math.Abs(deltaX) > deadzoneX)
            {
                deltaX -= signX * deadzoneX;
            }
            else
            {
                deltaX = 0;
            }

            if (System.Math.Abs(deltaY) > deadzoneY)
            {
                deltaY -= signY * deadzoneY;
            }
            else
            {
                deltaY = 0;
            }

            double xMotion = deltaX != 0 ? coefficient * (deltaX * tempDouble)
                             + (normX * (offset * signX)) : 0;

            int xAction = 0;

            if (xMotion != 0.0)
            {
                xMotion += hRemainder;
            }
            else
            {
                hRemainder = 0.0;
            }

            verticalScale = Global.getGyroSensVerticalScale(deviceNumber) * 0.01;
            double yMotion = deltaY != 0 ? (coefficient * verticalScale) * (deltaY * tempDouble)
                             + (normY * (offset * signY)) : 0;

            int yAction = 0;

            if (yMotion != 0.0)
            {
                yMotion += vRemainder;
            }
            else
            {
                vRemainder = 0.0;
            }

            if (gyroSmooth)
            {
                int iIndex = smoothBufferTail % SMOOTH_BUFFER_LEN;
                xSmoothBuffer[iIndex] = xMotion;
                ySmoothBuffer[iIndex] = yMotion;
                smoothBufferTail      = iIndex + 1;

                double currentWeight = 1.0;
                double finalWeight = 0.0;
                double x_out = 0.0, y_out = 0.0;
                int    idx = 0;
                for (int i = 0; i < SMOOTH_BUFFER_LEN; i++)
                {
                    idx            = System.Math.Abs(smoothBufferTail - i - 1) % SMOOTH_BUFFER_LEN;
                    x_out         += xSmoothBuffer[idx] * currentWeight;
                    y_out         += ySmoothBuffer[idx] * currentWeight;
                    finalWeight   += currentWeight;
                    currentWeight *= gyroSmoothWeight;
                }

                x_out  /= finalWeight;
                xMotion = x_out;
                y_out  /= finalWeight;
                yMotion = y_out;
            }

            hRemainder = vRemainder = 0.0;
            if (xMotion != 0.0)
            {
                xAction    = (int)xMotion;
                hRemainder = xMotion - xAction;
            }

            if (yMotion != 0.0)
            {
                yAction    = (int)yMotion;
                vRemainder = yMotion - yAction;
            }

            int gyroInvert = Global.getGyroInvert(deviceNumber);

            if ((gyroInvert & 0x02) == 2)
            {
                xAction *= -1;
            }

            if ((gyroInvert & 0x01) == 1)
            {
                yAction *= -1;
            }

            if (yAction != 0 || xAction != 0)
            {
                InputMethods.MoveCursorBy(xAction, yAction);
            }

            hDirection = xMotion > 0.0 ? Direction.Positive : xMotion < 0.0 ? Direction.Negative : Direction.Neutral;
            vDirection = yMotion > 0.0 ? Direction.Positive : yMotion < 0.0 ? Direction.Negative : Direction.Neutral;
        }
Beispiel #24
0
        public void Update()
        {
            //Debug.Log("Run");

            mousehits.Clear();

            mousehits = InputMethods.MousePickedObjects(Camera.main);

            int mouseButton     = 0;
            int mouseButtonDown = 0;
            int mouseButtonUp   = 0;

            if (mousehits.Count > 0)
            {
                //Debug.Log(go.layer + ":" + go.name);


                for (int i = 0; i < 7; i++)
                {
                    if (Input.GetMouseButtonDown(i))
                    {
                        mouseButtonDown += 1 << (i);
                    }
                    else if (Input.GetMouseButtonUp(i))
                    {
                        mouseButtonUp += 1 << (i);
                    }
                    else if (Input.GetMouseButton(i))
                    {
                        mouseButton += 1 << (i);
                    }
                }

                foreach (GameObject go in mousehits.Values)
                {
                    if (mouseButton != 0)
                    {
                        //Debug.Log(go.name + ":" + ElementDefs.ElementEventMap.ContainsKey(go.name));
                        GuiElementDefs.HandleEvent(eventname: EventModel.EVENT_MOUSE, indexname: go.name, mousebutton: mouseButton);
                    }

                    if (mouseButtonDown != 0)
                    {
                        //Debug.Log(go.name + ":" + ElementDefs.ElementEventMap.ContainsKey(go.name));
                        GuiElementDefs.HandleEvent(eventname: EventModel.EVENT_MOUSE_DOWN, indexname: go.name, mousebutton: mouseButtonDown);
                    }

                    if (mouseButtonUp != 0)
                    {
                        //Debug.Log(go.name + ":" + ElementDefs.ElementEventMap.ContainsKey(go.name));
                        GuiElementDefs.HandleEvent(eventname: EventModel.EVENT_MOUSE_UP, indexname: go.name, mousebutton: mouseButtonUp);
                    }
                }
            }

            if ((mouseButton + mouseButtonDown + mouseButtonUp) == 0)
            {
                //Debug.Log("started");
                int currentKeyIndex = KeyEventIndex;

                if (KeyEventIndex == 0)
                {
                    KeyEventIndex = 1;
                }
                else
                {
                    KeyEventIndex = 0;
                }

                KeyUpEventPass[currentKeyIndex](KeyEventIndex);
                KeyDownEventPass[currentKeyIndex](KeyEventIndex);

                KeyUpEventPass[currentKeyIndex]   = (index) => { };
                KeyDownEventPass[currentKeyIndex] = (index) => { };
            }
        }
 internal override DataType BatchCommand(PayLoadBuilder payLoadBuilder, int index)
 {
     return(InputMethods.GetReadyRaw_BatchCommand(payLoadBuilder, Layer, PortNumber, 0, (int)Mode, 1, index));
 }
Beispiel #26
0
        public void Update()
        {
            LastMouseState = CurrentMouseState;
            CurrentMouseState = Mouse.GetState();
            for (int i = 0; i < MaxInputs; i++) {
                LastKeyboardStates[i] = CurrentKeyboardStates[i];
                LastGamePadStates[i] = CurrentGamePadStates[i];

                CurrentKeyboardStates[i] = Keyboard.GetState((PlayerIndex)i);
                CurrentGamePadStates[i] = GamePad.GetState((PlayerIndex)i);

                if (CurrentGamePadStates[i].IsConnected) {
                    GamePadWasConnected[i] = true;
                }
            }
            if (IsKeyboardInteracted() || IsMouseInteracted()) InputMethod = InputMethods.KeyboardMouse;
            if (IsGamepadInteracted()) InputMethod = InputMethods.Gamepad;
        }
Beispiel #27
0
        //double gyroSmoothWeight = 0.0;

        public virtual void sixaxisMoved(SixAxisEventArgs arg)
        {
            int deltaX = 0, deltaY = 0;

            deltaX = -arg.sixAxis.gyroXFull;
            deltaY = -arg.sixAxis.gyroYFull;
            //Console.WriteLine(arg.sixAxis.deltaX);

            gyroSmooth = Global.getGyroSmoothing(deviceNumber);
            double gyroSmoothWeight = 0.0;

            coefficient = (Global.getGyroSensitivity(deviceNumber) * 0.01) * GYRO_MOUSE_COEFFICIENT;
            double offset           = GYRO_MOUSE_OFFSET;

            if (gyroSmooth)
            {
                gyroSmoothWeight = Global.getGyroSmoothingWeight(deviceNumber);
                if (gyroSmoothWeight > 0.0)
                {
                    offset = GYRO_SMOOTH_MOUSE_OFFSET;
                }
            }

            double tempAngle = System.Math.Atan2(-deltaY, deltaX);
            double normX     = System.Math.Abs(System.Math.Cos(tempAngle));
            double normY     = System.Math.Abs(System.Math.Sin(tempAngle));
            int    signX     = System.Math.Sign(deltaX);
            int    signY     = System.Math.Sign(deltaY);

            if ((hRemainder > 0) != (deltaX > 0))
            {
                hRemainder = 0.0;
            }

            if ((vRemainder > 0) != (deltaY > 0))
            {
                vRemainder = 0.0;
            }

            int deadzone = GYRO_MOUSE_DEADZONE;
            //int deadzone = 0;
            int deadzoneX = (int)System.Math.Abs(normX * deadzone);
            int deadzoneY = (int)System.Math.Abs(normY * deadzone);

            if (System.Math.Abs(deltaX) > deadzoneX)
            {
                deltaX -= signX * deadzoneX;
            }
            else
            {
                deltaX = 0;
            }

            if (System.Math.Abs(deltaY) > deadzoneY)
            {
                deltaY -= signY * deadzoneY;
            }
            else
            {
                deltaY = 0;
            }

            double xMotion = deltaX != 0 ? coefficient * deltaX + (normX * (offset * signX)) : 0;
            int    xAction = 0;

            if (xMotion != 0.0)
            {
                xMotion += hRemainder;
                //xAction = (int)xMotion;
                //hRemainder = xMotion - xAction;
            }
            else
            {
                //hRemainder = 0.0;
            }

            //hRemainder -= (int)hRemainder;
            verticalScale = Global.getGyroSensVerticalScale(deviceNumber) * 0.01;
            double yMotion = deltaY != 0 ? (coefficient * verticalScale) * deltaY + (normY * (offset * signY)) : 0;
            int    yAction = 0;

            if (yMotion != 0.0)
            {
                yMotion += vRemainder;
                //yAction = (int)yMotion;
                //vRemainder = yMotion - yAction;
            }
            else
            {
                //vRemainder = 0.0;
            }

            if (gyroSmooth)
            {
                int iIndex = smoothBufferTail % SMOOTH_BUFFER_LEN;
                xSmoothBuffer[iIndex] = xMotion;
                ySmoothBuffer[iIndex] = yMotion;
                smoothBufferTail      = iIndex + 1;

                double currentWeight = 1.0;
                double finalWeight = 0.0;
                double x_out = 0.0, y_out = 0.0;
                for (int i = 0; i < SMOOTH_BUFFER_LEN; i++)
                {
                    int idx = System.Math.Abs(smoothBufferTail - i - 1) % SMOOTH_BUFFER_LEN;
                    x_out         += xSmoothBuffer[idx] * currentWeight;
                    y_out         += ySmoothBuffer[idx] * currentWeight;
                    finalWeight   += currentWeight;
                    currentWeight *= gyroSmoothWeight;
                }

                x_out  /= finalWeight;
                xMotion = x_out;
                y_out  /= finalWeight;
                yMotion = y_out;
            }

            if (xMotion != 0.0)
            {
                xAction    = (int)xMotion;
                hRemainder = xMotion - xAction;
            }
            else
            {
                hRemainder = 0.0;
            }

            if (yMotion != 0.0)
            {
                yAction    = (int)yMotion;
                vRemainder = yMotion - yAction;
            }
            else
            {
                vRemainder = 0.0;
            }

            //vRemainder -= (int)vRemainder;

            int gyroInvert = Global.getGyroInvert(deviceNumber);

            if (gyroInvert == 2 || gyroInvert == 3)
            {
                xAction *= -1;
            }

            if (gyroInvert == 1 || gyroInvert == 3)
            {
                yAction *= -1;
            }

            if (yAction != 0 || xAction != 0)
            {
                InputMethods.MoveCursorBy(xAction, yAction);
            }

            hDirection = xMotion > 0.0 ? Direction.Positive : xMotion < 0.0 ? Direction.Negative : Direction.Neutral;
            vDirection = yMotion > 0.0 ? Direction.Positive : yMotion < 0.0 ? Direction.Negative : Direction.Neutral;
        }
 /// <summary>
 /// Apply new minimum and maximum raw value for device type to be used in scaling PCT and SI value
 /// </summary>
 /// <param name="type">Device type</param>
 /// <param name="mode">Device mode [0-7]</param>
 /// <param name="minimum">32 bit raw minimum value (Zero point)</param>
 /// <param name="maximum">32 bit raw maximum value (Full scale)</param>
 public async Task SetMinMax(DeviceType type, DeviceMode mode, int minimum, int maximum)
 {
     await InputMethods.SetMinMax(Brick.Socket, type, mode, minimum, maximum);
 }