Beispiel #1
0
        private void AddEvilHourModifiers(IList <IDropTableModificatorScheme> totalModifierList)
        {
            const float PRE_DAY_COUNT  = 5.0f;
            const float POST_DAY_COUNT = 2.0f;

            var currentDate = _userTimeProvider.GetCurrentTime();
            // Основано на хелловине
            var evilHour      = new DateTime(currentDate.Year, 11, 2);
            var evilHourStart = evilHour.AddDays(-PRE_DAY_COUNT);
            var evilHourEnd   = evilHour.AddDays(POST_DAY_COUNT);

            if (evilHourStart <= currentDate && currentDate <= evilHourEnd)
            {
                IDropTableModificatorScheme mod;
                if (currentDate <= evilHour)
                {
                    // Канун злого часа
                    mod = CreateEvilHourModifier(evilHour, PRE_DAY_COUNT, currentDate);
                }
                else
                {
                    // Хвост события
                    mod = CreateEvilHourModifier(currentDate, POST_DAY_COUNT, evilHourEnd);
                }

                totalModifierList.Add(mod);
            }
        }
Beispiel #2
0
        public bool RollEventIsRaised()
        {
            // The day of national unity.
            var targetData = new DateTime(DateTime.Now.Year, 11, 4);

            var max = _userTimeProvider.GetCurrentTime();
            var min = targetData;

            if (min > max)
            {
                var temp = min;
                min = max;
                max = temp;
            }

            var          dateDistance                 = (max - min).TotalDays;
            const double EVENT_BONUS_DURATION         = 10d;
            const double EVENT_BONUS_MAX_PROBABILITY  = 10;
            const double EVENT_BONUS_MIN_PROBABILITY  = 50;
            const double EVENT_BONUS_PROBABILITY_DIFF = EVENT_BONUS_MIN_PROBABILITY - EVENT_BONUS_MAX_PROBABILITY;
            var          dateDistanceNormalized       = Math.Min(dateDistance, EVENT_BONUS_DURATION);
            var          eventRaiseRollValue          = EVENT_BONUS_MAX_PROBABILITY +
                                                        ((EVENT_BONUS_PROBABILITY_DIFF * dateDistanceNormalized) / EVENT_BONUS_DURATION);

            return(_dice.Roll(100) > eventRaiseRollValue);
        }