public TextBoxToolbarItem(ITextBoxAction action, IconSize iconSize)
		{
			_action = action;

			_actionEnabledChangedHandler = new EventHandler(OnActionEnabledChanged);
			_actionVisibleChangedHandler = new EventHandler(OnActionVisibleChanged);
			_actionAvailableChangedHandler = new EventHandler(OnActionAvailableChanged);
			_actionLabelChangedHandler = new EventHandler(OnActionLabelChanged);
			_actionTooltipChangedHandler = new EventHandler(OnActionTooltipChanged);
			_actionIconSetChangedHandler = new EventHandler(OnActionIconSetChanged);
			_actionTextBoxValueChangedHandler = new EventHandler(OnActionTextBoxValueChanged);
			_actionCueTextChangedHandler = new EventHandler(OnActionCueTextChanged);

			_action.EnabledChanged += _actionEnabledChangedHandler;
			_action.VisibleChanged += _actionVisibleChangedHandler;
			_action.AvailableChanged += _actionAvailableChangedHandler;
			_action.LabelChanged += _actionLabelChangedHandler;
			_action.TooltipChanged += _actionTooltipChangedHandler;
			_action.IconSetChanged += _actionIconSetChangedHandler;
			_action.TextValueChanged += _actionTextBoxValueChangedHandler;
			_action.CueTextChanged += _actionCueTextChangedHandler;

			_iconSize = iconSize;

			this.Text = _action.TextValue;
			this.Enabled = _action.Enabled;
			SetTooltipText();
			UpdateCueBanner();
			UpdateVisibility();
			UpdateEnablement();
			UpdateIcon();

		}
Beispiel #2
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        public TextBoxToolbarItem(ITextBoxAction action, IconSize iconSize)
        {
            _action = action;

            _actionEnabledChangedHandler      = new EventHandler(OnActionEnabledChanged);
            _actionVisibleChangedHandler      = new EventHandler(OnActionVisibleChanged);
            _actionAvailableChangedHandler    = new EventHandler(OnActionAvailableChanged);
            _actionLabelChangedHandler        = new EventHandler(OnActionLabelChanged);
            _actionTooltipChangedHandler      = new EventHandler(OnActionTooltipChanged);
            _actionIconSetChangedHandler      = new EventHandler(OnActionIconSetChanged);
            _actionTextBoxValueChangedHandler = new EventHandler(OnActionTextBoxValueChanged);
            _actionCueTextChangedHandler      = new EventHandler(OnActionCueTextChanged);

            _action.EnabledChanged   += _actionEnabledChangedHandler;
            _action.VisibleChanged   += _actionVisibleChangedHandler;
            _action.AvailableChanged += _actionAvailableChangedHandler;
            _action.LabelChanged     += _actionLabelChangedHandler;
            _action.TooltipChanged   += _actionTooltipChangedHandler;
            _action.IconSetChanged   += _actionIconSetChangedHandler;
            _action.TextValueChanged += _actionTextBoxValueChangedHandler;
            _action.CueTextChanged   += _actionCueTextChangedHandler;

            _iconSize = iconSize;

            this.Text    = _action.TextValue;
            this.Enabled = _action.Enabled;
            SetTooltipText();
            UpdateCueBanner();
            UpdateVisibility();
            UpdateEnablement();
            UpdateIcon();
        }
Beispiel #3
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        protected override void Dispose(bool disposing)
        {
            if (disposing && _action != null)
            {
                // VERY IMPORTANT: instances of this class will be created and discarded frequently
                // throughout the lifetime of the application
                // therefore is it extremely important that the event handlers are disconnected
                // from the underlying _action events
                // otherwise, this object will hang around for the entire lifetime of the _action object,
                // even though this object is no longer needed
                _action.EnabledChanged   -= _actionEnabledChangedHandler;
                _action.VisibleChanged   -= _actionVisibleChangedHandler;
                _action.AvailableChanged -= _actionAvailableChangedHandler;
                _action.LabelChanged     -= _actionLabelChangedHandler;
                _action.TooltipChanged   -= _actionTooltipChangedHandler;
                _action.IconSetChanged   -= _actionIconSetChangedHandler;
                _action.TextValueChanged -= _actionTextBoxValueChangedHandler;
                _action.CueTextChanged   -= _actionCueTextChangedHandler;

                _action = null;
            }
            base.Dispose(disposing);
        }
		public TextBoxToolbarItem(ITextBoxAction action)
			: this(action, IconSize.Medium)
		{
		}
		protected override void Dispose(bool disposing)
		{
			if (disposing && _action != null)
			{
				// VERY IMPORTANT: instances of this class will be created and discarded frequently
				// throughout the lifetime of the application
				// therefore is it extremely important that the event handlers are disconnected
				// from the underlying _action events
				// otherwise, this object will hang around for the entire lifetime of the _action object,
				// even though this object is no longer needed
				_action.EnabledChanged -= _actionEnabledChangedHandler;
				_action.VisibleChanged -= _actionVisibleChangedHandler;
				_action.AvailableChanged -= _actionAvailableChangedHandler;
				_action.LabelChanged -= _actionLabelChangedHandler;
				_action.TooltipChanged -= _actionTooltipChangedHandler;
				_action.IconSetChanged -= _actionIconSetChangedHandler;
				_action.TextValueChanged -= _actionTextBoxValueChangedHandler;
				_action.CueTextChanged -= _actionCueTextChangedHandler;

				_action = null;
			}
			base.Dispose(disposing);
		}
Beispiel #6
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 public TextBoxToolbarItem(ITextBoxAction action)
     : this(action, IconSize.Medium)
 {
 }