Beispiel #1
0
 /// <summary>
 /// Process inventory backup
 /// </summary>
 /// <param name="datastore"></param>
 public void ProcessInventoryBackup()
 {
     if (HasInventoryChanged)
     {
         ISimulationDataStore datastore = ((Scene)m_part.ParentGroup.Scene).SimulationDataService;
         HasInventoryChanged = false;
         List <TaskInventoryItem> items = GetInventoryItems();
         datastore.StorePrimInventory(m_part.UUID, items);
         IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces <IScriptModule> ();
         if (engines != null)
         {
             foreach (TaskInventoryItem item in items)
             {
                 if (item.Type == (int)InventoryType.LSL)
                 {
                     foreach (IScriptModule engine in engines)
                     {
                         if (engine != null)
                         {
                             //NOTE: We will need to save the prim if we do this
                             engine.SaveStateSave(item.ItemID, m_part.UUID);
                         }
                     }
                 }
             }
         }
     }
 }
Beispiel #2
0
        public void StartRegions(out bool newRegion)
        {
            List <KeyValuePair <ISimulationDataStore, RegionInfo> > regions = new List <KeyValuePair <ISimulationDataStore, RegionInfo> >();
            List <string> regionFiles = m_selectedDataService.FindRegionInfos(out newRegion);

            if (newRegion)
            {
                ISimulationDataStore store = m_selectedDataService.Copy();
                regions.Add(new KeyValuePair <ISimulationDataStore, RegionInfo>(store, store.CreateNewRegion(m_SimBase)));
            }
            else
            {
                foreach (string fileName in regionFiles)
                {
                    ISimulationDataStore store = m_selectedDataService.Copy();
                    regions.Add(new KeyValuePair <ISimulationDataStore, RegionInfo>(store,
                                                                                    store.LoadRegionInfo(fileName, m_SimBase)));
                }
            }

            foreach (KeyValuePair <ISimulationDataStore, RegionInfo> kvp in regions)
            {
                StartRegion(kvp.Key, kvp.Value);
            }
        }
        public SimulationDataService(IConfigSource config)
            : base(config)
        {
            string dllName = String.Empty;
            string connString = String.Empty;

            // Try reading the [DatabaseService] section, if it exists
            IConfig dbConfig = config.Configs["DatabaseService"];
            if (dbConfig != null)
            {
                dllName = dbConfig.GetString("StorageProvider", String.Empty);
                connString = dbConfig.GetString("ConnectionString", String.Empty);
            }

            // Try reading the [SimulationDataStore] section
            IConfig simConfig = config.Configs["SimulationDataStore"];
            if (simConfig != null)
            {
                dllName = simConfig.GetString("StorageProvider", dllName);
                connString = simConfig.GetString("ConnectionString", connString);
            }

            // We tried, but this doesn't exist. We can't proceed
            if (dllName == String.Empty)
                throw new Exception("No StorageProvider configured");

            m_database = LoadPlugin<ISimulationDataStore>(dllName, new Object[] { connString });
            if (m_database == null)
                throw new Exception("Could not find a storage interface in the given module");
        }
        public SimulationDataService(IConfigSource config)
            : base(config)
        {
            string dllName = String.Empty;
            string connString = String.Empty;

            // Try reading the [DatabaseService] section, if it exists
            IConfig dbConfig = config.Configs["DatabaseService"];
            if (dbConfig != null)
            {
                dllName = dbConfig.GetString("StorageProvider", String.Empty);
                connString = dbConfig.GetString("ConnectionString", String.Empty);
            }

            // Try reading the [SimulationDataStore] section
            IConfig simConfig = config.Configs["SimulationDataStore"];
            if (simConfig != null)
            {
                dllName = simConfig.GetString("StorageProvider", dllName);
                connString = simConfig.GetString("ConnectionString", connString);
            }

            // We tried, but this doesn't exist. We can't proceed
            if (dllName == String.Empty)
                throw new Exception("No StorageProvider configured");

            m_database = LoadPlugin<ISimulationDataStore>(dllName, new Object[] { connString });
            if (m_database == null)
                throw new Exception("Could not find a storage interface in the given module");
        }
Beispiel #5
0
        private void CreateNewRegion(IScene scene, string[] cmd)
        {
            ISimulationDataStore store = m_selectedDataService.Copy();

            StartRegion(store, store.CreateNewRegion(m_SimBase));

            foreach (ISimulationDataStore st in m_simulationDataServices)
            {
                st.ForceBackup();
            }
        }
        public void Initialize(ISimulationBase openSim)
        {
            m_OpenSimBase = openSim;

            IConfig handlerConfig = openSim.ConfigSource.Configs["ApplicationPlugins"];

            if (handlerConfig.GetString("SceneManager", "") != Name)
            {
                return;
            }

            m_config = openSim.ConfigSource;

            string name = String.Empty;
            // Try reading the [SimulationDataStore] section
            IConfig simConfig = openSim.ConfigSource.Configs["SimulationDataStore"];

            if (simConfig != null)
            {
                name = simConfig.GetString("DatabaseLoaderName", "FileBasedDatabase");
            }

            ISimulationDataStore[] stores     = AuroraModuleLoader.PickupModules <ISimulationDataStore> ().ToArray();
            List <string>          storeNames = new List <string>();

            foreach (ISimulationDataStore store in stores)
            {
                if (store.Name.ToLower() == name.ToLower())
                {
                    m_simulationDataService = store;
                    break;
                }
                storeNames.Add(store.Name);
            }

            if (m_simulationDataService == null)
            {
                MainConsole.Instance.ErrorFormat("[SceneManager]: FAILED TO LOAD THE SIMULATION SERVICE AT '{0}', ONLY OPTIONS ARE {1}, QUITING...", name, string.Join(", ", storeNames.ToArray()));
                Console.Read(); //Wait till they see
                Environment.Exit(0);
            }
            m_simulationDataService.Initialise();

            AddConsoleCommands();

            //Load the startup modules for the region
            m_startupPlugins = AuroraModuleLoader.PickupModules <ISharedRegionStartupModule>();

            //Register us!
            m_OpenSimBase.ApplicationRegistry.RegisterModuleInterface <SceneManager>(this);
            m_OpenSimBase.EventManager.RegisterEventHandler("RegionInfoChanged", RegionInfoChanged);
        }
Beispiel #7
0
        /// <summary>
        ///     Create a scene and its initial base structures.
        /// </summary>
        /// <param name="regionInfo"></param>
        /// <param name="configSource"></param>
        /// <returns></returns>
        public IScene CreateScene(ISimulationDataStore dataStore, RegionInfo regionInfo)
        {
            AgentCircuitManager circuitManager = new AgentCircuitManager();
            List<IClientNetworkServer> clientServers = AuroraModuleLoader.PickupModules<IClientNetworkServer>();
            List<IClientNetworkServer> allClientServers = new List<IClientNetworkServer>();
            foreach (IClientNetworkServer clientServer in clientServers)
            {
                clientServer.Initialise((uint)regionInfo.RegionPort, m_configSource, circuitManager);
                allClientServers.Add(clientServer);
            }

            AsyncScene scene = new AsyncScene();
            scene.AddModuleInterfaces(m_openSimBase.ApplicationRegistry.GetInterfaces());
            scene.Initialize(regionInfo, dataStore, circuitManager, allClientServers);

            return scene;
        }
Beispiel #8
0
        /// <summary>
        ///     Create a scene and its initial base structures.
        /// </summary>
        /// <param name="regionInfo"></param>
        /// <param name="configSource"></param>
        /// <returns></returns>
        public IScene CreateScene(ISimulationDataStore dataStore, RegionInfo regionInfo)
        {
            AgentCircuitManager         circuitManager   = new AgentCircuitManager();
            List <IClientNetworkServer> clientServers    = UniverseModuleLoader.PickupModules <IClientNetworkServer>();
            List <IClientNetworkServer> allClientServers = new List <IClientNetworkServer>();

            foreach (IClientNetworkServer clientServer in clientServers)
            {
                clientServer.Initialize((uint)regionInfo.RegionPort, m_configSource, circuitManager);
                allClientServers.Add(clientServer);
            }

            AsyncScene scene = new AsyncScene();

            scene.AddModuleInterfaces(m_simBase.ApplicationRegistry.GetInterfaces());
            scene.Initialize(regionInfo, dataStore, circuitManager, allClientServers);

            return(scene);
        }
Beispiel #9
0
        public void StartRegion(ISimulationDataStore simData, RegionInfo regionInfo)
        {
            MainConsole.Instance.InfoFormat("[SceneManager]: Starting region \"{0}\" at @ {1},{2}",
                                            regionInfo.RegionName,
                                            regionInfo.RegionLocX / 256, regionInfo.RegionLocY / 256);
            ISceneLoader sceneLoader = m_SimBase.ApplicationRegistry.RequestModuleInterface <ISceneLoader>();

            if (sceneLoader == null)
            {
                throw new Exception("No Scene Loader Interface!");
            }

            //Get the new scene from the interface
            IScene scene = sceneLoader.CreateScene(simData, regionInfo);

            m_scenes.Add(scene);

            MainConsole.Instance.ConsoleScenes = m_scenes;
            simData.SetRegion(scene);
            m_simulationDataServices.Add(simData);

            if (OnAddedScene != null)
            {
                OnAddedScene(scene);
            }

            StartModules(scene);

            if (OnFinishedAddingScene != null)
            {
                OnFinishedAddingScene(scene);
            }

            //Start the heartbeats
            scene.StartHeartbeat();
            //Tell the scene that the startup is complete
            // Note: this event is added in the scene constructor
            scene.FinishedStartup("Startup", new List <string>());
        }
Beispiel #10
0
        public void Initialize(RegionInfo regionInfo, ISimulationDataStore dataStore, 
            AgentCircuitManager authen, List<IClientNetworkServer> clientServers)
        {
            Initialize(regionInfo);

            //Set up the clientServer
            m_clientServers = clientServers;
            foreach (IClientNetworkServer clientServer in clientServers)
            {
                clientServer.AddScene(this);
            }

            m_sceneManager = RequestModuleInterface<ISceneManager>();
            m_simDataStore = dataStore;

            m_config = m_sceneManager.ConfigSource;
            m_authenticateHandler = authen;

            m_AuroraEventManager = new AuroraEventManager();
            m_eventManager = new EventManager();
            m_permissions = new ScenePermissions(this);

            m_sceneGraph = new SceneGraph(this, m_regInfo);

            #region Region Config

            IConfig aurorastartupConfig = m_config.Configs["AuroraStartup"];
            if (aurorastartupConfig != null)
            {
                //Region specific is still honored here, the RegionInfo checks for it, and if it is 0, it didn't set it
                if (RegionInfo.ObjectCapacity == 0)
                    RegionInfo.ObjectCapacity = aurorastartupConfig.GetInt("ObjectCapacity", 80000);
            }

            IConfig packetConfig = m_config.Configs["PacketPool"];
            if (packetConfig != null)
            {
                PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true);
                PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true);
            }

            #endregion Region Config

            m_basesimfps = 45f;
            m_basesimphysfps = 45f;

            m_basesimphysfps = Config.Configs["Physics"].GetFloat("BasePhysicsFPS", 45f);
            if (m_basesimphysfps > 45f)
                m_basesimphysfps = 45f;

            m_basesimfps = Config.Configs["Protection"].GetFloat("BaseRateFramesPerSecond", 45f);
            if (m_basesimfps > 45f)
                m_basesimfps = 45f;

            if (m_basesimphysfps > m_basesimfps)
                m_basesimphysfps = m_basesimfps;

            m_updatetimespan = 1000/m_basesimfps;
            m_physicstimespan = 1000/m_basesimphysfps;

            #region Startup Complete config

            EventManager.OnAddToStartupQueue += AddToStartupQueue;
            EventManager.OnModuleFinishedStartup += FinishedStartup;
            //EventManager.OnStartupComplete += StartupComplete;

            AddToStartupQueue("Startup");

            #endregion
        }
Beispiel #11
0
        public void Initialize(ISimulationBase openSim)
        {
            m_OpenSimBase = openSim;

            IConfig handlerConfig = openSim.ConfigSource.Configs["ApplicationPlugins"];
            if (handlerConfig.GetString("SceneManager", "") != Name)
                return;

            m_config = openSim.ConfigSource;

            string name = String.Empty;
            // Try reading the [SimulationDataStore] section
            IConfig simConfig = openSim.ConfigSource.Configs["SimulationDataStore"];
            if (simConfig != null)
            {
                name = simConfig.GetString("DatabaseLoaderName", "FileBasedDatabase");
            }

            ISimulationDataStore[] stores = AuroraModuleLoader.PickupModules<ISimulationDataStore> ().ToArray ();
            foreach (ISimulationDataStore store in stores)
            {
                if (store.Name == name)
                {
                    m_simulationDataService = store;
                    break;
                }
            }

            if (m_simulationDataService == null)
            {
                m_log.ErrorFormat("[SceneManager]: FAILED TO LOAD THE SIMULATION SERVICE AT '{0}', QUITING...", name);
                Console.Read ();//Wait till they see
                Environment.Exit(0);
            }
            m_simulationDataService.Initialise();

            AddConsoleCommands();

            //Load the startup modules for the region
            m_startupPlugins = AuroraModuleLoader.PickupModules<ISharedRegionStartupModule>();

            //Register us!
            m_OpenSimBase.ApplicationRegistry.RegisterModuleInterface<SceneManager>(this);
        }
Beispiel #12
0
        public void Initialize(ISimulationBase openSim)
        {
            m_OpenSimBase = openSim;

            IConfig handlerConfig = openSim.ConfigSource.Configs["ApplicationPlugins"];

            if (handlerConfig.GetString("SceneManager", "") != Name)
            {
                return;
            }

            m_localScenes = new List <Scene>();

            m_config = openSim.ConfigSource;

            string StorageDLL = "";

            string dllName    = String.Empty;
            string connString = String.Empty;

            // Try reading the [DatabaseService] section, if it exists
            IConfig dbConfig = openSim.ConfigSource.Configs["DatabaseService"];

            if (dbConfig != null)
            {
                dllName    = dbConfig.GetString("StorageProvider", String.Empty);
                connString = dbConfig.GetString("ConnectionString", String.Empty);
            }

            // Try reading the [SimulationDataStore] section
            IConfig simConfig = openSim.ConfigSource.Configs["SimulationDataStore"];

            if (simConfig != null)
            {
                dllName    = simConfig.GetString("StorageProvider", dllName);
                connString = simConfig.GetString("ConnectionString", connString);
            }

            // We tried, but this doesn't exist. We can't proceed
            if (dllName == String.Empty)
            {
                dllName = "OpenSim.Data.Null.dll";
            }

            m_simulationDataService = AuroraModuleLoader.LoadPlugin <ISimulationDataStore>(Util.BasePathCombine(dllName));

            if (m_simulationDataService == null)
            {
                m_log.ErrorFormat("[SceneManager]: FAILED TO LOAD THE SIMULATION SERVICE AT '{0}', QUITING...", StorageDLL);
                System.Threading.Thread.Sleep(10000);
                Environment.Exit(0);
            }
            m_simulationDataService.Initialise(connString);

            AddConsoleCommands();

            //Load the startup modules for the region
            m_startupPlugins = AuroraModuleLoader.PickupModules <ISharedRegionStartupModule>();

            //Register us!
            m_OpenSimBase.ApplicationRegistry.RegisterModuleInterface <SceneManager>(this);
        }
Beispiel #13
0
        public void Initialize(RegionInfo regionInfo, ISimulationDataStore dataStore,
                               AgentCircuitManager authen, List <IClientNetworkServer> clientServers)
        {
            Initialize(regionInfo);

            //Set up the clientServer
            m_clientServers = clientServers;
            foreach (IClientNetworkServer clientServer in clientServers)
            {
                clientServer.AddScene(this);
            }

            m_sceneManager = RequestModuleInterface <ISceneManager>();
            m_simDataStore = dataStore;

            m_config = m_sceneManager.ConfigSource;
            m_authenticateHandler = authen;

            m_UniverseEventManager = new UniverseEventManager();
            m_eventManager         = new EventManager();
            m_permissions          = new ScenePermissions(this);

            m_sceneGraph = new SceneGraph(this, m_regInfo);

            #region Region Config

            IConfig universestartupConfig = m_config.Configs["UniverseStartup"];
            if (universestartupConfig != null)
            {
                //Region specific is still honored here, the RegionInfo checks for it, and if it is 0, it didn't set it
                if (RegionInfo.ObjectCapacity == 0)
                {
                    RegionInfo.ObjectCapacity = universestartupConfig.GetInt("ObjectCapacity", 80000);
                }
            }

            IConfig packetConfig = m_config.Configs["PacketPool"];
            if (packetConfig != null)
            {
                PacketPool.Instance.RecyclePackets    = packetConfig.GetBoolean("RecyclePackets", true);
                PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true);
            }

            #endregion Region Config

            m_basesimfps     = 45f;
            m_basesimphysfps = 45f;

            m_basesimphysfps = Config.Configs["Physics"].GetFloat("BasePhysicsFPS", 45f);
            if (m_basesimphysfps > 45f)
            {
                m_basesimphysfps = 45f;
            }

            m_basesimfps = Config.Configs["Protection"].GetFloat("BaseRateFramesPerSecond", 45f);
            if (m_basesimfps > 45f)
            {
                m_basesimfps = 45f;
            }

            if (m_basesimphysfps > m_basesimfps)
            {
                m_basesimphysfps = m_basesimfps;
            }

            m_updatetimespan  = 1000 / m_basesimfps;
            m_physicstimespan = 1000 / m_basesimphysfps;

            #region Startup Complete config

            EventManager.OnAddToStartupQueue     += AddToStartupQueue;
            EventManager.OnModuleFinishedStartup += FinishedStartup;

            AddToStartupQueue("Startup");

            #endregion
        }
Beispiel #14
0
        public void Initialize(ISimulationBase openSim)
        {
            m_OpenSimBase = openSim;

            IConfig handlerConfig = openSim.ConfigSource.Configs["ApplicationPlugins"];
            if (handlerConfig.GetString("SceneManager", "") != Name)
                return;

            m_localScenes = new List<Scene>();

            m_config = openSim.ConfigSource;

            string StorageDLL = "";

            string dllName = String.Empty;
            string connString = String.Empty;

            // Try reading the [DatabaseService] section, if it exists
            IConfig dbConfig = openSim.ConfigSource.Configs["DatabaseService"];
            if (dbConfig != null)
            {
                dllName = dbConfig.GetString("StorageProvider", String.Empty);
                connString = dbConfig.GetString("ConnectionString", String.Empty);
            }

            // Try reading the [SimulationDataStore] section
            IConfig simConfig = openSim.ConfigSource.Configs["SimulationDataStore"];
            if (simConfig != null)
            {
                dllName = simConfig.GetString("StorageProvider", dllName);
                connString = simConfig.GetString("ConnectionString", connString);
            }

            // We tried, but this doesn't exist. We can't proceed
            if (dllName == String.Empty)
                dllName = "OpenSim.Data.Null.dll";

            m_simulationDataService = AuroraModuleLoader.LoadPlugin<ISimulationDataStore>(dllName);
            
            if (m_simulationDataService == null)
            {
                m_log.ErrorFormat("[SceneManager]: FAILED TO LOAD THE SIMULATION SERVICE AT '{0}', QUITING...", StorageDLL);
                System.Threading.Thread.Sleep(10000);
                Environment.Exit(0);
            }
            m_simulationDataService.Initialise(connString);

            AddConsoleCommands();

            //Load the startup modules for the region
            m_startupPlugins = AuroraModuleLoader.PickupModules<ISharedRegionStartupModule>();

            //Register us!
            m_OpenSimBase.ApplicationRegistry.RegisterModuleInterface<SceneManager>(this);
        }
        public void StartRegion(ISimulationDataStore simData, RegionInfo regionInfo)
        {
            MainConsole.Instance.InfoFormat("[SceneManager]: Starting region \"{0}\" at @ {1},{2}",
                                            regionInfo.RegionName,
                                            regionInfo.RegionLocX/256, regionInfo.RegionLocY/256);
            ISceneLoader sceneLoader = m_SimBase.ApplicationRegistry.RequestModuleInterface<ISceneLoader>();
            if (sceneLoader == null)
                throw new Exception("No Scene Loader Interface!");

            //Get the new scene from the interface
            IScene scene = sceneLoader.CreateScene(simData, regionInfo);
            m_scenes.Add(scene);

            MainConsole.Instance.ConsoleScenes = m_scenes;
            simData.SetRegion(scene);
            m_simulationDataServices.Add(simData);

            if (OnAddedScene != null)
                OnAddedScene(scene);

            StartModules(scene);

            if (OnFinishedAddingScene != null)
                OnFinishedAddingScene(scene);

            //Start the heartbeats
            scene.StartHeartbeat();
            //Tell the scene that the startup is complete
            // Note: this event is added in the scene constructor
            scene.FinishedStartup("Startup", new List<string>());
        }
        public void Initialize(ISimulationBase simBase)
        {
            IConfig handlerConfig = simBase.ConfigSource.Configs["ApplicationPlugins"];
            if (handlerConfig.GetString("SceneManager", "") != Name)
                return;

            string name = "FileBasedDatabase";
            // Try reading the [SimulationDataStore] section
            IConfig simConfig = simBase.ConfigSource.Configs["SimulationDataStore"];
            if (simConfig != null)
            {
                name = simConfig.GetString("DatabaseLoaderName", "FileBasedDatabase");
            }

            ISimulationDataStore[] stores = UniverseModuleLoader.PickupModules<ISimulationDataStore>().ToArray();

            List<string> storeNames = new List<string>();
            foreach (ISimulationDataStore store in stores)
            {
                if (store.Name.ToLower() == name.ToLower())
                {
                    m_selectedDataService = store;
                    break;
                }
                storeNames.Add(store.Name);
            }

            if (m_selectedDataService == null)
            {
                MainConsole.Instance.ErrorFormat(
                    "[SceneManager]: FAILED TO LOAD THE SIMULATION SERVICE AT '{0}', ONLY OPTIONS ARE {1}, QUITING...",
                    name, string.Join(", ", storeNames.ToArray()));
                Console.Read(); //Wait till they see
                Environment.Exit(0);
            }
            m_selectedDataService.Initialise();

            AddConsoleCommands();

            //Load the startup modules for the region
            m_startupPlugins = UniverseModuleLoader.PickupModules<ISharedRegionStartupModule>();
        }
Beispiel #17
0
        public void Initialize(RegionInfo regionInfo, AgentCircuitManager authen,
                               List <IClientNetworkServer> clientServers)
        {
            Initialize(regionInfo);

            //Set up the clientServer
            m_clientServers = clientServers;
            foreach (IClientNetworkServer clientServer in clientServers)
            {
                clientServer.AddScene(this);
            }

            m_sceneManager = RequestModuleInterface <ISceneManager>();
            m_simDataStore = m_sceneManager.GetSimulationDataStore();

            m_config = m_sceneManager.ConfigSource;
            m_authenticateHandler = authen;

            m_AuroraEventManager = new AuroraEventManager();
            m_eventManager       = new EventManager();
            m_permissions        = new ScenePermissions(this);

            m_sceneGraph = new SceneGraph(this, m_regInfo);

            #region Region Config

            IConfig packetConfig = m_config.Configs["PacketPool"];
            if (packetConfig != null)
            {
                PacketPool.Instance.RecyclePackets    = packetConfig.GetBoolean("RecyclePackets", true);
                PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true);
            }

            #endregion Region Config

            m_basesimfps     = 45f;
            m_basesimphysfps = 45f;

            m_basesimphysfps = Config.Configs["Physics"].GetFloat("BasePhysicsFPS", 45f);
            m_basesimfps     = Config.Configs["Protection"].GetFloat("BaseRateFramesPerSecond", 45f);
            if (m_basesimphysfps > 45f)
            {
                m_basesimphysfps = 45f;
            }
            if (m_basesimfps > 45f)
            {
                m_basesimfps = 45f;
            }

            if (m_basesimphysfps > m_basesimfps)
            {
                m_basesimphysfps = m_basesimfps;
            }

            m_updatetimespan  = 1000 / m_basesimfps;
            m_physicstimespan = 1000 / m_basesimphysfps;

            #region Startup Complete config

            EventManager.OnAddToStartupQueue     += AddToStartupQueue;
            EventManager.OnModuleFinishedStartup += FinishedStartup;
            //EventManager.OnStartupComplete += StartupComplete;

            AddToStartupQueue("Startup");

            #endregion
        }
        /// <summary>
        /// Process inventory backup
        /// </summary>
        /// <param name="datastore"></param>
        public void ProcessInventoryBackup(ISimulationDataStore datastore)
        {
            if (HasInventoryChanged)
            {
				HasInventoryChanged = false;
                List<TaskInventoryItem> items = GetInventoryItems();
                datastore.StorePrimInventory(m_part.UUID, items);
                    IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
                    if (engines != null)
                    {

                        foreach (TaskInventoryItem item in items)
                        {
                            if (item.Type == (int)InventoryType.LSL)
                            {
                                foreach (IScriptModule engine in engines)
                                {
                                    if (engine != null)
                                    {
                                        engine.SaveStateSave(item.ItemID, m_part.UUID);
                                    }
                                }
                            }
                        }
                    }

            }
        }