Beispiel #1
0
 /// <summary>
 /// Adds the given element to the collection
 /// </summary>
 /// <param name="item">The item to add</param>
 public override void Add(IModelElement item)
 {
     if ((this._parent.Successor == null))
     {
         IAbstractUserAction successorCasted = item.As <IAbstractUserAction>();
         if ((successorCasted != null))
         {
             this._parent.Successor = successorCasted;
             return;
         }
     }
     if ((this._parent.Predecessor == null))
     {
         IAbstractUserAction predecessorCasted = item.As <IAbstractUserAction>();
         if ((predecessorCasted != null))
         {
             this._parent.Predecessor = predecessorCasted;
             return;
         }
     }
     if ((this._parent.ScenarioBehaviour_AbstractUserAction == null))
     {
         IScenarioBehaviour scenarioBehaviour_AbstractUserActionCasted = item.As <IScenarioBehaviour>();
         if ((scenarioBehaviour_AbstractUserActionCasted != null))
         {
             this._parent.ScenarioBehaviour_AbstractUserAction = scenarioBehaviour_AbstractUserActionCasted;
             return;
         }
     }
 }
Beispiel #2
0
 /// <summary>
 /// Adds the given element to the collection
 /// </summary>
 /// <param name="item">The item to add</param>
 public override void Add(IModelElement item)
 {
     if ((this._parent.UsageModel_UsageScenario == null))
     {
         IUsageModel usageModel_UsageScenarioCasted = item.As <IUsageModel>();
         if ((usageModel_UsageScenarioCasted != null))
         {
             this._parent.UsageModel_UsageScenario = usageModel_UsageScenarioCasted;
             return;
         }
     }
     if ((this._parent.ScenarioBehaviour_UsageScenario == null))
     {
         IScenarioBehaviour scenarioBehaviour_UsageScenarioCasted = item.As <IScenarioBehaviour>();
         if ((scenarioBehaviour_UsageScenarioCasted != null))
         {
             this._parent.ScenarioBehaviour_UsageScenario = scenarioBehaviour_UsageScenarioCasted;
             return;
         }
     }
     if ((this._parent.Workload_UsageScenario == null))
     {
         IWorkload workload_UsageScenarioCasted = item.As <IWorkload>();
         if ((workload_UsageScenarioCasted != null))
         {
             this._parent.Workload_UsageScenario = workload_UsageScenarioCasted;
             return;
         }
     }
 }
Beispiel #3
0
        /// <summary>
        /// Gets called when the parent model element of the current model element is about to change
        /// </summary>
        /// <param name="oldParent">The old parent model element</param>
        /// <param name="newParent">The new parent model element</param>
        protected override void OnParentChanging(IModelElement newParent, IModelElement oldParent)
        {
            IScenarioBehaviour    oldScenarioBehaviour_AbstractUserAction = ModelHelper.CastAs <IScenarioBehaviour>(oldParent);
            IScenarioBehaviour    newScenarioBehaviour_AbstractUserAction = ModelHelper.CastAs <IScenarioBehaviour>(newParent);
            ValueChangedEventArgs e = new ValueChangedEventArgs(oldScenarioBehaviour_AbstractUserAction, newScenarioBehaviour_AbstractUserAction);

            this.OnScenarioBehaviour_AbstractUserActionChanging(e);
            this.OnPropertyChanging("ScenarioBehaviour_AbstractUserAction", e, _scenarioBehaviour_AbstractUserActionReference);
        }
Beispiel #4
0
 /// <summary>
 /// Adds the given element to the collection
 /// </summary>
 /// <param name="item">The item to add</param>
 public override void Add(IModelElement item)
 {
     if ((this._parent.BranchedBehaviour_BranchTransition == null))
     {
         IScenarioBehaviour branchedBehaviour_BranchTransitionCasted = item.As <IScenarioBehaviour>();
         if ((branchedBehaviour_BranchTransitionCasted != null))
         {
             this._parent.BranchedBehaviour_BranchTransition = branchedBehaviour_BranchTransitionCasted;
             return;
         }
     }
 }
Beispiel #5
0
        /// <summary>
        /// Gets called when the parent model element of the current model element changes
        /// </summary>
        /// <param name="oldParent">The old parent model element</param>
        /// <param name="newParent">The new parent model element</param>
        protected override void OnParentChanged(IModelElement newParent, IModelElement oldParent)
        {
            IScenarioBehaviour oldScenarioBehaviour_AbstractUserAction = ModelHelper.CastAs <IScenarioBehaviour>(oldParent);
            IScenarioBehaviour newScenarioBehaviour_AbstractUserAction = ModelHelper.CastAs <IScenarioBehaviour>(newParent);

            if ((oldScenarioBehaviour_AbstractUserAction != null))
            {
                oldScenarioBehaviour_AbstractUserAction.Actions_ScenarioBehaviour.Remove(this);
            }
            if ((newScenarioBehaviour_AbstractUserAction != null))
            {
                newScenarioBehaviour_AbstractUserAction.Actions_ScenarioBehaviour.Add(this);
            }
            ValueChangedEventArgs e = new ValueChangedEventArgs(oldScenarioBehaviour_AbstractUserAction, newScenarioBehaviour_AbstractUserAction);

            this.OnScenarioBehaviour_AbstractUserActionChanged(e);
            this.OnPropertyChanged("ScenarioBehaviour_AbstractUserAction", e, _scenarioBehaviour_AbstractUserActionReference);
            base.OnParentChanged(newParent, oldParent);
        }
Beispiel #6
0
 /// <summary>
 /// Adds the given element to the collection
 /// </summary>
 /// <param name="item">The item to add</param>
 public override void Add(IModelElement item)
 {
     if ((this._parent.LoopIteration_Loop == null))
     {
         IPCMRandomVariable loopIteration_LoopCasted = item.As <IPCMRandomVariable>();
         if ((loopIteration_LoopCasted != null))
         {
             this._parent.LoopIteration_Loop = loopIteration_LoopCasted;
             return;
         }
     }
     if ((this._parent.BodyBehaviour_Loop == null))
     {
         IScenarioBehaviour bodyBehaviour_LoopCasted = item.As <IScenarioBehaviour>();
         if ((bodyBehaviour_LoopCasted != null))
         {
             this._parent.BodyBehaviour_Loop = bodyBehaviour_LoopCasted;
             return;
         }
     }
 }