Beispiel #1
0
 public QuadNode(IQuadMesh mesh, IQuadNodeFactory quadNodeFactory, IQuadNodeRenderer renderer, ISettings settings, Statistics statistics)
 {
     _mesh = mesh;
     _quadNodeFactory = quadNodeFactory;
     _renderer = renderer;
     _settings = settings;
     _statistics = statistics;
 }
 public QuadNode(IQuadMesh mesh, IQuadNodeFactory quadNodeFactory, ISplitMergeStrategy splitMergeStrategy, ITaskSchedulerFactory taskSchedulerFactory, IQuadNodeRenderer renderer, Statistics statistics)
 {
     _mesh                 = mesh;
     _quadNodeFactory      = quadNodeFactory;
     _splitMergeStrategy   = splitMergeStrategy;
     _taskSchedulerFactory = taskSchedulerFactory;
     _renderer             = renderer;
     _statistics           = statistics;
 }
Beispiel #3
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 public QuadNode(IQuadMesh mesh, IQuadNodeFactory quadNodeFactory, ISplitMergeStrategy splitMergeStrategy, ITaskSchedulerFactory taskSchedulerFactory, IQuadNodeRenderer renderer, Statistics statistics)
 {
     _mesh = mesh;
     _quadNodeFactory = quadNodeFactory;
     _splitMergeStrategy = splitMergeStrategy;
     _taskSchedulerFactory = taskSchedulerFactory;
     _renderer = renderer;
     _statistics = statistics;
 }
 public TestableQuadNode(IQuadMesh mesh, IQuadNodeFactory quadNodeFactory, IQuadNodeRenderer renderer, ISettings settings, Statistics statistics)
     : base(mesh, quadNodeFactory, renderer, settings, statistics)
 {
 }
Beispiel #5
0
 public TestableQuadNode(IQuadMesh mesh, IQuadNodeFactory quadNodeFactory, ISplitMergeStrategy splitMergeStrategy, IQuadNodeRenderer renderer, Statistics statistics)
     : base(mesh, quadNodeFactory, splitMergeStrategy, new CurrentThreadTaskSchedulerFactory(), renderer, statistics)
 {
     // We create this version of the QuadNode with a task scheduler type that runs everything on the
     // current thread, i.e. everything is synchronous and there are no threading issues to worry about.
 }
 public TerrainFactory(IQuadNodeFactory quadNodeFactory)
 {
     _quadNodeFactory = quadNodeFactory;
 }
 public TerrainFactory(IQuadNodeFactory quadNodeFactory)
 {
     _quadNodeFactory = quadNodeFactory;
 }