/// <summary>
 /// Constructor with 5 parameters
 /// </summary>
 /// <param name="playField">Parameter of type IPlayField </param>
 /// <param name="output">Parameter of type IRenderer</param>
 /// <param name="memory">Parameter of type IMementoCaretaker</param>
 /// <param name="ladder">Parameter of type IScoreLadder</param>
 /// <param name="player">Parameter of type IPlayer</param>
 public CommandContext(IPlayField playField, IRenderer output, IMementoCaretaker memory, IScoreLadder ladder, IPlayer player)
 {
     this.PlayField = playField;
     this.Output = output;
     this.Memory = memory;
     this.Ladder = ladder;
     this.Player = player;
 }
Beispiel #2
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 /// <summary>
 /// Constructor with 5 parameters
 /// </summary>
 /// <param name="playField">Parameter of type IPlayField </param>
 /// <param name="output">Parameter of type IRenderer</param>
 /// <param name="memory">Parameter of type IMementoCaretaker</param>
 /// <param name="ladder">Parameter of type IScoreLadder</param>
 /// <param name="player">Parameter of type IPlayer</param>
 public CommandContext(IPlayField playField, IRenderer output, IMementoCaretaker memory, IScoreLadder ladder, IPlayer player)
 {
     this.PlayField = playField;
     this.Output    = output;
     this.Memory    = memory;
     this.Ladder    = ladder;
     this.Player    = player;
 }
        public MainWindow()
        {
            InitializeComponent();


            CommandBindings.Add(new CommandBinding(ApplicationCommands.Undo, OnExecutedCommands));
            MyCanvas.MouseLeftButtonUp   += new MouseButtonEventHandler(MyCanvas_MouseLeftButtonUp);
            MyCanvas.MouseMove           += new MouseEventHandler(MyCanvas_MouseMove);
            MyCanvas.MouseLeftButtonDown += new MouseButtonEventHandler(MyCanvas_MouseLeftButtonDown);

            var mementoDesigner = new InkCanvasMementoDesigner(MyCanvas);

            _undoRedoCaretaker = new UndoRedoCaretaker(mementoDesigner);
            _undoRedoCaretaker.Initialize();

            control = new Controller(MyCanvas);
        }
        public void ClassInitialize()
        {
            playerPosition = new Position(3, 3);
            generator = new StandardPlayFieldGenerator(playerPosition, 9, 9);
            playField = new PlayField(generator, playerPosition, 9, 9);

            IInfoRenderer infoPanel = new InfoPanel();
            IPlayFieldRenderer playFieldPanel = new PlayFieldPanel();
            ILadderRenderer topScoresPanel = new TopScoresPanel();
            output = new ConsoleRender(infoPanel, playFieldPanel, topScoresPanel);

            memory = new MementoCaretaker(new List<IMemento>());

            ladder = ScoreLadder.Instance;

            player = new Player("test", new Cell(playerPosition));

            context = new CommandContext(playField, output, memory, ladder, player);
        }
Beispiel #5
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 /// <summary>
 /// Standard game engine constructor.
 /// </summary>
 /// <param name="renderer">Output renderer.</param>
 /// <param name="inputProvider">Input provider.</param>
 /// <param name="playField">Game play field.</param>
 /// <param name="commandFactory">Game command factory.</param>
 /// <param name="logger">Command execution logger.</param>
 /// <param name="player">Player</param>
 public StandardGameEngine(
     IRenderer renderer,
     IInputProvider inputProvider,
     IPlayField playField,
     ICommandFactory commandFactory,
     ILogger logger,
     IPlayer player,
     IMementoCaretaker memory,
     IScoreLadder ladder)
 {
     this.playField      = playField;
     this.renderer       = renderer;
     this.input          = inputProvider;
     this.ladder         = ladder;
     this.commandFactory = commandFactory;
     this.logger         = logger;
     this.player         = player;
     this.memory         = memory;
 }
 /// <summary>
 /// Standard game engine constructor.
 /// </summary>
 /// <param name="renderer">Output renderer.</param>
 /// <param name="inputProvider">Input provider.</param>
 /// <param name="playField">Game play field.</param>
 /// <param name="commandFactory">Game command factory.</param>
 /// <param name="logger">Command execution logger.</param>
 /// <param name="player">Player</param>
 public StandardGameEngine(
     IRenderer renderer,
     IInputProvider inputProvider,
     IPlayField playField,
     ICommandFactory commandFactory,
     ILogger logger,
     IPlayer player,
     IMementoCaretaker memory,
     IScoreLadder ladder)
 {
     this.playField = playField;
     this.renderer = renderer;
     this.input = inputProvider;
     this.ladder = ladder;
     this.commandFactory = commandFactory;
     this.logger = logger;
     this.player = player;
     this.memory = memory;
 }
Beispiel #7
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        public void ClassInitialize()
        {
            playerPosition = new Position(3, 3);
            generator      = new StandardPlayFieldGenerator(playerPosition, 9, 9);
            playField      = new PlayField(generator, playerPosition, 9, 9);

            IInfoRenderer      infoPanel      = new InfoPanel();
            IPlayFieldRenderer playFieldPanel = new PlayFieldPanel();
            ILadderRenderer    topScoresPanel = new TopScoresPanel();

            output = new ConsoleRender(infoPanel, playFieldPanel, topScoresPanel);

            memory = new MementoCaretaker(new List <IMemento>());

            ladder = ScoreLadder.Instance;

            player = new Player("test", new Cell(playerPosition));

            context = new CommandContext(playField, output, memory, ladder, player);
        }