Beispiel #1
0
        public void Feed(IFeedable petFoodNOMNOMNOM)
        {
            FirstPetLevel.Increase(petFoodNOMNOMNOM);
            SecondPetLevel.Increase(petFoodNOMNOMNOM);
            ThirdPetLevel.Increase(petFoodNOMNOMNOM);

            Manager.Database.AddDatabaseOperation(db =>
            {
                MySqlCommand cmd = db.CreateQuery();
                cmd.CommandText  = "UPDATE pets SET levels=@newLevels, xp=@newXp WHERE petId=@petId AND accId=@accId";
                cmd.Parameters.AddWithValue("@petId", PetId);
                cmd.Parameters.AddWithValue("@accId", Owner.Players.ToArray()[0].Value.AccountId);
                cmd.Parameters.AddWithValue("@newLevels",
                                            String.Format("{0}, {1}, {2}", FirstPetLevel.Level, SecondPetLevel.Level, ThirdPetLevel.Level));
                cmd.Parameters.AddWithValue("@newXp",
                                            String.Format("{0}, {1}, {2}", FirstPetLevel.Power, SecondPetLevel.Power, ThirdPetLevel.Power));
                cmd.ExecuteNonQuery();
            });

            UpdateNeeded = true;
            UpdateCount++;

            this.Owner.Players.ToArray()[0].Value.Client.SendPacket(new UpdatePacket
            {
                Tiles      = new UpdatePacket.TileData[0],
                NewObjects = new ObjectDef[1] {
                    this.ToDefinition()
                },
                RemovedObjectIds = new int[0]
            });
        }
        public void Feed(IFeedable petFoodNOMNOMNOM)
        {
            FirstPetLevel.Incease(petFoodNOMNOMNOM);
            SecondPetLevel.Incease(petFoodNOMNOMNOM);
            ThirdPetLevel.Incease(petFoodNOMNOMNOM);

            Manager.Database.DoActionAsync(db =>
            {
                MySqlCommand cmd = db.CreateQuery();
                cmd.CommandText =
                    "UPDATE pets SET levels=@newLevels, xp=@newXp WHERE petId=@petId AND accId=@accId";
                cmd.Parameters.AddWithValue("@petId", PetId);
                cmd.Parameters.AddWithValue("@accId", Owner.Players.ToArray()[0].Value.AccountId);
                cmd.Parameters.AddWithValue("@newLevels",
                    String.Format("{0}, {1}, {2}", FirstPetLevel.Level, SecondPetLevel.Level, ThirdPetLevel.Level));
                cmd.Parameters.AddWithValue("@newXp",
                    String.Format("{0}, {1}, {2}", FirstPetLevel.Power, SecondPetLevel.Power, ThirdPetLevel.Power));
                cmd.ExecuteNonQuery();
            });

            UpdateNeeded = true;
            UpdateCount++;

            this.Owner.Players.ToArray()[0].Value.Client.SendPacket(new UpdatePacket
            {
                Tiles = new UpdatePacket.TileData[0],
                NewObjects = new ObjectDef[1] { this.ToDefinition() },
                RemovedObjectIds = new int[0]
            });
        }
        public void Incease(IFeedable petFoodNOMNOMNOM)
        {
            int remaining = petFoodNOMNOMNOM.FeedPower;

            if (type == AbilityType.Second)
            {
                remaining = (int)(petFoodNOMNOMNOM.FeedPower * 0.7);
            }
            if (type == AbilityType.Third)
            {
                remaining = (int)(petFoodNOMNOMNOM.FeedPower * 0.3);
            }

            if (Level == pet.MaximumLevel || Level == 100)
            {
                return;
            }

            while (remaining > 0)
            {
                remaining--;
                Power++;
                if (Power == LevelCap[Level])
                {
                    Level++;
                }
                if (Level == pet.MaximumLevel || Level == 100)
                {
                    break;
                }
            }
        }
Beispiel #4
0
 void FeedFromInventory(IFeedable feedable)
 {
     if (feedable != null)
     {
         // First we need to find out how much food left do we need to feed baby
         var hunger = feedable.GetHunger();
         feedable.Feed(TakeFoodFromInventory(hunger));
     }
 }
        public void Incease(IFeedable petFoodNOMNOMNOM)
        {
            int remaining = petFoodNOMNOMNOM.FeedPower;

            if (type == AbilityType.Second)
                remaining = (int)(petFoodNOMNOMNOM.FeedPower * 0.702025);
            if (type == AbilityType.Third)
                remaining = (int)(petFoodNOMNOMNOM.FeedPower * 0.3240117);

            if (Level == pet.MaximumLevel || Level == 100) return;

            while (remaining > 0)
            {
                remaining--;
                Power++;
                if (Power == LevelCap[Level])
                    Level++;
                if (Level == pet.MaximumLevel || Level == 100) break;
            }
        }
Beispiel #6
0
        private void FeedPet(Client client, PetYardCommandPacket packet)
        {
            try
            {
                Pet pet = (client.Player.Owner as PetYard).FindPetById(packet.PetId1);

                if (packet.Currency == CurrencyType.Fame)
                {
                    switch (pet.PetRarity)
                    {
                    case Rarity.Common:
                        if (!TryDeduct(packet.Currency, client.Player, 10))
                        {
                            return;
                        }
                        break;

                    case Rarity.Uncommon:
                        if (!TryDeduct(packet.Currency, client.Player, 30))
                        {
                            return;
                        }
                        break;

                    case Rarity.Rare:
                        if (!TryDeduct(packet.Currency, client.Player, 100))
                        {
                            return;
                        }
                        break;

                    case Rarity.Legendary:
                        if (!TryDeduct(packet.Currency, client.Player, 350))
                        {
                            return;
                        }
                        break;

                    case Rarity.Divine:
                        if (!TryDeduct(packet.Currency, client.Player, 1000))
                        {
                            return;
                        }
                        break;

                    default:
                        throw new Exception("Invalid pet rarity");
                    }
                }

                if (packet.Currency == CurrencyType.Gold)
                {
                    switch (pet.PetRarity)
                    {
                    case Rarity.Common:
                        if (!TryDeduct(packet.Currency, client.Player, 5))
                        {
                            return;
                        }
                        break;

                    case Rarity.Uncommon:
                        if (!TryDeduct(packet.Currency, client.Player, 12))
                        {
                            return;
                        }
                        break;

                    case Rarity.Rare:
                        if (!TryDeduct(packet.Currency, client.Player, 30))
                        {
                            return;
                        }
                        break;

                    case Rarity.Legendary:
                        if (!TryDeduct(packet.Currency, client.Player, 60))
                        {
                            return;
                        }
                        break;

                    case Rarity.Divine:
                        if (!TryDeduct(packet.Currency, client.Player, 150))
                        {
                            return;
                        }
                        break;

                    default:
                        throw new Exception("Invalid pet rarity");
                    }
                }

                client.SendPacket(new BuyResultPacket
                {
                    Result  = 0,
                    Message = "{\"key\":\"server.buy_success\"}"
                });
                IFeedable tofeed = client.Player.Inventory[packet.ObjectSlot.SlotId];
                client.Player.Inventory[packet.ObjectSlot.SlotId] = null;
                pet.Feed(tofeed);
                client.Player.UpdateCount++;
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex);
                client.Player.SendError("Internal server error: " + ex.Message);
            }
        }
Beispiel #7
0
 public void Init(int inputPortsNum, int outputPortsNum,
                  IFeedable <Tuple <JobTicket <TTicketIn>, FiberCapsule <TUnit, TTicketIn, TTicketOut> > > feedable)
 {
     Data = feedable;
     InternalInit(inputPortsNum, outputPortsNum);
 }
Beispiel #8
0
        private void FeedPet(Client client, PetYardCommandPacket packet)
        {
            try
            {
                Pet pet = (client.Player.Owner as PetYard).FindPetById(packet.PetId1);

                if (packet.Currency == CurrencyType.Fame)
                {
                    switch (pet.PetRarity)
                    {
                    case Rarity.Common:
                        if (!TryDeduct(packet.Currency, client.Player, 10))
                        {
                            return;
                        }
                        break;

                    case Rarity.Uncommon:
                        if (!TryDeduct(packet.Currency, client.Player, 30))
                        {
                            return;
                        }
                        break;

                    case Rarity.Rare:
                        if (!TryDeduct(packet.Currency, client.Player, 100))
                        {
                            return;
                        }
                        break;

                    case Rarity.Legendary:
                        if (!TryDeduct(packet.Currency, client.Player, 350))
                        {
                            return;
                        }
                        break;

                    case Rarity.Divine:
                        if (!TryDeduct(packet.Currency, client.Player, 1000))
                        {
                            return;
                        }
                        break;

                    default:
                        throw new Exception("Invalid pet rarity");
                    }
                }

                if (packet.Currency == CurrencyType.Gold)
                {
                    switch (pet.PetRarity)
                    {
                    case Rarity.Common:
                        if (!TryDeduct(packet.Currency, client.Player, 5))
                        {
                            return;
                        }
                        break;

                    case Rarity.Uncommon:
                        if (!TryDeduct(packet.Currency, client.Player, 12))
                        {
                            return;
                        }
                        break;

                    case Rarity.Rare:
                        if (!TryDeduct(packet.Currency, client.Player, 30))
                        {
                            return;
                        }
                        break;

                    case Rarity.Legendary:
                        if (!TryDeduct(packet.Currency, client.Player, 60))
                        {
                            return;
                        }
                        break;

                    case Rarity.Divine:
                        if (!TryDeduct(packet.Currency, client.Player, 150))
                        {
                            return;
                        }
                        break;

                    default:
                        throw new Exception("Invalid pet rarity");
                    }
                }

                client.Player.SendInfo("Purchase successful!");
                //client.SendPacket(new BuyResultPacket
                //{
                //    Result = 0,
                //    Message = "{\"key\":\"server.buy_success\"}"
                //});
                IFeedable tofeed = client.Player.Inventory[packet.ObjectSlot.SlotId];
                client.Player.Inventory[packet.ObjectSlot.SlotId] = null;
                pet.Feed(tofeed);
                client.Player.SaveToCharacter();
                client.Save();
                client.Player.UpdateCount++;
            }
            catch// (Exception ex)
            {
                Pet pet = (client.Player.Owner as PetYard).FindPetById(packet.PetId1);

                if (packet.Currency == CurrencyType.Fame)
                {
                    switch (pet.PetRarity)
                    {
                    case Rarity.Common:
                        if (!TryDeduct(packet.Currency, client.Player, 10))
                        {
                            return;
                        }
                        break;

                    case Rarity.Uncommon:
                        if (!TryDeduct(packet.Currency, client.Player, 30))
                        {
                            return;
                        }
                        break;

                    case Rarity.Rare:
                        if (!TryDeduct(packet.Currency, client.Player, 100))
                        {
                            return;
                        }
                        break;

                    case Rarity.Legendary:
                        if (!TryDeduct(packet.Currency, client.Player, 350))
                        {
                            return;
                        }
                        break;

                    case Rarity.Divine:
                        if (!TryDeduct(packet.Currency, client.Player, 1000))
                        {
                            return;
                        }
                        break;

                    default:
                        throw new Exception("Invalid pet rarity");
                    }
                }

                if (packet.Currency == CurrencyType.Gold)
                {
                    switch (pet.PetRarity)
                    {
                    case Rarity.Common:
                        if (!TryDeduct(packet.Currency, client.Player, 5))
                        {
                            return;
                        }
                        break;

                    case Rarity.Uncommon:
                        if (!TryDeduct(packet.Currency, client.Player, 12))
                        {
                            return;
                        }
                        break;

                    case Rarity.Rare:
                        if (!TryDeduct(packet.Currency, client.Player, 30))
                        {
                            return;
                        }
                        break;

                    case Rarity.Legendary:
                        if (!TryDeduct(packet.Currency, client.Player, 60))
                        {
                            return;
                        }
                        break;

                    case Rarity.Divine:
                        if (!TryDeduct(packet.Currency, client.Player, 150))
                        {
                            return;
                        }
                        break;

                    default:
                        throw new Exception("Invalid pet rarity");
                    }
                }
                IFeedable tofeed = client.Player.Inventory[packet.ObjectSlot.SlotId];
                client.Player.Inventory[packet.ObjectSlot.SlotId] = null;
                pet.Feed(tofeed);
                client.Player.SaveToCharacter();
                client.Save();
                client.Player.UpdateCount++;
                //log.Error(ex);
                //client.Player.SendError("Internal server error: " + ex.Message);
                //client.Player.SendInfo("Server Error #173 - PetYardCommandHandler.cs. Contact LoE Team.");
            }
        }
Beispiel #9
0
 public CatSitter(IFeedable pet) : base(pet)
 {
     Pet = pet;
 }
Beispiel #10
0
 public PetSitter(IFeedable pet)
 {
     Pet = pet;
 }