void Start() { targetObjects = GameObject.FindGameObjectsWithTag("Player"); rigidbody = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); sprRenderer = GetComponent <SpriteRenderer>(); hitCheck = GetComponent <HitCheck>(); aud = GetComponent <AudioSource>(); if (aud == null) { aud = FindObjectOfType <AudioSource>(); } actionTimer = Random.Range(actionMinDelay, actionMaxDelay); angleAtTargetTimer = angleAtTargetTime; if (type == EnemyAIType.Rotational) { trail = transform.GetChild(3).gameObject.GetComponent <TrailRenderer>(); } if (containsPieces) { pieces = transform.GetChild(5).gameObject; pieces.transform.parent = null; pieces.transform.position = transform.position; } }
void Awake() { barFill = GetComponent <Image>(); hitCheck = infoObject.GetComponent <HitCheck>(); playerController = infoObject.GetComponent <PlayerController>(); prevPos = transform.parent.localPosition; prevScale = transform.localScale; }
// Use those for TriggerCheck protected void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "HitBox") { HitCheck hit = collision.GetComponent <HitCheck>(); if (CanHit) { FX.EffectPlay(FX.PCS.PC_HIT); } Hit(hit.Weapon.ATK * ((100 + hit.Player.ATK) / 100), hit.Weapon.PushValue, hit.Weapon.Player.transform.position); } }
private void Start() { if (name == "Player1") { playerNo = 1; } else if (name == "Player2") { playerNo = 2; } rigidbody = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); sprRenderer = GetComponent <SpriteRenderer>(); hitCheck = GetComponent <HitCheck>(); aud = GetComponent <AudioSource>(); if (aud == null) { aud = FindObjectOfType <AudioSource>(); } if (playerNo == 1) { if (TogglesValues.p1controller == "") { if (GameManager.singleGame) { inputExtensionString = "SinglePlayer"; } else { inputExtensionString = playerNo.ToString(); } } else { inputExtensionString = TogglesValues.p1controller; } } else if (playerNo == 2) { if (TogglesValues.p2controller == "") { inputExtensionString = playerNo.ToString(); } else { inputExtensionString = TogglesValues.p2controller; } } }
// Start is called before the first frame update void Start() { //アニメーション用 characterController = GetComponent <CharacterController>(); animator = GetComponent <Animator>(); animator.SetInteger("Direction", direction); top = transform.Find("TopBox").GetComponent <HitCheck>(); right = transform.Find("RightBox").GetComponent <HitCheck>(); bottom = transform.Find("BottomBox").GetComponent <HitCheck>(); left = transform.Find("LeftBox").GetComponent <HitCheck>(); }
void Start() { rigidbody = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); sprRenderer = GetComponent <SpriteRenderer>(); hitCheck = GetComponent <HitCheck>(); aud = GetComponent <AudioSource>(); if (aud == null) { aud = FindObjectOfType <AudioSource>(); } shingObject = transform.GetChild(1).GetChild(0).gameObject; }
public override void SpawnEffect() { HitCheck child = Instantiate(Effect[Si], transform.position, transform.rotation).GetComponentInChildren <HitCheck>(); child.Weapon = this; }
public IEnumerator EndGame(bool win = false) { gameState = GameState.Ended; percentage.SetText(Mathf.RoundToInt((levelLength - targets.Count) / (float)levelLength * 100) + "%"); loseScreen.SetActive(true); if (win) { loseText.SetText("You Win!"); percentage.SetText("100%"); progressBar.value = 1f; } //if(score > highScore) { // highScore = score; // PlayerPrefs.SetInt("HighScore", highScore); // highScoreText.SetText("" + highScore); //} foreach (Target t in targets) { targetPool.Return(t.gameObject); } targets.Clear(); foreach (GameObject obj in dominoes) { obj.GetComponent <Rigidbody>().isKinematic = false; hitCheck = obj.AddComponent <HitCheck>(); hitCheck.requiredTag = "Domino"; if (obj.transform.localRotation == Quaternion.identity) { hitCheck.clip = fall1; } else { hitCheck.clip = fall2; } } Vector3 targetPos = path.transform.position + camOffset * 5f; Camera camScript = cam.GetComponent <Camera>(); while ((cam.position - targetPos).magnitude > 0.05f) { cam.position = Vector3.Lerp(cam.position, targetPos, 0.05f); camScript.orthographicSize = Mathf.Lerp(camScript.orthographicSize, camZoom, 0.05f); yield return(0); } dominoes[0].GetComponent <Rigidbody>().AddForce(dominoes[0].transform.forward * 100f); if (dominoes.Count > 2) { while (!hitCheck.isHit) { yield return(0); } } Destroy(hitCheck); yield return(new WaitForSeconds(2f)); if (win) { yield return(new WaitForSeconds(image.Reveal() + 2f)); SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); } else { playAgain.SetActive(true); } }