public HexaModel(int value, HexaKind kind, SourceKind sourceKind, SourceBuildingKind buildingKind,SourceAll sourceBuildingCost) { if (kind == HexaKind.Water) { this.hexaID = -1; } else this.hexaID = ++counter; this.sourceBuildingCost = sourceBuildingCost; this.kind = kind; this.sourceKind = sourceKind; this.buildingKind = buildingKind; this.startSource = value; this.towns = new TownModel[(int) TownPos.Count]; this.roads = new RoadModel[(int)RoadPos.Count]; this.townOwner = new Boolean[(int)TownPos.Count]; this.roadOwner = new Boolean[(int)RoadPos.Count]; sourceDisaster = false; sourceMiracle = false; hexaDestroy = false; captureIs = false; capturePlayer = null; }
public static HexaModel create(HexaKind type, int number) { switch (type) { case HexaKind.Cornfield: return new CornfieldHexa(number); case HexaKind.Desert: return new DesertHexa(); case HexaKind.Forest: return new ForestHexa(number); case HexaKind.Mountains: return new MountainsHexa(number); case HexaKind.Pasture: return new PastureHexa(number); case HexaKind.Stone: return new StoneHexa(number); case HexaKind.Water: return new WaterHexa(); case HexaKind.Nothing: return null; default: throw new Exception("XML file with map is broken."); } }
public HexaView(HexaModel model, int x, int y) { this.x = x; this.y = y; this.model = model; this.hexaID = model.GetID(); this.kind = model.GetKind(); hexaRotation = GameMaster.Inst().GetRandomInt(6); if (kind != HexaKind.Water) { this.pickHexaColor = new Color(1.0f - this.hexaID / 256.0f, 0.0f, 0.0f); pickVars = new PickVariables(pickHexaColor); roadView = new RoadView[(int)RoadPos.Count]; townView = new TownView[(int)TownPos.Count]; } }
public Model GetHexaModel(HexaKind type) { return hexaModel[(int)type]; }
bool isPositive; // false it is negative #endregion Fields #region Constructors private RndEvent(HexaKind hexaKind, bool isPositive) { this.isPositive = isPositive; this.hexaKind = hexaKind; string title = ""; string description = ""; Texture2D icon = null; ; if (isPositive) { switch (hexaKind) { case HexaKind.Cornfield : title = Strings.MESSAGE_TITLE_MIRACLE; description = Strings.MESSAGE_DESCRIPTION_MIRACLE_CORNFIELD; icon = GameResources.Inst().GetHudTexture(HUDTexture.IconMill); break; case HexaKind.Pasture : title = Strings.MESSAGE_TITLE_MIRACLE; description = Strings.MESSAGE_DESCRIPTION_MIRACLE_PASTURE; icon = GameResources.Inst().GetHudTexture(HUDTexture.IconStepherd); break; case HexaKind.Stone : title = Strings.MESSAGE_TITLE_MIRACLE; description = Strings.MESSAGE_DESCRIPTION_MIRACLE_STONE; icon = GameResources.Inst().GetHudTexture(HUDTexture.IconQuarry); break; case HexaKind.Forest : title = Strings.MESSAGE_TITLE_MIRACLE; description = Strings.MESSAGE_DESCRIPTION_MIRACLE_FOREST; icon = GameResources.Inst().GetHudTexture(HUDTexture.IconSaw); break; case HexaKind.Mountains : title = Strings.MESSAGE_TITLE_MIRACLE; description = Strings.MESSAGE_DESCRIPTION_MIRACLE_MOUNTAINS; icon = GameResources.Inst().GetHudTexture(HUDTexture.IconMine); break; } } else { switch (hexaKind) { case HexaKind.Cornfield: title = Strings.MESSAGE_TITLE_DISASTER; description = Strings.MESSAGE_DESCRIPTION_DISASTER_CORNFIELD; icon = GameResources.Inst().GetHudTexture(HUDTexture.IconMill); break; case HexaKind.Pasture: title = Strings.MESSAGE_TITLE_DISASTER; description = Strings.MESSAGE_DESCRIPTION_DISASTER_PASTURE; icon = GameResources.Inst().GetHudTexture(HUDTexture.IconStepherd); break; case HexaKind.Stone: title = Strings.MESSAGE_TITLE_DISASTER; description = Strings.MESSAGE_DESCRIPTION_DISASTER_STONE; icon = GameResources.Inst().GetHudTexture(HUDTexture.IconQuarry); break; case HexaKind.Forest: title = Strings.MESSAGE_TITLE_DISASTER; description = Strings.MESSAGE_DESCRIPTION_DISASTER_FOREST; icon = GameResources.Inst().GetHudTexture(HUDTexture.IconSaw); break; case HexaKind.Mountains: title = Strings.MESSAGE_TITLE_DISASTER; description = Strings.MESSAGE_DESCRIPTION_DISASTER_MOUNTAINS; icon = GameResources.Inst().GetHudTexture(HUDTexture.IconMine); break; } } Message.Inst().Show(title, description, icon); }