public virtual void TakeDamage(int damageValue)
 {
     if (isMortal)
     {
         healthbarClass.TakeDamage(damageValue);
         VisableHealth.transform.localScale = new Vector3(healthbarClass.GetCurrentHealthPercent(), 1, 1);
         if (healthbarClass.GetIsDead())
         {
             if (!isDead)
             {
                 Died();
             }
         }
     }
 }