Beispiel #1
0
        public override void GameEvent(GameEvent gameEvent, GameEventDescriptor gameEventDescriptor)
        {
            OnGameEvent onGameEvent;

            if (m_GameEventHandlers.TryGetValue(gameEventDescriptor.Name, out onGameEvent))
            {
                onGameEvent(gameEvent, gameEventDescriptor);
            }
        }
Beispiel #2
0
        // player_blind -> flashbang_detonate -> entity updates
        private void FlashbangDetonate(GameEvent gameEvent, GameEventDescriptor gameEventDescriptor)
        {
            short userID = gameEvent.Keys[0].VarShort;
            short entityID = gameEvent.Keys[1].VarShort;

            //Entity player = m_Players.GetPlayerEntity(userID);
            Entity flashbang = this.Demo.Entities.GetEntity(entityID);

            Player blindingPlayer = m_Players.GetPlayer(userID);

            for (int i = 0; i < m_Players.Count; i++)
            {
                Player player = m_Players.Values[i];

                if(player.IsBlind)
                {
                    if(player.BlindedBy == null)
                    {
                        player.BlindedBy = blindingPlayer;
                    }
                }
            }

            //Console.WriteLine("Flashbang Detonated");
        }
Beispiel #3
0
        private void PlayerTeam(GameEvent gameEvent, GameEventDescriptor gameEventDescriptor)
        {
            short userID = gameEvent.Keys[0].VarShort;
            byte team = gameEvent.Keys[1].VarByte;
            byte oldTeam = gameEvent.Keys[2].VarByte;
            bool disconnect = gameEvent.Keys[3].VarBool;
            bool autoTeam = gameEvent.Keys[4].VarBool;
            bool silent = gameEvent.Keys[5].VarBool;
            bool isBot = gameEvent.Keys[6].VarBool;

            //Console.WriteLine("UserID\tTeam\tOld Team\tDisconnect\tAuto Team\tSilent\tIsBot");
            //Console.WriteLine("{0}\t{1}\t{2}\t\t{3}\t\t{4}\t\t{5}\t{6}", userID, team, oldTeam, disconnect, autoTeam, silent, isBot);
            //Console.WriteLine();
        }
Beispiel #4
0
        private void PlayerDisconnect(GameEvent gameEvent, GameEventDescriptor gameEventDescriptor)
        {
            short userID = gameEvent.Keys[0].VarShort;

            m_Players.Remove(userID);
        }
Beispiel #5
0
        private void PlayerDeath(GameEvent gameEvent, GameEventDescriptor gameEventDescriptor)
        {
            short victim = gameEvent.Keys[0].VarShort;
            short attacker = gameEvent.Keys[1].VarShort;
            short assister = gameEvent.Keys[2].VarShort;
            string weapon = gameEvent.Keys[3].VarString;
            string weaponItemID = gameEvent.Keys[4].VarString;
            string weaponFauxItemID = gameEvent.Keys[5].VarString;
            string weaponOriginalOwnerXUID = gameEvent.Keys[6].VarString;
            bool headshot = gameEvent.Keys[7].VarBool;
            short penetrated = gameEvent.Keys[10].VarShort;

            PlayerInfo victimInfo = m_Players.GetPlayerInfo(victim);
            PlayerInfo attackerInfo = m_Players.GetPlayerInfo(attacker);

            Entity victimEntity = m_Players.GetPlayerEntity(victim);
            Entity attackerEntity = m_Players.GetPlayerEntity(attacker);

            //Console.WriteLine("Victim: {0} [{1}]", victimInfo.Name, victimEntity);
            //Console.WriteLine("  Attacker: {0} [{1}]", attackerInfo.Name, attackerEntity);
        }
Beispiel #6
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 private void PlayerConnectFull(GameEvent gameEvent, GameEventDescriptor gameEventDescriptor)
 {
     short userID = gameEvent.Keys[0].VarShort;
     byte index = gameEvent.Keys[1].VarByte;
 }
Beispiel #7
0
        private void PlayerConnect(GameEvent gameEvent, GameEventDescriptor gameEventDescriptor)
        {
            string name = gameEvent.Keys[0].VarString;
            byte index = gameEvent.Keys[1].VarByte;
            short userID = gameEvent.Keys[2].VarShort;
            string networkID = gameEvent.Keys[3].VarString;

            PlayerInfo playerInfo = new PlayerInfo(userID, name, networkID == "BOT", networkID);

            m_Players.Add(index, playerInfo);
        }
Beispiel #8
0
        private void PlayerBlind(GameEvent gameEvent, GameEventDescriptor gameEventDescriptor)
        {
            short userID = gameEvent.Keys[0].VarShort;

            Player player = m_Players.GetPlayer(userID);

            int entityID = m_Players.GetPlayerEntityIndex(userID);

            //Console.WriteLine("Player Blinded: {0} [UserID: {1}, EntityID: {2}]", player.PlayerInfo.Name, userID, entityID);

            player.BlindedBy = null;
            player.IsBlind = true;

            //Console.WriteLine("Player Blinded");
        }