Beispiel #1
0
    public void FootprintMissed(Footprint f)
    {
        Player.Instance.ReportFootprintMissed();

        if (f && existingFootprints[0].footprint.GetInstanceID() != f.GetInstanceID())
        {
            Debug.LogError("Footprint clicked not at front of stack");
        }

        for (int i = 0; i < existingFootprints.Count; i++)
        {
            FootprintRegister thisFootprint = existingFootprints[i];
            if (thisFootprint.zPosition - Player.Instance.transform.position.z < distanceToRemoveFootprintsAfterMissStep)
            {
                existingFootprints.RemoveAt(0);
                i--;
                Destroy(thisFootprint.footprint.gameObject);
            }
            else
            {
                break;
            }
        }

        ActivateNextUp();
    }
Beispiel #2
0
    public void PlayerSelectedFootprint(Footprint f)
    {
        Player.Instance.ReportFootprintSelected(f.GetMyFootprintStateObject().GetType());

        if (f.GetMyFootprintStateObject().GetType() == typeof(FootprintStatePrime))
        {
            SpawnStepParticleEffect(f.transform.position, partiPrimeStepPrefab);
        }
        else
        {
            SpawnStepParticleEffect(f.transform.position, partiNormalStepPrefab);
        }

        if (existingFootprints[0].footprint.GetInstanceID() == f.GetInstanceID())
        {
            existingFootprints.RemoveAt(0);
            Destroy(f.gameObject);

            ActivateNextUp();
        }
        else
        {
            Debug.LogError("Footprint clicked not at front of stack");
        }
    }