Beispiel #1
0
    private void OnTriggerEnter(Collider other)
    {
        FighterController fighterController = other.transform.root.GetComponent <FighterController>();

        if (!dealtDamage && fighterController != null) //Hit fighter
        {
            if (!fighterController.SuccessfullyBlockedProjectile())
            {
                gameManager.DealDamageToFighter(damage, AttackType.Flinch, fighterController.IsPlayerOne());
            }
            dealtDamage = true;
        }
        Destroy(gameObject);
    }