public void PauseGame(bool isPlayerOne)
    {
        gameActive              = false;
        playerOnePaused         = isPlayerOne;
        fighterOneSavedVelocity = fighterOne.GetRigidbody().velocity;
        fighterOne.GetRigidbody().isKinematic = true;
        fighterOne.GetAnimator().enabled      = false;
        fighterTwoSavedVelocity = fighterTwo.GetRigidbody().velocity;
        fighterTwo.GetRigidbody().isKinematic = true;
        fighterTwo.GetAnimator().enabled      = false;
        pauseMenuObject.SetActive(true);
        string playerText;

        if (isPlayerOne)
        {
            playerText = "P1";
        }
        else
        {
            playerText = "P2";
        }
        string pauseText = playerText + " Paused";

        pauseMenuObject.GetComponentInChildren <Text>().text = pauseText;
    }