public FontManager() { m_FontList = new FRList<FRFont>(); m_ApplicationDefaultFontID = -1; AddDefaultFont(); }
public LeaderTextGraphicState(DataFragment fragment) : base(fragment) { m_AttachPoint = new GePoint(); m_InternalPoints = new FRList<GePoint>(); m_Text = new RichString(PtApp.ActiveDocument.GetFontManager()); }
public override void GetDisplayList(DisplayItemList DLList , Matrix44 trans) { Debug.Assert(DLList != null && trans != null); if (null == DLList || null == trans) return; GePoint Base = new GePoint(0, 0, 0); GePoint End = new GePoint(m_Width, 0, 0); GePoint Top = new GePoint(m_Width, m_Height / 2, 0); GePoint Bottom = new GePoint(m_Width, -m_Height / 2, 0); Base.Transform(trans); End.Transform(trans); Top.Transform(trans); Bottom.Transform(trans); FRList<GePoint> PointList = new FRList<GePoint>(); PointList.Add(Base); PointList.Add(Top); PointList.Add(Bottom); PointList.Add(Base); DisplayItemBuilder.GenDisplayItemLines(DLList, PointList); DisplayItemBuilder.GenDisplayItemPoint(DLList, Base); DisplayItemBuilder.GenDisplayItemPoint(DLList, End); }
public CommandResolver() { m_CommandList = new FRList<PtCommand>(); m_SelectCmd = PtApp.Get().GetCommand("SelectCmd"); if (m_SelectCmd != null) m_SelectCmd.OnCommand(); }
public PtView(OpenGLSheet PicBox) { m_PictureBox = PicBox; // Add observers. m_ViewObserverList = new FRList<ViewPaintObserver>(); m_ViewObserverList.Add(new NotesObserver()); m_ViewObserverList.Add(new SelectionObserver()); m_ViewObserverList.Add(new PreviewObserver()); m_TransientObjObserver = new TransientObjectObserver(); m_ViewObserverList.Add(m_TransientObjObserver); // Initialize the transform matrix. m_DeviceToWorld = Matrix44.Identity; m_DeviceToWorld.SetTranslation(GePoint.kOrigin - new GePoint(10, 10)); // Hook up the events. m_PictureBox.MouseDown += new MouseEventHandler(OnMouseDown); m_PictureBox.MouseUp += new MouseEventHandler(OnMouseUp); m_PictureBox.MouseMove += new MouseEventHandler(OnMouseMove); m_PictureBox.MouseDoubleClick += new MouseEventHandler(OnMouseDoubleClick); m_PictureBox.MouseClick += new MouseEventHandler(OnMouseClick); m_PictureBox.MouseWheel += new MouseEventHandler(OnMouseWheel); m_PictureBox.DrawingRender += new System.Windows.Forms.PaintEventHandler(DrawingRender); m_PictureBox.DeviceType = OpenGLSheet.GraphicDeviceType.OPENGL; m_SelectionManager = new SelectionManager(); }
private String m_InternalName; // The access key of this group #endregion Fields #region Constructors public CommandGroup(String InternalName, String DisplayName , CommandManger CommandManager) { m_InternalName = InternalName.Clone() as String; m_DisplayName = DisplayName.Clone() as String; m_Commands = new FRList<String>(); m_CommandManager = CommandManager; }
public override void GetDeleteNominates(FRList<Node> deleteNominateList) { if (GetFragment() == null) return; GetFragment().GetImmediatePredecessors(this, deleteNominateList); GetFragment().GetImmediateSuccessors(this, deleteNominateList); }
public PtDocument() { m_dFloatTolerance = 1e-7; m_NodeList = new FRList<GraphicNode>(); m_Database = new FRDatabase(); }
private GePoint m_SnappedPoint; // Be set in visitor #endregion Fields #region Constructors protected SnapContext(FRDatabase database) { m_CandidateProxies = new FRList<SymbolGeometryConstraint>(); m_SnappedGeoConst = null; SnappedPoint = null; m_Database = database; }
public FRDatabase() { m_FontManager = new FontManager(); m_DataScheme = new PtDataScheme(); m_InstanceList = new FRList<SymbolConstraint>(); m_Fragment = new DataFragment(); }
public override void DrawMesh(FRList<int> connectivity , FRList<GePoint> points, FRList<UnitVector> normals , FRList<Color> colors) { if (m_GraphicContext == null) return; ColorAttribute colAtt = new ColorAttribute(m_GraphicContext.m_DrawingColor); colAtt.Apply(m_Device); base.DrawMesh(connectivity, points, normals, colors); colAtt.UnApply(m_Device); }
public void GetImmediatePredecessors(Node node, FRList<Node> immediatePres) { if (immediatePres == null) return; if (!IsExist(node)) return; UpdateNodeGraph(); m_Graph.GetImmediatePredecessors(node, immediatePres); }
public PtxToolBar() { m_ToolBar = new ToolBar(); m_ToolBar.ButtonClick += new ToolBarButtonClickEventHandler( this.OnToolBarClick); m_ButtonList = new FRList<PtxToolButton>(); m_ToolBar.TextAlign = ToolBarTextAlign.Right; m_ToolBar.AutoSize = false; m_ToolBar.Height = 25; m_ToolBar.ButtonSize = new System.Drawing.Size(30, 20); }
public virtual void DrawMesh(FRList<int> connectivity , FRList<GePoint> points, FRList<UnitVector> normals , FRList<Color> colors) { // We should keep the sequence of the points. FRList<GePoint> worldPoints = new FRList<GePoint>(); foreach (GePoint point in points) { worldPoints.Add(GetDevicePoint(point)); } m_Device.DrawMesh(connectivity, worldPoints , normals, colors); }
public static void GenDisplayItemLines(DisplayItemList DLList, FRList<GePoint> points) { Debug.Assert(DLList != null && points != null); if (null == DLList || null == points) return; if (points.Count < 2) return; for (int i = 0; i < points.Count - 1; i++) { GePoint sp = points[i]; GePoint ep = points[i + 1]; GenDisplayItemLine(DLList, sp, ep); } }
public DimensionParser() { m_UnitStringList = new FRList<string>(); for (int i = 0; i < (int)DimensionUnit.eUnitCount; i++) m_UnitStringList.Add(""); // These strings need globalization/ localization m_UnitStringList[(int)DimensionUnit.eMM] = "mm"; m_UnitStringList[(int)DimensionUnit.eCM] = "cm"; m_UnitStringList[(int)DimensionUnit.eM] = "m"; m_UnitStringList[(int)DimensionUnit.eInch] = "in"; // End m_Period = '.'; m_Unit = DimensionUnit.eMM; }
// The old oldPoints can't be null, the trans can be null. public static FRList<GePoint> GetTransformedPoints(FRList<GePoint> oldPoints, Matrix44 trans) { Debug.Assert(oldPoints != null); FRList<GePoint> newPoints = null; if (oldPoints != null && trans != null) { newPoints = new FRList<GePoint>(); for (int i = 0; i < oldPoints.Count; i++) { newPoints.Add(trans * oldPoints[i]); } } else // either of them is null. newPoints = oldPoints; return newPoints; }
// Normally if all its successors are deleted, it is deletable. // Regarding SymbolConstraint, it returns false. // Regarding SymbolGraphicState, it is deletable if all its predecessors are deleted. public virtual bool IsDeletable(FRList<Node> deletedNodeList) { if (deletedNodeList == null) return false; if (GetFragment() == null) return true; FRList<Node> immediateSuccessors = new FRList<Node>(); GetFragment().GetImmediateSuccessors(this, immediateSuccessors); foreach (Node item in immediateSuccessors) { if (!deletedNodeList.Contains(item)) return false; // Some one isn't deleted, I can't be deleted. } return true; }
public override void GetDisplayList(DisplayItemList DLList , Matrix44 trans) { Debug.Assert(DLList != null && trans != null); if (null == DLList || null == trans) return; GePoint Base = new GePoint(0, 0, 0); GePoint End = new GePoint(m_Width, 0, 0); GePoint Top = new GePoint(m_Width, m_Height / 2, 0); GePoint Bottom = new GePoint(m_Width, -m_Height / 2, 0); Base.Transform(trans); End.Transform(trans); Top.Transform(trans); Bottom.Transform(trans); FRList<GePoint> PointList = new FRList<GePoint>(); PointList.Add(Base); PointList.Add(Top); PointList.Add(Bottom); PointList.Add(Base); FRList<GePoint> meshPoints = new FRList<GePoint>(); meshPoints.Add(Base); meshPoints.Add(End); meshPoints.Add(Top); meshPoints.Add(Bottom); // Use two triangles FRList<int> connectivity = new FRList<int>(); connectivity.Add(0); connectivity.Add(1); connectivity.Add(2); connectivity.Add(0); connectivity.Add(1); connectivity.Add(3); DisplayItemBuilder.GenDisplayItemLines(DLList, PointList); DisplayItemBuilder.GenDisplayItemMesh(DLList , connectivity, meshPoints, null, null); DisplayItemBuilder.GenDisplayItemPoint(DLList, Base); DisplayItemBuilder.GenDisplayItemPoint(DLList, End); }
protected override bool OnExecute() { if (m_DraggedCircle == null) return false; if (m_DraggedCircle.GetFragment() == null) return false; PointState oldPoint = m_DraggedCircle.GetCenterPoint(); oldPoint.Point = m_NewPosition; // Get the predecessors of the old point state. FRList<Node> predecessors = new FRList<Node>(); m_DraggedCircle.GetFragment().GetImmediatePredecessors( oldPoint, predecessors); // It is attached to other symbol if the predecessors aren't empty. bool IsAttachedToOtherSymbol = (predecessors.Count != 0); // Delete the old constraint from fragment. if (IsAttachedToOtherSymbol) // The dragged symbol is already attached to a symbol. { Debug.Assert(predecessors.Count == 1); foreach(Node item in predecessors) { item.GetFragment().RemoveNode(item, true); } } // Add new constraint if (m_SymbolToAttach != null) { new SymbolPointConstraint(m_DraggedCircle.GetFragment(), m_SymbolToAttach, m_PointIndex, oldPoint); } m_DraggedCircle.GetFragment().Compute(); return true; }
public void DrawMesh(FRList<int> connectivity , FRList<GePoint> points, FRList<UnitVector> normals , FRList<Color> colors) { Debug.Assert(connectivity != null && points != null); if (null == connectivity || null == points) return; if (connectivity.Count < 3 || points.Count < 3) return; // Use the triangles to draw mesh // Top - Bottom Left - Bottom Right GL.glBegin(GL.GL_TRIANGLES); // Drawing Using Triangles foreach(int index in connectivity) { // Color if (colors != null && index < colors.Count) GL.glColor4ub(colors[index].R , colors[index].G, colors[index].B , colors[index].A); // Normal if (normals != null && index < normals.Count) GL.glNormal3d(normals[index].X , normals[index].Y, normals[index].Z); // Vertex if (index < points.Count) GL.glVertex3d(points[index].X , points[index].Y, points[index].Z); } GL.glEnd(); }
private FRList<String> GetCandidateAssemblies() { FRList<String> ComponentAssembies = new FRList<string>(); String AppPath = System.Environment.CurrentDirectory; String[] filelist = System.IO.Directory.GetFiles(AppPath); foreach (String file in filelist) { // We only get the dll files as the candidate assemblies. if (file.EndsWith(".dll")) ComponentAssembies.Add(file); } return ComponentAssembies; }
private FWComponetManager() { m_ComponentList = new FRList<FWComponent>(); m_ComponentMgr = null; }
public override void GetPredecessor(FRList<Node> nodeList) { nodeList.Add(m_DepCenterPoint); base.GetPredecessor(nodeList); }
public SelectionSet(String InternalName) { m_InternalName = String.Copy(InternalName); m_SelectionList = new FRList<Selection>(); }
public SelectionManager() { m_SelectionSetList = new FRList<SelectionSet>(); m_PreViewSet = null; m_SelectedSet = null; }
public DisplayItemList() { m_ItemList = new FRList<DisplayItem>(); m_Transformation = null; }
public TransientObjectObserver() { m_NodeList = new FRList<GraphicNode>(); }
public override void DrawMesh(FRList<int> connectivity , FRList<GePoint> points, FRList<UnitVector> normals , FRList<Color> colors) { Debug.Assert(false, "No IMP"); }
private void LoadComponents(FRList<String> ComponentAssembies) { foreach (String assemblyPath in ComponentAssembies) { FWComponent component = LoadComponent(assemblyPath); if (component != null) m_ComponentList.Add(component); } }