void Start() { fader = gameObject.GetComponent <ExitTo>(); StartCoroutine(ToSplash()); if (gameover) { masterController = GameObject.FindGameObjectWithTag("GameController").GetComponent <MasterController>(); Text text = GameObject.FindObjectOfType <Text>(); string gameoverWaarde = "TOO MUCH " + ((masterController.gameOverTriggered) ? "POO!\n" : "GEILHEID!\n"); long score = (long)Time.time; text.text = "GAME OVER\n" + gameoverWaarde + "SCORE: " + score; } }
public static bool WriteLocationsToFile_Old(DataItems gameData) { //location file contents // flags 0 to 7 // messages // number of message records (single byte) // MSB of message number // LSB of message number // location links // number of links (single byte) // repeat: // verb number // MSB of location link // LSB of location link //index file contains: //64 start of record marker (int) //0 //0 //second byte of number (256s) //first byte of number (1s) //this equates to the position (BBC Basic INT) of the location in the file try { string fd = gameData.folderDivider; string fileOutput = gameData.folderLocation + fd + "fileOutput"; BinaryWriter locationWriter = new BinaryWriter(File.Open(fileOutput + fd + "DATA-R", FileMode.Create)); BinaryWriter indexWriter = new BinaryWriter(File.Open(fileOutput + fd + "IDX-R", FileMode.Create)); try { gameData.eventList.Add(new EventLog()); gameData.eventList.Add(new EventLog("Writing Locations")); for (int i = 1; i < gameData.locationList.Count; i++) { gameData.eventList.Add(new EventLog("Location : " + gameData.locationList[i].IDString())); //write out message data long iLen = locationWriter.BaseStream.Length; int LocationTo; //write out flags locationWriter.Write((byte)gameData.locationList[i].Flags()); //number of message records //write out message information int numberOfItems = gameData.locationList[i].Messages().Count; if (numberOfItems == 0) { gameData.eventList.Add(new EventLog("Processing Locations")); gameData.eventList.Add(new EventLog("Each location must have at least one message string.")); return(false); } locationWriter.Write((byte)numberOfItems); //number of message records for (int NumMessages = 1; NumMessages <= numberOfItems; NumMessages++) { int messageNumber = gameData.locationList[i].Message(NumMessages); locationWriter.Write((byte)(messageNumber / 256)); locationWriter.Write((byte)(messageNumber - ((messageNumber / 256) * 256))); gameData.eventList.Add(new EventLog(" " + gameData.messageList[gameData.locationList[i].Message(NumMessages) - 1].MessageText())); } //write out location links numberOfItems = gameData.locationList[i].Exits().Count; locationWriter.Write((byte)numberOfItems); //number of location link records if (numberOfItems > 0) { gameData.eventList.Add(new EventLog()); for (int NumLocations = 0; NumLocations < numberOfItems; NumLocations++) { ExitTo item = gameData.locationList[i].exitList[NumLocations]; locationWriter.Write((byte)(item.Verb())); LocationTo = item.LocationID(); locationWriter.Write((byte)(LocationTo / 256)); locationWriter.Write((byte)(LocationTo - ((LocationTo / 256) * 256))); gameData.eventList.Add(new EventLog(" Exit " + DataHelpers.VerbText(gameData.verbList, item.Verb()) + " to " + item.LocationID())); } } //write out index data indexWriter.Write((byte)64); indexWriter.Write((byte)0); indexWriter.Write((byte)0); indexWriter.Write((byte)(iLen / 256)); indexWriter.Write((byte)(iLen - ((iLen / 256) * 256))); gameData.eventList.Add(new EventLog()); } } catch (Exception c) { gameData.eventList.Add(new EventLog("Processing Locations")); gameData.eventList.Add(new EventLog(c.Message)); locationWriter.Dispose(); indexWriter.Dispose(); return(false); } locationWriter.Dispose(); indexWriter.Dispose(); } catch (Exception c) { gameData.eventList.Add(new EventLog("Processing Locations")); gameData.eventList.Add(new EventLog(c.Message)); return(false); } return(true); //change to true }