Beispiel #1
0
 private void OnEnable()
 {
     EditorToolbox.ShowStartupWarning();
     _intputConfigurations = serializedObject.FindProperty("inputConfigurations");
     _dontDestroyOnLoad    = serializedObject.FindProperty("dontDestroyOnLoad");
     _defaultConfiguration = serializedObject.FindProperty("defaultConfiguration");
 }
        private void OnEnable()
        {
            EditorToolbox.ShowStartupWarning();
            IsOpen = true;

            _tryedToFindInputManagerInScene = false;
            if (_inputManager == null)
            {
                _inputManager = UnityEngine.Object.FindObjectOfType(typeof(InputManager)) as InputManager;
            }
            if (_selectionPath == null)
            {
                _selectionPath = new List <int>();
            }
            if (_searchResults == null)
            {
                _searchResults = new List <SearchResult>();
            }
            if (_highlightTexture == null)
            {
                CreateHighlightTexture();
            }

            EditorApplication.playmodeStateChanged += HandlePlayModeChanged;
        }
Beispiel #3
0
        private void OnEnable()
        {
            EditorToolbox.ShowStartupWarning();
            CreateGUIStyles();
            IsOpen = true;

            if (_inputManager == null)
            {
                _inputManager = UnityEngine.Object.FindObjectOfType(typeof(InputManager)) as InputManager;
            }
            if (_configurationFoldouts == null)
            {
                _configurationFoldouts = new List <bool>();
                UpdateFoldouts();
            }
            if (_selectionPath == null)
            {
                _selectionPath = new List <int>();
            }
            if (_highlightTexture == null)
            {
                CreateHighlightTexture();
            }
            if (_searchResults == null)
            {
                _searchResults = new List <SearchResult>();
            }
        }
        private void OnEnable()
        {
            _joystickOptions = EditorToolbox.GenerateJoystickNames();
            _axisOptions     = EditorToolbox.GenerateJoystickAxisNames();

            EditorToolbox.ShowStartupWarning();
            IsOpen = true;

            _tryedToFindInputManagerInScene = false;
            if (_inputManager == null)
            {
                _inputManager = UnityEngine.Object.FindObjectOfType(typeof(_InputManager)) as _InputManager;
            }
            if (_selectionPath == null)
            {
                _selectionPath = new List <int>();
            }
            if (_searchResults == null)
            {
                _searchResults = new List <SearchResult>();
            }
            if (_highlightTexture == null)
            {
                CreateHighlightTexture();
            }

            EditorApplication.playModeStateChanged += HandlePlayModeChanged;
            _isDisposed = false;
        }
Beispiel #5
0
 private void OnEnable()
 {
     EditorToolbox.ShowStartupWarning();
     _intputConfigurations = serializedObject.FindProperty("inputConfigurations");
     _dontDestroyOnLoad    = serializedObject.FindProperty("dontDestroyOnLoad");
     _ignoreTimescale      = serializedObject.FindProperty("ignoreTimescale");
     _playerOneDefault     = serializedObject.FindProperty("playerOneDefault");
     _playerTwoDefault     = serializedObject.FindProperty("playerTwoDefault");
     _playerThreeDefault   = serializedObject.FindProperty("playerThreeDefault");
     _playerFourDefault    = serializedObject.FindProperty("playerFourDefault");
 }
Beispiel #6
0
        private void OnEnable()
        {
            _joystickOptions = EditorToolbox.GenerateJoystickNames();
            _axisOptions     = EditorToolbox.GenerateJoystickAxisNames();

            EditorToolbox.ShowStartupWarning();
            _intputConfigurations = serializedObject.FindProperty("_inputConfigurations");
            _dontDestroyOnLoad    = serializedObject.FindProperty("_dontDestroyOnLoad");
            _ignoreTimescale      = serializedObject.FindProperty("_ignoreTimescale");
            _playerOneDefault     = serializedObject.FindProperty("_playerOneDefault");
            _playerTwoDefault     = serializedObject.FindProperty("_playerTwoDefault");
            _playerThreeDefault   = serializedObject.FindProperty("_playerThreeDefault");
            _playerFourDefault    = serializedObject.FindProperty("_playerFourDefault");
        }