Beispiel #1
0
 void On_TouchStart(EasyTouchGesture gesture)
 {
     if (gesture.IsInRect(VirtualScreen.GetRealRect(buttonRect), true) && enable && isActivated)
     {
         buttonFingerIndex = gesture.fingerIndex;
         currentTexture    = activeTexture;
         currentColor      = buttonActiveColor;
         buttonState       = ButtonState.Down;
         frame             = 0;
         RaiseEvent(MessageName.On_ButtonDown);
     }
 }
Beispiel #2
0
    void On_TouchDown(EasyTouchGesture gesture)
    {
        if (gesture.fingerIndex == buttonFingerIndex || (isSwipeIn && buttonState == ButtonState.None))
        {
            if (gesture.IsInRect(VirtualScreen.GetRealRect(buttonRect), true) && enable && isActivated)
            {
                currentTexture = activeTexture;
                currentColor   = buttonActiveColor;

                frame++;

                if ((buttonState == ButtonState.Down || buttonState == ButtonState.Press) && frame >= 2)
                {
                    RaiseEvent(MessageName.On_ButtonPress);
                    buttonState = ButtonState.Press;
                }

                if (buttonState == ButtonState.None)
                {
                    buttonFingerIndex = gesture.fingerIndex;
                    buttonState       = ButtonState.Down;
                    frame             = 0;
                    RaiseEvent(MessageName.On_ButtonDown);
                }
            }

            else
            {
                if (((isSwipeIn || !isSwipeIn) && !isSwipeOut) && buttonState == ButtonState.Press)
                {
                    buttonFingerIndex = -1;
                    currentTexture    = normalTexture;
                    currentColor      = buttonNormalColor;
                    buttonState       = ButtonState.None;
                }
                else if (isSwipeOut && buttonState == ButtonState.Press)
                {
                    RaiseEvent(MessageName.On_ButtonPress);
                    buttonState = ButtonState.Press;
                }
            }
        }
    }