Beispiel #1
0
 /// <summary>
 /// �f�V���A���C�Y���ꂽ���[�V�����I�u�W�F�N�g��擾����
 /// </summary>
 /// <param name="type">���[�V�����^</param>
 /// <param name="bytes">�V���A���C�Y�ς݃��[�V�����f�[�^</param>
 /// <returns>���s�����[�V�����I�u�W�F�N�g</returns>
 public static MotionBase2D GetDeserializedMotion(EasyMotion2D.MotionType type, byte[] bytes)
 {
     // ���[�V�����I�u�W�F�N�g�쐬
     var motion = CreateInstance(type);
     if ( bytes != null ) {
         // ���[�V�����f�[�^�̃f�V���A���C�Y
         motion.Deserialize(bytes, 0);
     }
     return motion;
 }
Beispiel #2
0
 /// <summary>
 /// �f�V���A���C�Y���ꂽ���[�V�����I�u�W�F�N�g��擾����
 /// </summary>
 /// <param name="type">���[�V�����^</param>
 /// <param name="bytes">�V���A���C�Y�ς݃��[�V�����f�[�^</param>
 /// <param name="offset">���[�V�����f�[�^�̊J�n�ʒu</param>
 /// <param name="nextOffset">���̃��[�V�����f�[�^�̊J�n�ʒu</param>
 /// <returns>���s�����[�V�����I�u�W�F�N�g</returns>
 public static MotionBase2D GetDeserializedMotion(EasyMotion2D.MotionType type, byte[] bytes, int offset, out int nextOffset)
 {
     // ���[�V�����I�u�W�F�N�g�쐬
     var motion = CreateInstance(type);
     // ���[�V�����f�[�^�̃f�V���A���C�Y
     nextOffset = motion.Deserialize(bytes, offset);
     return motion;
 }
Beispiel #3
0
 /// <summary>
 /// �V�K�̎��s�����[�V�����I�u�W�F�N�g�𐶐�����
 /// </summary>
 /// <param name="type"></param>
 /// <returns></returns>
 public static MotionBase2D CreateInstance(EasyMotion2D.MotionType type)
 {
     return Activator.CreateInstance(runtimeType[type]) as MotionBase2D;
 }