private void OnMouseOver()
 {
     if (!GameObject.Find("Shield").GetComponent <Electric>().electric)
     {
         GameObject.Find("Hole").GetComponent <SpriteRenderer> ().sprite = l1;
         Earthquake.Shake(0.1F, 0.1F);
     }
 }
 private void OnGUI()
 {
     if (inTrigger)
     {
         GUI.color = Color.black;
         GUI.Label(new Rect(Screen.width / 24, Screen.height / 18, 300, 30), text);
         if (name.Equals("Poster"))
         {
             Earthquake.Shake(0.1F, 0.1F);
         }
     }
 }