Beispiel #1
0
 public void Reset()
 {
     overrideType1  = EPokemonType.Default;
     criticalStage  = 0;
     atk            = 0;
     def            = 0;
     atkspe         = 0;
     defspe         = 0;
     vitesse        = 0;
     precision      = 0;
     esquive        = 0;
     mentalStatus   = EPokemonMentalStatus.Default;
     turnsSleep     = 0;
     turnsConfusion = 0;
     turnsJail      = 0;
     isStatChangesFromOppBlocked = false;
     canSwitch    = true;
     fleeAttempts = 0;
     turnEffects.Reset();
     m_lastAttackInfo.Reset();
 }
Beispiel #2
0
 CUIMentalStatusChangeAction(int _turn, EPokemonMentalStatus status = EPokemonMentalStatus.Default) : base(_turn)
 {
     newMentalStatus = status;
 }