public PlayerCharacter(MainWindow main, string name, int birthdate, Dynasty dynasty, int money, Game game, Gender gender) : base(name, birthdate, dynasty, money, game, gender) { this.main = main; notificator = new Notificator(); notificator.Show(); }
public IActionResult ConfirmDeletion(int id) { Dynasty dynasty = this.Service.FindById(id); this.Service.Delete(dynasty); return(RedirectToAction("List")); }
public ActionResult Dynasty(int?dynasty, int?page) { if (dynasty != null) { int pageSize = 10; int pageIndex = 1; IPagedList <lstPostViewModel> post = null; Dynasty d = (Dynasty)dynasty; ViewBag.catname = d.GetDisplayName(); pageIndex = page.HasValue ? Convert.ToInt32(page) : 1; post = db.postRepository.AllPosts() .Where(m => m.status) .Where(m => m.dynasty.Equals(d.ToString())) .OrderByDescending(m => m.create_date) .Select(c => new lstPostViewModel { post_id = c.post_id, post_title = c.post_title, post_teaser = c.post_teaser, ViewCount = c.ViewCount, AvatarImage = c.AvatarImage, create_date = c.create_date, tagsname = c.Tbl_Tags.FirstOrDefault().TagName, slug = c.post_slug }).ToPagedList(pageIndex, pageSize); return(View(post)); } return(View("DynastyAll")); }
/// <summary> /// GetDynasty get dpos dynasty. /// https://github.com/nebulasio/wiki/blob/master/rpc.md#getdynasty /// </summary> /// <param name="height">block height</param> /// <returns></returns> public Dynasty GetDynasty(Int64 height) { Dynasty result = new Dynasty(); if (restUtils == null) { restUtils = new RestUtils(); } Dictionary <string, object> paras = new Dictionary <string, object>(); paras.Add("height", height); string resource = string.Format("{0}{1}", API_VERSION, Constant.LINK_GetDynasty); IRestResponse response = restUtils.Post(API_URL, resource, paras); if (response.StatusCode == HttpStatusCode.Accepted || response.StatusCode == HttpStatusCode.OK) { try { result = JsonConvert.DeserializeObject <Dynasty>(response.Content); result.message = string.Empty; } catch (Exception ex) { result.message = ex.Message; } } else { result.message = response.ErrorMessage; } return(result); }
public async Task DynastyUpgrade(SocketReaction reaction, IUserMessage msg) { switch (reaction.Emote.ToString()) { case EUI.ok: _ = await Dynasty.Load(player); if (player.dynasty == null) { if (Dynasty.Exist(data)) { await reaction.Channel.SendMessageAsync( $"Dyansty name {data} is already in use"); return; } Dynasty dan = await Dynasty.CreateDynasty(player, data); await DynastyCommands.DynastyHub(player, dan, null, reaction.Channel); } else { //Upgrade } break; case EUI.cancel: await TryMSGDel(msg); break; } }
public async Task DynastyInvite(SocketReaction reaction, IUserMessage msg) { switch (reaction.Emote.ToString()) { case EUI.ok: if (data != null) { Guid id = Guid.Parse(data); Dynasty dan = await Dynasty.Load(id); var mem = await dan.AddMemeber(player); await DynastyCommands.DynastyHub(player, dan, mem, reaction.Channel); } else { (Dynasty dan, DynastyMember _, string _) = await Dynasty.Load(player); if (player.dynasty != null) { await dan.RemoveMember(player); await reaction.Channel.SendMessageAsync($"You've left the {dan.name} Dynasty"); } } break; case EUI.cancel: await TryMSGDel(msg); break; } }
private static void OutputDynasty(StreamWriter output, Dynasty dynasty) { // output ID, name and culture output.WriteLine($"{dynasty.ID} = {{"); output.WriteLine($"\tname = \"{dynasty.Name}\""); output.WriteLine($"\tculture = {dynasty.Culture}"); output.WriteLine("}"); }
void Start() { for (int i = 0; i < GameManager.instance.state.m_allDynasties.Count; i++) { Dynasty dynasty = GameManager.instance.state.m_allDynasties[i]; GameObject obj = Instantiate(DynastyInfoPrefab, listParent); DynastyListElement element = obj.GetComponent <DynastyListElement>(); element.SetInfo(i + 1, dynasty.name, dynasty.turnStarted * Constants.YEARS_PER_TURN, dynasty.turnEnded * Constants.YEARS_PER_TURN); } }
public IOptimizerManager Create() { Dynasty.LogOutput("utyvoiuhpoih[j[09u875"); Dynasty.LogOutput(GeneManager.Termination); Dynasty.LogOutput("Algorithm: Name, Generation: 987, Fitness: 100, sharpe: 1.23"); Dynasty.LogOutput("take: 1.1, fast: 12, slow: 123.456"); Dynasty.LogOutput(null); return(Mock.Of <IOptimizerManager>()); }
public void OptimizeTest(bool hasSegmentHours) { var file = new Mock <IFileSystem>(); var log = new Mock <ILogWrapper>(); var q = new Queue <string>(); file.Setup(f => f.File.ReadAllText(It.IsAny <string>())).Returns((string path) => { string filename = System.IO.Path.GetFileName(path); if (hasSegmentHours && filename == "dynasty.json") { filename = filename.Replace(".json", "_segments.json"); } return(System.IO.File.ReadAllText(System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, filename.Replace(".json", "_test.json")))); }); file.Setup(f => f.File.WriteAllText(It.IsAny <string>(), It.IsAny <string>())).Callback((string path, string contents) => { System.IO.File.WriteAllText(System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, path), contents); }); List <string> actual = new List <string>(); log.Setup(l => l.Result(It.IsAny <string>())).Callback <string>(m => { actual.Add(m); }); OptimizerInitializerTests.SetEntryAssembly(Assembly.GetCallingAssembly()); var unit = new Dynasty(file.Object, log.Object, new MockGeneManagerFactory()); unit.Optimize(); Assert.IsTrue(actual.ElementAt(1).StartsWith(GeneManager.Termination)); Assert.IsTrue(actual.ElementAt(2).StartsWith("Algorithm:")); Assert.IsTrue(actual.ElementAt(3).StartsWith("take:")); if (hasSegmentHours) { Assert.AreEqual(actual.First(), "For period: 01/02/2016 00:00:00 01/02/2016 23:59:59"); Assert.AreEqual(actual.ElementAt(4), "For period: 02/02/2016 00:00:00 03/02/2016 23:59:59"); Assert.AreEqual(actual.ElementAt(8), "For period: 04/02/2016 00:00:00 06/02/2016 23:59:59"); Assert.AreEqual(actual.ElementAt(12), "For period: 07/02/2016 00:00:00 07/02/2016 23:59:59"); } else { Assert.AreEqual(actual.First(), "For period: 01/02/2016 00:00:00 10/02/2016 23:59:59"); Assert.AreEqual(actual.ElementAt(4), "For period: 11/02/2016 00:00:00 20/02/2016 23:59:59"); Assert.AreEqual(actual.ElementAt(8), "For period: 21/02/2016 00:00:00 01/03/2016 23:59:59"); } }
internal async Task DeleteFileMongo() { //Clear data EndEncounter(); if (Party != null) { Party.RemoveAllPets(this); if (IsSolo) { if (AreaInfo.TempAreaType) { await AMYPrototype.Program.data.database.DeleteRecord <Areas.AreaPartials.Area>("Dungeons", AreaInfo.path, "AreaId"); } for (int i = 0; i < Party.NPCMembers.Count; i++) { Party.Remove(i, Area); } await PartyKey.Delete(); } else { await Party.Remove(this); } } if (ui?.type == MsgType.ConfirmTransaction) { Shopping.PendingTransaction.Cancel(this, ui.data); } ToolsKey?.Delete(); EggPocketKey?.Delete(); PetListKey?.Delete(); ProgressDataKey?.Delete(); FaithKey?.Delete(); AdventureKey?.Delete(); var dynastyData = await Dynasty.Load(this); if (dynasty != null) { await dynastyData.Item1.RemoveMember(this); } //Delete entries await AMYPrototype.Program.data.database.DeleteRecord <Player>("Character", _id, "_id"); }
protected void btnNewDynasty_Click(object sender, EventArgs e) { int dynastyId = Convert.ToInt32(Session["DynastyToReplace"]); Dynasty theOldDynasty = BR.ExtraLib.Sql.getDynasty(dynastyId); int newDynastyId = ExtraLib.Sql.createDynasty(this.ddlNewDynasty.Text.ToString(), theOldDynasty.userId, theOldDynasty.gameId, theOldDynasty.country); //TODO: new king should be 5 yrs younger than old king and could have more chldren. int kingId = ExtraLib.Sql.CreateCharacter(BR.ExtraLib.Names.getName(theOldDynasty.country, 'M'), 0, 0, 0, 'M', (Convert.ToInt32(Session["Turn"]) - 5), theOldDynasty.gameId, -1, -1, newDynastyId); ExtraLib.Sql.crownKing(kingId); int queenId = ExtraLib.Sql.CreateCharacter(BR.ExtraLib.Names.getName(theOldDynasty.country, 'F'), 0, 0, 0, 'F', (Convert.ToInt32(Session["Turn"]) - 4), theOldDynasty.gameId, -1, -1, newDynastyId); ExtraLib.Sql.marriage(kingId, queenId); char childGender = ExtraLib.Dice.male(); ExtraLib.Sql.CreateCharacter(BR.ExtraLib.Names.getName(theOldDynasty.country, childGender), ExtraLib.Dice.createStat(), ExtraLib.Dice.createStat(), ExtraLib.Dice.createStat(), childGender, (Convert.ToInt32(Session["Turn"]) - 1), theOldDynasty.gameId, kingId, queenId, newDynastyId); ExtraLib.Sql.setDynastyToNoUser(dynastyId); switch (theOldDynasty.country) { case 'E': Session["EnglandDynastyId"] = newDynastyId; break; case 'F': Session["FranceDynastyId"] = newDynastyId; break; case 'G': Session["GermanyDynastyId"] = newDynastyId; break; case 'I': Session["ItalyDynastyId"] = newDynastyId; break; case 'S': Session["SpainDynastyId"] = newDynastyId; break; } showNewDynasty(); //if there are other countries without a king }
public void BeginDynasty() { GameState state = GameManager.instance.state; if (String.IsNullOrWhiteSpace(inputField.text)) { AudioManager.instance.Play("Invalid"); nameWarning.text = "Please enter a dynasty name!"; nameWarning.DOKill(); nameWarning.DOFade(1, .1f).OnComplete(() => nameWarning.DOFade(0, 1f).SetDelay(.2f)); return; } else if (state.CheckForReusedName(inputField.text)) { AudioManager.instance.Play("Invalid"); nameWarning.text = "Please enter a new dynasty name!"; nameWarning.DOKill(); nameWarning.DOFade(1, .1f).OnComplete(() => nameWarning.DOFade(0, 1f).SetDelay(.2f)); return; } //create dynasty Dynasty newDynasty = new Dynasty(inputField.text, state.m_turn, 0); state.m_currentDynasty = newDynasty; state.m_allDynasties.Add(newDynasty); //Set up perks state.m_perks.Clear(); foreach (PerkChoice choice in perkChoices) { state.m_perks.Add(choice.perk); choice.Toggle(); } perkChoices.Clear(); inputField.text = ""; //Hide self and tell map to start ShowSelf(false); AudioManager.instance.Play("GameStart"); mapManager.StartDynasty(); }
public Character(string name, int birthdate, Dynasty dynasty, int money, Game game, Gender gender) { Name = name; BirthDate = birthdate; Dynasty = dynasty; Money = money; WillPower = Game.MAX_WILLPOWER; Game = game; Gender = gender; KnownInformation = new List<InformationInstance>(); traits = new Dictionary<string, Trait>(); jobs = new Dictionary<string, Job>(); prestigeModifiers = new HashSet<PrestigeModifier>(); Children = new List<Character>(); //TODO: have actual personality in the weights. //TODO: public and private weights should be different publicWeights = new Weights(this); privateWeights = new Weights(this); }
public void OptimizeTest() { var process = new Mock <IProcessWrapper>(); var file = new Mock <IFileSystem>(); var log = new Mock <ILogWrapper>(); var q = new Queue <string>(); file.Setup(f => f.File.ReadAllText(It.IsAny <string>())).Returns((string path) => { return(System.IO.File.ReadAllText(System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, path))); }); file.Setup(f => f.File.WriteAllText(It.IsAny <string>(), It.IsAny <string>())).Callback((string path, string contents) => { q.Enqueue("utyvoiuhpoih[j[09u875"); q.Enqueue(GeneManager.Termination); q.Enqueue("Algorithm: Name, Generation: 987, Fitness: 100, sharpe: 1.23"); q.Enqueue("take: 1.1, fast: 12, slow: 123.456"); q.Enqueue(null); System.IO.File.WriteAllText(System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, path), contents); }); process.Setup(p => p.Start(It.IsAny <ProcessStartInfo>())); process.Setup(p => p.Kill()).Verifiable(); process.Setup(p => p.ReadLine()).Returns(() => { return(q.Dequeue()); }); List <string> actual = new List <string>(); log.Setup(l => l.Info(It.IsAny <string>())).Callback <string>(m => { actual.Add(m); }); var unit = new Dynasty(file.Object, process.Object, log.Object); unit.Optimize(); process.Verify(); Assert.IsTrue(actual.First().StartsWith("For period")); Assert.IsTrue(actual.ElementAt(1).StartsWith(GeneManager.Termination)); Assert.IsTrue(actual.ElementAt(2).StartsWith("Algorithm:")); Assert.IsTrue(actual.ElementAt(3).StartsWith("take:")); }
public void DynastiesAreOutputted() { const string outputModName = "outputMod"; var locDB = new LocDB("english"); var dynasties = new DynastyCollection(); var family1 = new Family(1); var dynasty1 = new Dynasty(family1, locDB); dynasties.Add(dynasty1); var family2 = new Family(2); var dynasty2 = new Dynasty(family2, locDB) { Culture = "roman" }; dynasties.Add(dynasty2); var outputPath = Path.Combine("output", outputModName, "common", "dynasties", "imp_dynasties.txt"); SystemUtils.TryCreateFolder(CommonFunctions.GetPath(outputPath)); DynastiesOutputter.OutputDynasties(outputModName, dynasties); using var file = File.OpenRead(outputPath); var reader = new StreamReader(file); Assert.Equal("dynn_IMPTOCK3_1={", reader.ReadLine()); Assert.Equal("\tname=\"dynn_IMPTOCK3_1\"", reader.ReadLine()); Assert.Equal("}", reader.ReadLine()); Assert.Equal("dynn_IMPTOCK3_2={", reader.ReadLine()); Assert.Equal("\tname=\"dynn_IMPTOCK3_2\"", reader.ReadLine()); Assert.Equal("\tculture=\"roman\"", reader.ReadLine()); Assert.Equal("}", reader.ReadLine()); Assert.True(reader.EndOfStream); }
/// <summary> /// /// </summary> /// <param name="userId"></param> /// <param name="gameId"></param> /// <returns></returns> public static Dynasty getDynasty(int userId, int gameId) { Dynasty d = null; using (SqlConnection cn = DataAccess.DataAccessFactory.GetDataAccess()) { string query = "Select * FROM Dynasties WHERE UserId= " + userId + " AND GameId= " + gameId + ";"; SqlCommand cmd = new SqlCommand(query, cn); cn.Open(); SqlDataReader reader; reader = cmd.ExecuteReader(); DataTable dt = new DataTable(); dt.Load(reader); if (dt != null) { if (dt.Rows.Count > 0) { d = new Dynasty(dt.Rows[0]); } } } return(d); }
public IActionResult Patch(Dynasty dynasty) { this.Service.Update(dynasty); return(RedirectToAction("List")); }
public IActionResult Delete(int id) { Dynasty dynasty = this.Service.FindById(id); return(View(dynasty)); }
public Dynasty Create(Dynasty dynasty) { Context.Dynasties.Add(dynasty); Context.SaveChanges(); return(dynasty); }
public Dynasty Update(Dynasty dynasty) { Context.Update(dynasty); return(dynasty); }
public void Delete(Dynasty dynasty) { Context.Dynasties.Remove(dynasty); }
public IActionResult Save(Dynasty dynasty) { this.Service.Create(dynasty); return(RedirectToAction("List")); }