Beispiel #1
0
        /// <summary>
        /// AI gameplay logic
        /// </summary>
        /// <param name="AiPlayState"> Wether the AI attacks or defends</param>
        private void AiTurn(char AiPlayState)
        {
            //btnAccept.Enabled = false;
            if (AiPlayState == 'D')
            {
                if (defender.WinStatus == false)
                {
                    //Check if the AI is able to play
                    int playableCards = 0;
                    int selected      = 0;

                    for (int i = 0; i < defender.PlayHand.Count; i++)
                    {
                        if (defender.PlayHand[i] > game.Table.LastPlayed())
                        {
                            playableCards++;
                            selected = i;
                        }
                    }
                    //If they are, defend
                    if (playableCards > 0)
                    {
                        DisplayOutput(defender.Name + " Defends with " + defender.PlayHand[selected].ToString());
                        game.Defend(defender, defender.PlayHand[selected]);
                    }
                    else//Else pick up
                    {
                        DisplayOutput(defender.Name + " Was unable to defend");
                        game.TakeCards(defender);
                        Players.SkipTurn();
                    }

                    //Determine if someone won
                    game.DetermineWinner(attacker);
                    game.DetermineWinner(defender);
                    //Determine if the defender has won. Defender is always an AI
                    if (defender.WinStatus == true)
                    {
                        MessageBox.Show(defender.Name + " is Not the durak");
                    }
                    //Determine if the attacker has won.
                    if (attacker.WinStatus == true)
                    {
                        //If the Defender is an AI, display message. Otherwise, end the game
                        if (attacker.IsAi)
                        {
                            MessageBox.Show(attacker.Name + " is Not the durak");
                        }
                        else
                        {
                            MessageBox.Show("Congratulations, you are not the durak");
                            //this.Close();
                            Application.Exit();
                        }
                    }
                    //End the turn
                    EndTurn();
                }
                else//If the current player has already won
                {
                    //Move to the next defender
                    defender = Players.GetNextPlayer();
                    //If the defender is an AI, recursively call the function
                    if (defender.IsAi)
                    {
                        AiTurn('D');
                    }
                    else//Otherwise, Player defends
                    {
                        //btnAccept.Enabled = true;
                        DisplayOutput("You must Defend");
                        //lblTempOutput.Text = game.ShowHand(defender);
                        playState = 'D';
                    }
                }
            }
            else if (AiPlayState == 'A')//IF the Ai is attacking
            {
                //Check if they've won
                if (attacker.WinStatus == false)
                {
                    //If they haven't won, Play a card at random
                    int attackingCard = seed.Next(0, attacker.PlayHand.Count);
                    DisplayOutput(attacker.Name + " Plays " + attacker.PlayHand[attackingCard].ToString());
                    game.Attack(attacker, attacker.PlayHand[attackingCard]);
                    //advance the turn based on if its an Ai next
                    if (defender.IsAi)
                    {
                        AiTurn('D');
                    }
                    else
                    {
                        playState = 'D';
                        DisplayOutput("You must Defend2");
                        //lblTempOutput.Text = game.ShowHand(defender);
                        //btnAccept.Enabled = true;
                    }
                }
                else
                {
                    //If the attacker has already won, Advance the turn.
                    attacker = Players.GetNextPlayer();
                    defender = Players.PeakNextPlayer();
                    //Advance turn based on if its an Ai next
                    if (attacker.IsAi)
                    {
                        AiTurn('A');
                    }
                    else
                    {
                        //btnAccept.Enabled = true;
                        DisplayOutput("\nIt is now your turn");
                        //lblTempOutput.Text = game.ShowHand(attacker);
                        playState = 'A';
                    }
                }
            }
        }