void Move()
    {
        if (Input.GetButtonDown("Turn"))
        {
            stateMachine.ChangeState((int)PlayerInputStates.TURN);
        }

        SetArrowRotation(input);
        dungeonCharacter.Move(input);
    }
Beispiel #2
0
 // Update is called once per frame
 void Update()
 {
     dungeonCharacter.Move(Vector2.up);
 }