Beispiel #1
0
    void Awake()
    {
        GameObject go = Instantiate(Resources.Load("DrawGraph")) as GameObject;

        dg = go.GetComponent <DrawGraph>();

        dg.AddCircle("circle1", Vector3.zero, 3, 32, Color.grey);

        dg.AddLine("Line1", new Vector3(-5.0f, 3.0f, 0.0f), new Vector3(20.0f, 3.0f, 0.0f), Color.cyan);
        dg.AddLine("Line2", new Vector3(-5.0f, 0.0f, 0.0f), new Vector3(20.0f, 0.0f, 0.0f), Color.cyan);
        dg.AddLine("Line3", new Vector3(-5.0f, -3.0f, 0.0f), new Vector3(20.0f, -3.0f, 0.0f), Color.cyan);

        dg.AddLine("Line4", new Vector3(-3.0f, 5.0f, 0.0f), new Vector3(-3.0f, -20.0f, 0.0f), Color.cyan);
        dg.AddLine("Line5", new Vector3(0.0f, 5.0f, 0.0f), new Vector3(0.0f, -20.0f, 0.0f), Color.cyan);
        dg.AddLine("Line6", new Vector3(3.0f, 5.0f, 0.0f), new Vector3(3.0f, -20.0f, 0.0f), Color.cyan);

        GameObject grid1 = dg.AddGrid("grid1", 14 * 2, 6 * 2, new Color(100, 100, 100, 0.2f), 0.5f, 0.5f);

        grid1.transform.position = new Vector3(12, 0, 0);                       //普通にゲームオブジェクトとして扱えます

        GameObject grid2 = dg.AddGrid("grid2", 6 * 2, 14 * 2, new Color(100, 100, 100, 0.2f), 0.5f, 0.5f);

        grid2.transform.position = new Vector3(0, -12, 0);

        //VectorMeshを継承した独自オブジェクトをDrawGraphクラスの辞書に登録
        //この独自オブジェクトは独立したゲームオブジェクトとしても使える
        //辞書に登録すればRemoveやカラー変更等の機能も一括管理で利用できる(登録するか、しないかは自由)
        GameObject go2 = Instantiate(Resources.Load("AnimationSinVectorMesh")) as GameObject;

        dg.AddVectorMeshObjcect("AnimationSinVectorMesh1", go2);

        GameObject go3 = Instantiate(Resources.Load("AnimationSinVectorMesh")) as GameObject;

        dg.AddVectorMeshObjcect("AnimationSinVectorMesh2", go3);
    }