void OnTriggerEnter() { if (spiderScript.getHealth() <= 0) { thisdoor.locked = false; thisdoor.Open(); } }
void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) { if (chestScript.getUsed()) { thisdoor.locked = false; thisdoor.Open(); } } }
private void TryOpenDoors() { if (CurrentFloor == null) { return; } if (Doors.Open() == true) { Doors.OnDoorsClosed += HandleOnDoorsClosed; BusyDoorsCount++; } if (CurrentFloor.Doors.Open() == true) { CurrentFloor.Doors.OnDoorsClosed += HandleOnDoorsClosed; BusyDoorsCount++; } CurrentFloor.NotifyOnLiftArrival(); }
private void OpenDoors() { doors.Open(); queen.walking = true; }