Beispiel #1
0
 /// <summary>
 /// Applications can listen for messages by providing the GL with a callback function pointer.
 /// </summary>
 /// <param name="callback">Specifying zero as the value of callback clears the current callback and disables message output through callbacks.</param>
 public static void DebugMessageCallbackAMD(DebugMessageDelegateAMD callback)
 {
     //Delegates.glDebugMessageCallbackAMD(callback, IntPtr.Zero);
     Delegates.glDebugMessageCallbackAMD(callback, IntPtr.Zero);
 }
 /// <summary>
 /// Applications can listen for messages by providing the GL with a callback function pointer.
 /// </summary>
 /// <param name="callback">Specifying zero as the value of callback clears the current callback and disables message output through callbacks.</param>
 /// <param name="userParam">The context will store this pointer and will include it as one of the parameters of each call to the callback function.</param>
 public static void DebugMessageCallbackAMD(DebugMessageDelegateAMD callback, IntPtr userParam)
 {
     //Delegates.glDebugMessageCallbackAMD(callback, userParam);
     Delegates.glDebugMessageCallbackAMD(callback, userParam);
 }
Beispiel #3
0
 /// <summary>
 /// Applications can listen for messages by providing the GL with a callback function pointer.
 /// </summary>
 /// <param name="callback">Specifying zero as the value of callback clears the current callback and disables message output through callbacks.</param>
 /// <param name="userParam">The context will store this pointer and will include it as one of the parameters of each call to the callback function.</param>
 public static void DebugMessageCallbackAMD(DebugMessageDelegateAMD callback, IntPtr userParam)
 {
     //Delegates.glDebugMessageCallbackAMD(callback, userParam);
     Delegates.glDebugMessageCallbackAMD(callback, userParam);
 }
 /// <summary>
 /// Applications can listen for messages by providing the GL with a callback function pointer.
 /// </summary>
 /// <param name="callback">Specifying zero as the value of callback clears the current callback and disables message output through callbacks.</param>
 public static void DebugMessageCallbackAMD(DebugMessageDelegateAMD callback)
 {
     //Delegates.glDebugMessageCallbackAMD(callback, IntPtr.Zero);
     Delegates.glDebugMessageCallbackAMD(callback, IntPtr.Zero);
 }