private void Start()
        {
            if (m_Boss == null)
            {
                Debug.LogError("BossHealthBarDisplay doesn't have a boss reference!");
                return;
            }

            m_HealthBar.gameObject.SetActive(false);
            m_DamageableObject = m_Boss.DamageableObject;

            m_OriginalSize = m_HealthBar.sizeDelta.Copy();

            m_DamageableObject.HealEvent += OnHeal;
            m_DamageableObject.DamageEvent += OnDamage;
            m_DamageableObject.DeathEvent += OnDeath;
            m_Boss.EnableEvent += OnBossEnable;
            m_Boss.DisableEvent += OnBossDisable;
        }
        private void Start()
        {
            if (m_Boss == null)
            {
                Debug.LogError("BossHealthBarDisplay doesn't have a boss reference!");
                return;
            }

            m_HealthBar.gameObject.SetActive(false);
            m_DamageableObject = m_Boss.DamageableObject;

            m_OriginalSize = m_HealthBar.sizeDelta.Copy();

            m_DamageableObject.HealEvent   += OnHeal;
            m_DamageableObject.DamageEvent += OnDamage;
            m_DamageableObject.DeathEvent  += OnDeath;
            m_Boss.EnableEvent             += OnBossEnable;
            m_Boss.DisableEvent            += OnBossDisable;
        }