public void GetDesc(D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc)
 {
     ((delegate * unmanaged <ID3D10ShaderResourceView1 *, D3D10_SHADER_RESOURCE_VIEW_DESC *, void>)(lpVtbl[8]))((ID3D10ShaderResourceView1 *)Unsafe.AsPointer(ref this), pDesc);
 }
Beispiel #2
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 public int CreateShaderResourceView(ID3D10Resource *pResource, [NativeTypeName("const D3D10_SHADER_RESOURCE_VIEW_DESC *")] D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, ID3D10ShaderResourceView **ppSRView)
 {
     return(((delegate * unmanaged <ID3D10Device *, ID3D10Resource *, D3D10_SHADER_RESOURCE_VIEW_DESC *, ID3D10ShaderResourceView **, int>)(lpVtbl[75]))((ID3D10Device *)Unsafe.AsPointer(ref this), pResource, pDesc, ppSRView));
 }