// Start is called before the first frame update
    void Start()
    {
        if (customGestureManager != null)                                                                                        //if an instance of custom gesture manager already exists
        {
            Destroy(this);                                                                                                       //destroy this script
        }
        customGestureManager = this;                                                                                             //set the singleton

        kinect = KinectSensor.GetDefault();                                                                                      //get the kinect

        gestureDatabase    = VisualGestureBuilderDatabase.Create(Application.streamingAssetsPath + "/" + databaseName + ".gbd"); //get the database
        gestureFrameSource = VisualGestureBuilderFrameSource.Create(kinect, 0);                                                  //create the frame source
        Pose[] poses = GameObject.FindObjectsOfType <Pose>();



        foreach (var gesture in gestureDatabase.AvailableGestures)
        {
            for (int i = 0; i < poses.Length; i++)
            {
                if (gesture.Name.Equals(poses[i].GetGestureName()))
                {
                    CustomGesture tempGesture;//create the new struct
                    tempGesture.gesture = gesture;
                    tempGesture.mesh    = poses[i].GetMesh();
                    gestures.Add(tempGesture);//add it to the list
                }
            }
            //  Debug.Log(gesture.Name);
            gestureFrameSource.AddGesture(gesture);//add all the available gestures in the database to the frame source
        }

        gestureFrameReader          = gestureFrameSource.OpenReader();
        gestureFrameReader.IsPaused = true;
    }
    void Start()
    {
        Debug.Log ("got to bodysourcemanager");
        GestureManager = this.GetComponent<CustomGestureManager> ();
        _Sensor = KinectSensor.GetDefault();

        if (_Sensor != null)
        {
            _Reader = _Sensor.BodyFrameSource.OpenReader();

            if (!_Sensor.IsOpen)
            {
                _Sensor.Open();
            }
        }
    }