Beispiel #1
0
        /// <summary>
        /// Initializes a new instance of the class, which creates a console for executing commands while running a game.
        /// </summary>
        /// <param name="game"></param>
        /// <param name="interp"></param>
        /// <param name="font"></param>
        public XnaConsoleComponent(Game game, SpriteFont font)
            : base(game)
        {
            this.game = game;
            device = game.GraphicsDevice;
            spriteBatch = new SpriteBatch(device);
            this.font = font;
            background = new Texture2D(device, 1, 1);
            background.SetData<Color>(new Color[1] { new Color(0, 0, 0, 125) });

            InputBuffer = "";
            history = new History();

            WriteLine("###");
            WriteLine("### " + Version);
            WriteLine("###");

            consoleXSize = Game.Window.ClientBounds.Right - Game.Window.ClientBounds.Left - 20;
            consoleYSize = font.LineSpacing * LinesDisplayed + 20;
            lineWidth = (int)(consoleXSize / font.MeasureString("a").X) - 2; //calculate number of letters that fit on a line, using "a" as example character

            State = ConsoleState.Closed;
            StateStartTime = 0;
            LastKeyState = this.CurrentKeyState = Keyboard.GetState();
            firstInterval = 500f;
            repeatInterval = 50f;

            //used for repeating keystrokes
            keyTimes = new Dictionary<Keys, double>();
            for (int i = 0; i < Enum.GetValues(typeof(Keys)).Length; i++)
            {
                Keys key = (Keys)Enum.GetValues(typeof(Keys)).GetValue(i);
                keyTimes[key] = 0f;
            }
        }
        public GameManager()
        {
            _gameSize = new Size(BlockSize * 4, BlockSize * 4);
            _consoleManager = new ConsoleManager();
            _consoleState = _consoleManager.SaveConsoleState();

            _consoleManager.SetForGraphics();
            _consoleManager.ResizeConsoleWindow(_gameSize);
        }
Beispiel #3
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        //todo: add in task cancellation tokens automatically generated and passed to the menu items!

        protected override void RunItem(ConsoleState state, MenuItem item)
        {
            var task = Task.Run(() => base.RunItem(state, item));

            lock (_locker)
            {
                _tasks.Add(task);
            }
        }
Beispiel #4
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 public Mobile(string hostName, string deviceId, string deviceAccessKey, TransportType transportType)
     : base(hostName, deviceId, deviceAccessKey, transportType)
 {
     _state = new MobileState
     {
         Id = deviceId,
     };
     _consoleState     = null;
     _consoleTelemetry = null;
 }
Beispiel #5
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        /// <summary>
        /// Method, which allows user to show Console and define its state.
        /// </summary>
        /// <param name="state">Initial state of console</param>
        public static void ShowConsole(ConsoleState state = ConsoleState.Show, bool clear = true)
        {
            if (clear)
            {
                Console.Clear();
            }

            State = state;
            Console.ForegroundColor = ConsoleColor.White;
        }
Beispiel #6
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        public void Clear()
        {
            currentState = ConsoleState.GridSize;

            currentGrid = null;

            currentRobot = null;

            System.Console.WriteLine("Input size of grid");
        }
Beispiel #7
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 public DevConsole(Main game)
 {
     this.game                 = game;
     prevState                 = currentState;
     backgroundTexture         = game.textureHandler.consoleBG;
     selectedBackgroundTexture = game.textureHandler.consoleSelectedBG;
     consoleFont               = game.fontHandler.devFont;
     bounds      = new Rectangle(0, -300, 500, 300);
     currentLine = "";
 }
Beispiel #8
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    void Awake()
    {
        Guard.CheckIsNull(_inputText, "InputText", gameObject);
        Guard.CheckIsNull(_reportText, "ReportText", gameObject);
        Guard.CheckIsNull(_inputField, "InputField", gameObject);

        Instance     = this;
        ConsoleState = ConsoleState.Closed;

        RegisterCommands();
    }
Beispiel #9
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 public XNAConsole(Game game)
     : base(game)
 {
     Visible = false;
     AnimationTime = 0.3f;
     MaxLineCount = 20;
     consoleState = ConsoleState.Closed;
     stateStartTime = 0;
     outputBuffer = new StringBuilder(1024);
     stringWriter = new StringWriter(outputBuffer);
     Console.SetOut(stringWriter);
 }
Beispiel #10
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 public XNAConsole(Game game)
     : base(game)
 {
     Visible        = false;
     AnimationTime  = 0.3f;
     MaxLineCount   = 20;
     consoleState   = ConsoleState.Closed;
     stateStartTime = 0;
     outputBuffer   = new StringBuilder(1024);
     stringWriter   = new StringWriter(outputBuffer);
     Console.SetOut(stringWriter);
 }
Beispiel #11
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        public void TextSplitLines_Should_Return_Expected()
        {
            // arrange
            var state = new ConsoleState(new InputHistory());

            state.Text.Append($"test code line 1{NewLine}test code line 2{NewLine}test code line 3");

            // act
            var lines = state.TextSplitLines;

            // assert
            Assert.That(lines.Length, Is.EqualTo(3));
        }
Beispiel #12
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 private void RunItem(ConsoleState state, MenuItem item)
 {
     try
     {
         _menuConsole.State = state;
         BeforeMenu();
         item.Action?.Invoke();
         item.ConsoleAction?.Invoke(_output);
     }
     finally
     {
         AfterMenu();
         _menuConsole.State = state;
     }
 }
Beispiel #13
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        public void IsEndOfTextPosition_Should_Return_Expected(int linePosition, bool expectedIsEnd)
        {
            // arrange
            var state = new ConsoleState(new InputHistory())
            {
                ColPosition = linePosition
            };

            state.Text.Append("line1\nline2\nline3");

            // act
            var isEndOfTextPosition = state.IsEndOfTextPosition();

            // assert
            Assert.That(isEndOfTextPosition, Is.EqualTo(expectedIsEnd));
        }
Beispiel #14
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        public void CurrentLineText_Should_Return_Expected_Line_When_Row_Position(
            string fullText, int textRowPosition, string expectedText)
        {
            // arrange
            var state = new ConsoleState(new InputHistory());

            state.Text.Append(fullText);
            state.TextRowPosition = textRowPosition;

            // act
            var line = state.CurrentLineText;

            // assert
            Assert.That(line, Is.EqualTo(expectedText));
            Assert.That(state.Text.ToString(), Is.EqualTo(fullText));
        }
Beispiel #15
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        public override void Update(GameTime gameTime)
        {
            double now         = gameTime.TotalGameTime.TotalSeconds;
            double elapsedTime = gameTime.ElapsedGameTime.TotalMilliseconds;

            switch (consoleState)
            {
            case ConsoleState.Opening:
                if (now - stateStartTime > AnimationTime)
                {
                    consoleState   = ConsoleState.Open;
                    stateStartTime = now;
                }
                break;

            case ConsoleState.Closing:
                if (now - stateStartTime > AnimationTime)
                {
                    consoleState   = ConsoleState.Closed;
                    stateStartTime = now;
                    Visible        = false;
                }
                break;

            case ConsoleState.Open:
                if (InputManager.IsKeyPressed(Keys.OemTilde))
                {
                    consoleState   = ConsoleState.Closing;
                    stateStartTime = now;
                }
                break;

            case ConsoleState.Closed:
                if (InputManager.IsKeyPressed(Keys.OemTilde))
                {
                    consoleState   = ConsoleState.Opening;
                    stateStartTime = now;
                    Visible        = true;
                }
                break;
            }

            if (Visible)
            {
                CheckInput();
            }
        }
Beispiel #16
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        public XNAConsole(Game game, SpriteFont font)
            : base(game)
        {
            this.Visible = false;
            device = game.GraphicsDevice;
            spriteBatch = new SpriteBatch(device);
            this.font = font;
            background = new Texture2D(device, 1, 1, false,
                SurfaceFormat.Color);
            background.SetData<Color>(new Color[1] { new Color(0, 0, 0, 125) });

            consoleXSize = Game.Window.ClientBounds.Right - Game.Window.ClientBounds.Left - 20;
            consoleYSize = font.LineSpacing * LinesDisplayed + 20;
            lineWidth = (int)((consoleXSize - 20) / font.MeasureString("a").X) - 2;

            State = ConsoleState.Closed;
            StateStartTime = 0;
            LastKeyState = this.CurrentKeyState = Keyboard.GetState();

            OutputBuffer = "";
        }
 public void Toggle()
 {
     switch (State)
     {
         case ConsoleState.Closed:
             State = ConsoleState.Open;
             break;
         case ConsoleState.Open:
             State = ConsoleState.OpenNoInput;
             break;
         case ConsoleState.OpenNoInput:
             State = ConsoleState.FullOpen;
             break;
         case ConsoleState.FullOpen:
             State = ConsoleState.FullOpenNoInput;
             break;
         case ConsoleState.FullOpenNoInput:
             State = ConsoleState.Closed;
             break;
     }
 }
Beispiel #18
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 public void ReloadErbFinished()
 {
     state = prevState;
     PrintLine(" ");
     if (timer_suspended)
     {
         timer_suspended = false;
         timer.Start();
     }
 }
Beispiel #19
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 public void ReloadFolder(string erbPath)
 {
     if (state == ConsoleState.Error)
     {
         MessageBox.Show("エラー発生時はこの機能は使えません");
         return;
     }
     if (state == ConsoleState.Initializing)
     {
         MessageBox.Show("初期化中はこの機能は使えません");
         return;
     }
     if (timer != null && timer.Enabled)
     {
         timer.Stop();
         timer_suspended = true;
     }
     List<string> paths = new List<string>();
     SearchOption op = SearchOption.AllDirectories;
     if (!Config.SearchSubdirectory)
         op = SearchOption.TopDirectoryOnly;
     string[] fnames = Directory.GetFiles(erbPath, "*.ERB", op);
     for (int i = 0; i < fnames.Length; i++)
         if (Path.GetExtension(fnames[i]).ToUpper() == ".ERB")
             paths.Add(fnames[i]);
     bool notRedraw = false;
     if (redraw == ConsoleRedraw.None)
     {
         notRedraw = true;
         redraw = ConsoleRedraw.Normal;
     }
     prevState = state;
     state = ConsoleState.Initializing;
     PrintSingleLine("ERB再読み込み中……", false, true);
     force_temporary = true;
     emuera.ReloadPartialErb(paths);
     force_temporary = false;
     PrintSingleLine("再読み込み完了", false, true);
     RefreshStrings(true);
     //強制的にボタン世代が切り替わるのを防ぐ
     updatedGeneration = true;
     if (notRedraw)
         redraw = ConsoleRedraw.None;
 }
Beispiel #20
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 public void ReadStringWithTimer(Int64 time, string def_result, Int64 isDisplay, bool isOne, string label)
 {
     results = def_result;
     state = (isOne) ? ConsoleState.WaitOneStringWithTimer : ConsoleState.WaitStringWithTimer;
     isDisp = isDisplay != 0;
     timeup_label = label;
     if (isOne)
         window.update_lastinput();
     setTimer((int)time);
 }
Beispiel #21
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 public void ReadSystemInteger()
 {
     state = ConsoleState.WaitSystemInteger;
 }
Beispiel #22
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 public void waitInputWithTimer(Int64 time, Int64 flag)
 {
     if (flag == 0)
         state = ConsoleState.WaitKeyWithTimer;
     else
         state = ConsoleState.WaitKeyWithTimerF;
     isDisp = false;
     setTimer((int)time);
 }
Beispiel #23
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 public void ReadString(string def)
 {
     state = ConsoleState.WaitString; defStr = def; hasDefValue = true;
 }
Beispiel #24
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 public void ReadOneInteger()
 {
     state = ConsoleState.WaitOneInteger;
 }
Beispiel #25
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 public void ThrowError(bool playSound)
 {
     if (playSound)
         System.Media.SystemSounds.Hand.Play();
     forceUpdateGeneration();
     UseUserStyle = false;
     PrintFlush(false);
     state = ConsoleState.Error;
 }
Beispiel #26
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 public void ReadAnyKeyForce()
 {
     emuera.NeedWaitToEventComEnd = false;
     state = ConsoleState.WaitKey;
     isForceWait = true;
 }
Beispiel #27
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 public void ReadInteger()
 {
     state = ConsoleState.WaitInteger;
 }
Beispiel #28
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        public override void Update(GameTime gameTime)
        {
            double now = gameTime.TotalGameTime.TotalSeconds;
            double elapsedTime = gameTime.ElapsedGameTime.TotalMilliseconds;

            switch (consoleState)
            {
                case ConsoleState.Opening:
                    if (now - stateStartTime > AnimationTime)
                    {
                        consoleState = ConsoleState.Open;
                        stateStartTime = now;
                    }
                    break;
                case ConsoleState.Closing:
                    if (now - stateStartTime > AnimationTime)
                    {
                        consoleState = ConsoleState.Closed;
                        stateStartTime = now;
                        Visible = false;
                    }
                    break;
                case ConsoleState.Open:
                    if (InputManager.IsKeyPressed(Keys.OemTilde))
                    {
                        consoleState = ConsoleState.Closing;
                        stateStartTime = now;
                    }
                    break;
                case ConsoleState.Closed:
                    if (InputManager.IsKeyPressed(Keys.OemTilde))
                    {
                        consoleState = ConsoleState.Opening;
                        stateStartTime = now;
                        Visible = true;
                    }
                    break;
            }

            if (Visible)
            {
                CheckInput();
            }
        }
Beispiel #29
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 public void GotoTitle()
 {
     //if (state == ConsoleState.Error)
     //{
     //    MessageBox.Show("エラー発生時はこの機能は使えません");
     //}
     if (timer != null && timer.Enabled)
         stopTimer();
     displayLineList.Clear();
     ClearDisplay();
     logicalLineCount = 0;
     lineNo = 0;
     lastDrawnLineNo = -1;
     if (redraw == ConsoleRedraw.None)
         redraw = ConsoleRedraw.Normal;
     useUserStyle = false;
     userStyle = new StringStyle(Config.ForeColor, FontStyle.Regular, null);
     emuera.BeginTitle();
     state = ConsoleState.WaitKey;
     callEmueraProgram("");
     RefreshStrings(true);
 }
Beispiel #30
0
 private void endTimer(object sender, EventArgs e)
 {
     countTime += 100;
     if (countTime >= timeLimit)
     {
         if (wait_timeout)
             return;
         stopTimer();
         isTimeout = true;
         if (isDisp)
             changeLastLine(timeup_label);
         else if (state != ConsoleState.WaitKeyWithTimer && state != ConsoleState.WaitKeyWithTimerF)
             PrintLine(timeup_label);
         if (state == ConsoleState.WaitIntegerWithTimer || state == ConsoleState.WaitOneIntegerWithTimer)
             state = ConsoleState.Timeout;
         else if (state == ConsoleState.WaitStringWithTimer || state == ConsoleState.WaitOneStringWithTimer)
             state = ConsoleState.Timeouts;
         callEmueraProgram("");
         RefreshStrings(true);
         return;
     }
     if (!isDisp)
         return;
     int time = (timeLimit - countTime) / 100;
     string timeString1 = "残り ";
     string timeString2 = ((double)time / 10.0).ToString();
     changeLastLine(timeString1 + timeString2);
 }
Beispiel #31
0
 public void ReloadPartialErb(List<string> path)
 {
     if (state == ConsoleState.Error)
     {
         MessageBox.Show("エラー発生時はこの機能は使えません");
         return;
     }
     if (state == ConsoleState.Initializing)
     {
         MessageBox.Show("初期化中はこの機能は使えません");
         return;
     }
     bool notRedraw = false;
     if (redraw == ConsoleRedraw.None)
     {
         notRedraw = true;
         redraw = ConsoleRedraw.Normal;
     }
     if (timer != null && timer.Enabled)
     {
         timer.Stop();
         timer_suspended = true;
     }
     prevState = state;
     state = ConsoleState.Initializing;
     PrintSingleLine("ERB再読み込み中……", false, true);
     force_temporary = true;
     emuera.ReloadPartialErb(path);
     force_temporary = false;
     PrintSingleLine("再読み込み完了", false, true);
     RefreshStrings(true);
     //強制的にボタン世代が切り替わるのを防ぐ
     updatedGeneration = true;
     if (notRedraw)
         redraw = ConsoleRedraw.None;
 }
Beispiel #32
0
 public void ReadOneInteger(Int64 def)
 {
     state = ConsoleState.WaitOneInteger; defNum = def; hasDefValue = true;
 }
Beispiel #33
0
        public EmueraConsole(MainWindow parent)
        {
            window = parent;

            //1.713 この段階でsetStBarを使用してはいけない
            //setStBar(StaticConfig.DrawLineString);
            state = ConsoleState.Initializing;
            if (Config.FPS > 0)
                msPerFrame = 1000 / (uint)Config.FPS;
            displayLineList = new List<ConsoleDisplayLine>();
            printBuffer = new PrintStringBuffer(this);
            MainPicBoxSizeChanged();
        }
Beispiel #34
0
 public void ReadString()
 {
     state = ConsoleState.WaitString;
 }
Beispiel #35
0
 public void ThrowTitleError(bool error)
 {
     state = ConsoleState.Error; notToTitle = true; byError = error;
 }
Beispiel #36
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 /// <summary>
 /// Opens the console
 /// </summary>
 public void Open()
 {
     if (State == ConsoleState.Closed)
     {
             State = ConsoleState.Opening;
             this.Visible = true;
     }
 }
Beispiel #37
0
 private void callEmueraProgram(string str)
 {
     if (!doInputToEmueraProgram(str))
         return;
     if (state == ConsoleState.Error)
         return;
     state = ConsoleState.Running;
     emuera.DoScript();
     if (state == ConsoleState.Running)
     {//RunningならProcessは処理を継続するべき
         state = ConsoleState.Error;
         PrintError("emuera.exeのエラー:プログラムの状態を特定できません");
     }
     if (state == ConsoleState.Error && !noOutputLog)
         outputLog("emuera.log");
     PrintFlush(false);
     newGeneration();
 }
Beispiel #38
0
        public override void Update(GameTime gameTime)
        {
            double now = gameTime.TotalRealTime.TotalSeconds;
            double elapsedTime = gameTime.ElapsedGameTime.TotalMilliseconds; //time since last update call

            //get keyboard state
            LastKeyState = CurrentKeyState;
            CurrentKeyState = Keyboard.GetState();

            #region Closing & Opening states management

            if (State == ConsoleState.Closing)
            {
                if (now - StateStartTime > AnimationTime)
                {
                    State = ConsoleState.Closed;
                    StateStartTime = now;
                }

                return;
            }

            if (State == ConsoleState.Opening)
            {
                if (now - StateStartTime > AnimationTime)
                {
                    State = ConsoleState.Open;
                    StateStartTime = now;
                }

                return;
            }

            #endregion
            #region Closed state management

            if (State == ConsoleState.Closed)
            {
                State = ConsoleState.Opening;
                StateStartTime = now;
                this.Visible = true;
            }

            #endregion
            if (State == ConsoleState.Open)
            {
                #region initialize closing animation if user presses ` or ~
                if (IsKeyPressed(Keys.OemTilde))
                {
                    State = ConsoleState.Closing;
                    StateStartTime = now;
                    return;
                }
                #endregion

                //execute current line with the interpreter
                if (IsKeyPressed(Keys.Enter))
                {
                    if (InputBuffer.Length > 0)
                    {
                        history.Add(InputBuffer); //add command to history
                    }
                    WriteLine(InputBuffer);

                    input(InputBuffer);

                    InputBuffer = "";
                    cursorPos = 0;
                }
                //erase previous letter when backspace is pressed
                if (KeyPressWithRepeat(Keys.Back, elapsedTime))
                {
                    if (cursorPos > 0)
                    {
                        InputBuffer = InputBuffer.Remove(cursorPos-1, 1);
                        cursorPos--;
                    }
                }
                //delete next letter when delete is pressed
                if (KeyPressWithRepeat(Keys.Delete, elapsedTime))
                {
                    if (InputBuffer.Length != 0)
                        InputBuffer = InputBuffer.Remove(cursorPos, 1);
                }
                //cycle backwards through the command history
                if (KeyPressWithRepeat(Keys.Up, elapsedTime))
                {
                    InputBuffer = history.Previous();
                    cursorPos = InputBuffer.Length;
                }
                //cycle forwards through the command history
                if (KeyPressWithRepeat(Keys.Down, elapsedTime))
                {
                    InputBuffer = history.Next();
                    cursorPos = InputBuffer.Length;
                }
                //move the cursor to the right
                if (KeyPressWithRepeat(Keys.Right, elapsedTime) && cursorPos != InputBuffer.Length)
                {
                    cursorPos++;
                }
                //move the cursor left
                if (KeyPressWithRepeat(Keys.Left, elapsedTime) && cursorPos > 0)
                {
                    cursorPos--;
                }
                //move the cursor to the beginning of the line
                if (IsKeyPressed(Keys.Home))
                {
                    cursorPos = 0;
                }
                //move the cursor to the end of the line
                if (IsKeyPressed(Keys.End))
                {
                    cursorPos = InputBuffer.Length;
                }
                //get a letter from input
                string nextChar = GetStringFromKeyState(elapsedTime);

                //only add it if it isn't null
                if (nextChar != "")
                {
                    //if the cursor is at the end of the line, add the letter to the end
                    if (InputBuffer.Length == cursorPos)
                    {
                        InputBuffer += nextChar;
                    }
                    //otherwise insert it where the cursor is
                    else
                    {
                        InputBuffer = InputBuffer.Insert(cursorPos, nextChar);
                    }
                    cursorPos += nextChar.Length;
                }
            }
            
        }
Beispiel #39
0
 public void DebugCommand(string com, bool munchkin, bool outputDebugConsole)
 {
     ConsoleState temp_state = state;
     isDebug = true;
     //スクリプト等が失敗した場合に備えて念のための保存
     GlobalStatic.Process.saveCurrentState(false);
     try
     {
         LogicalLine line = null;
         if (!com.StartsWith("@") && !com.StartsWith("\"") && !com.StartsWith("\\"))
             line = LogicalLineParser.ParseLine(com, null);
         if (line == null || (line is InvalidLine))
         {
             WordCollection wc = LexicalAnalyzer.Analyse(new StringStream(com), LexEndWith.EoL, false, false);
             IOperandTerm term = ExpressionParser.ReduceExpressionTerm(wc, TermEndWith.EoL);
             if (term == null)
                 throw new CodeEE("解釈不能なコードです");
             if (term.GetOperandType() == typeof(Int64))
             {
                 if (outputDebugConsole)
                     com = "DEBUGPRINTFORML {" + com + "}";
                 else
                     com = "PRINTVL " + com;
             }
             else
             {
                 if (outputDebugConsole)
                     com = "DEBUGPRINTFORML %" + com + "%";
                 else
                     com = "PRINTFORMSL " + com;
             }
             line = LogicalLineParser.ParseLine(com, null);
         }
         if (line == null)
             throw new CodeEE("解釈不能なコードです");
         if (line is InvalidLine)
             throw new CodeEE(line.ErrMes);
         if (!(line is InstructionLine))
             throw new CodeEE("デバッグコマンドで使用できるのは代入文か命令文だけです");
         InstructionLine func = (InstructionLine)line;
         if (func.Function.IsFlowContorol())
             throw new CodeEE("フロー制御命令は使用できません");
         //__METHOD_SAFE__をみるならいらないかも
         if (func.Function.IsWaitInput())
             throw new CodeEE(func.Function.Name + "命令は使用できません");
         //1750 __METHOD_SAFE__とほぼ条件同じだよねってことで
         if (!func.Function.IsMethodSafe())
             throw new CodeEE(func.Function.Name + "命令は使用できません");
         //1756 SIFの次に来てはいけないものはここでも不可。
         if (func.Function.IsPartial())
             throw new CodeEE(func.Function.Name + "命令は使用できません");
         switch (func.FunctionCode)
         {//取りこぼし
             //逆にOUTPUTLOG、QUITはDebugCommandの前に捕まえる
             case FunctionCode.PUTFORM:
             case FunctionCode.UPCHECK:
             case FunctionCode.CUPCHECK:
             case FunctionCode.SAVEDATA:
                 throw new CodeEE(func.Function.Name + "命令は使用できません");
         }
         ArgumentParser.SetArgumentTo(func);
         if (func.IsError)
             throw new CodeEE(func.ErrMes);
         emuera.DoDebugNormalFunction(func, munchkin);
         if (func.FunctionCode == FunctionCode.SET)
         {
             if (!outputDebugConsole)
                 PrintLine(com);
             //DebugWindowのほうは少しくどくなるのでいらないかな
         }
     }
     catch (Exception e)
     {
         if (outputDebugConsole)
         {
             DebugPrint(e.Message);
             DebugNewLine();
         }
         else
             PrintError(e.Message);
         emuera.clearMethodStack();
     }
     finally
     {
         //確実に元の状態に戻す
         GlobalStatic.Process.loadPrevState();
         isDebug = false;
         state = temp_state;
     }
 }
Beispiel #40
0
 public void Quit()
 {
     state = ConsoleState.Quit;
 }
Beispiel #41
0
 public void Initialize()
 {
     GlobalStatic.Console = this;
     GlobalStatic.MainWindow = window;
     emuera = new GameProc.Process(this);
     GlobalStatic.Process = emuera;
     if (Program.DebugMode && Config.DebugShowWindow)
     {
         OpenDebugDialog();
         window.Focus();
     }
     ClearDisplay();
     if (!emuera.Initialize())
     {
         state = ConsoleState.Error;
         outputLog(null);
         PrintFlush(false);
         RefreshStrings(true);
         return;
     }
     callEmueraProgram("");
     RefreshStrings(true);
 }
Beispiel #42
0
 public void ReadAnyKeyAndGo()
 {
     emuera.NeedWaitToEventComEnd = false;
     state = ConsoleState.WaitAnyKey;
 }