Beispiel #1
0
    private void Start()
    {
        //Debug.Log("ColoredGameObject.Start " + gameObject.name);
        _spriteRenderers              = GetComponentsInChildren <SpriteRenderer>();
        _spriteMeshInstances          = GetComponentsInChildren <SpriteMeshInstance>();
        _collider2D                   = GetComponent <Collider2D>();
        _contactFilter2D              = new ContactFilter2D();
        _contactFilter2D.useTriggers  = false;
        _contactFilter2D.useLayerMask = true;

        _previousColor = _color;
        SetColor(initialColor, false);
        if (managed)
        {
            _colorsManager.RegisterColoredGameObject(this);
        }
    }